Politician Archive

Thread: A Time for a True Future Plan for Cities...

DianaPrince
Wed Sep 21, 2005 5:20 pm
#1

Ok, we live in a Post-CU world. We have to live with it. But, we really need a good set of dialog with the game designers on how this has affected cities, what are some simple possible options to help and what are some more advanced solutions from the ideas we have already provided to help Cities.

Right now, we are having a lot of problem finding incentives for anyone to live 'in' the city. And even if they do, declare residence, unless we stand at their door and guilt them. (j/k)

Our city was once about as busy as Theed, surprising to even us. We had entertainers, doctors, full services, things we could offer citizens (like free buffs, etc).

In the Post CU world, they wanted these items removed from the game; however, they have left very little city incentives.

Our city is now only surviving by crafters, guild members, and we get a few travelers to support the economy, but we are on the edge of surviving.

We also have noticed that surrounding our city, approximately 50 houses have gone up recently. So they get the benefits of living right next to a metropolis, but don't contribute, even in citizenship.

We have no taxes, city council supported city, and we still have problems getting people to commit to moving in. As it gains them nothing...

How about giving a series of perks, or city structures that are citizen only accessible. Stuff we can offer to our citizens as a real benefit.

Even if it was a Starport terminal, that would be a start, and let us control that only citizens can use it (like the one at the emperor's retreat for example.) And if the cost of the Starport terminal is high, that would be fine, or restricted by making it Master Politician, doing Mayor diplomatic Quests, etc, that would be fine, just make it available.

We have built an outstanding city, but now are facing the 'why should we move here' mentality. Even trying to reinforce the city with a strong Guild is not enough.

Also another simple thing, City Chat Tab. - Not everyone in our city belongs to the same guild or faction, but would be nice to have a 'community' of the citizens.

These are SIMPLE additions that would start to help.

Game designers setup more meeting with Mayors from around the galaxy, even have a Politician retreat and in Game conference with us.

I have been the Mayor of our city since it started, and no we are not the oldest or biggest city in the galaxy, but we have been here for 1 1/2, same mayor, same name, same rules, and been almost too successful prior to the CU.

After the CU, we are even struggling, and I can't imagine a lot of the cities that are struggling to keep their starports and other issues that they shouldn't have to be facing.

Our city was started by myself and friends as a place to help new players and that anymore is not as needed as it used to be. But we still open our arms to new people and hep where we can as we have been around and have more resources to in game knowledge.

So Game Planners/Developers/Correspondents please take this seriously and meet with us. As I have posted before, there are a lot of things the CU has done to effect parts of the system and economy that are not always obvious, and we sometimes see thse effects. Also I am a developer myself, and am offering free advice when I'm not working for MSN/Microsoft to help make this game the best it can be.

I don't want to complain, I want to work with the game designers to define and find solutions. I don't care how the game was either, I want to find solutions that work in the new mechanics.

Please sign, and keep this request live.



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Diana Prince
"Left Paradise Island to Fight for Justice and Defend the Innocent!"


ShallvaneDeluca
Wed Sep 21, 2005 8:23 pm
#2

I love your ideas.


/sign


-=Madame Chaloe & Perfumed Productions=-


Serenity Mayor -Tatooine, Valcyn


Klantik
Thu Sep 22, 2005 7:56 am
#3



Wow, the crazy thing is is 99.9% a mirror image of what I have done. *shiver* Another ironic thing is that they stated:


DianaPrince: Also another simple thing, City Chat Tab. - Not everyone in our city belongs to the same guild or faction, but would be nice to have a 'community' of the citizens.


Mangoville (well, I did) created a Community Guild. Anyone who was a citizen is able to join. The only reason for this is for citizens that don't have a guild and want to communicate with other citizens within the city. If they left the city, they were removed from the community.


DianaPrince: Game designers setup more meeting with Mayors from around the galaxy, even have a Politician retreat and in Game conference with us.


Just recently I have contacted all of the mayors of Naboo (where my city is) and started central communications for all of the mayors. This is still underway, but several have given me a description of thier city and information for others if they are looking for somewhere to live. I know my city isn't for everyone so why not help them find a place to live! The mayors have been very helpful and curtious in this cause.


Great post, DianaPrince

Message Edited by Klantik on 09-22-2005 10:57 AM



-Mayor Klantik, Mangoville (Naboo) - Kauri Server
www.Mangoville.net

Odinwaa
Fri Sep 23, 2005 1:10 pm
#4

Dianaprince wrote:

We also have noticed that surrounding our city, approximately 50 houses have gone up recently. So they get the benefits of living right next to a metropolis, but don't contribute, even in citizenship.


QFE, we have so many just like this around our cities, Fayth and Riverfayth. My other problem is that as my city expanded it took now includes static harvestors that were placed, that now take up community space. What do mayors recommend for that?



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ArthurP
Fri Sep 23, 2005 1:51 pm
#5

I full agree with your ideas. It would be one thing if we never got anything new from the developers, but they have constantly undermined our cities and profession - directly or indirectly. I would be nice to get some indication from the devs that we have a future in their plans - and will recieve some compensation in the form of some of your ideas implemented.


In the meantime, I'm a Grand Master Entertainer, and going on Master Politician for the second time - and neither profession have ways of making a true living, and have had abilities removed or changed to the point of making us obsolete. Are there plans to give us some love?



¯¯¯¯ArthurP Coodle¯¯¯¯
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in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


drachenfire
Sat Sep 24, 2005 1:46 am
#6

I feel strongly that there is a need to make player cities a vital place for players to meet.


I belive we should be able to craft visually appealing cities with uniqueness that would attract residents. What I mean by this is by allowing us to craft cities as elegant as any static cities with a building diversity that would truely represent a city. This includes terrine modifications. A simply way to allow for building diversity is to allow for all player buildings to be constructed on all planets. When you place a structure the exterior defaults to the planet norm. So you could have a Tatooine guild hall placed on Naboo and the exterior look as elegant as any Naboo neo-classical building. This would be true of all buildings. Also, have "porch" lights at the doors and balconies. This would polish off the look of a player city. Also, you know how you can toggle different styles of signs on the front door of a house? Using the same princaple why not toggle different types of balcony furnature as well? That way you could entertain on your balconies. Terrine modifications is a mus must must.


City chat, like guild chat, should be an automatic feature.


Some way to create city "theme parks" and the badages that go along with it should be allowed. Imagine the creative story lines we could create. Currently, I am working on something simular using vendors. But it doesnt have the same sence of creativeness seeing the word "Vendor: a Palisades Noble". On the same though, why not have npc's generate and walk about a city like they do in static cities?


Other ways to award politican exp points other then challenging a mayor. For instance, you could have a ciy council that members could run for, and get exp points for this. The city council would be largely powerless, but it would be a stepping stone to mayor. They too would get exp points for when they run for office. Politican is the 10th most popular profession... but so many can not gain exp points for because of very popular incumbants that they themselves like. Additionally, change the name for militia to administrators, and when a mayor appoints them as an administratir they are also awarded politican exp points weekly.


I honestly dont see the devs taking any ideas here seriously. As a previous poster had commented they have basically undermined player cities and politicans. At this point, I wonder if simply allowing players to move into static cities would be more feasable. I think that is how they do it in final fantasy online mmorph. Have a section of a static city where players can live. If this were done then politicans can run for positions on a static city council, and a mayor.



anywhos....





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KingVermir
Sun Sep 25, 2005 1:16 pm
#7

/sign

/bump


Being a mayor myself I agree with you and I will send you a PM with my little idea that I had since I became a mayor.You might be heard better than some of us by DEVs as you have the title 'Developer' and might be more of a concern to our DEVs(pity that it is not players they listen to...sad indeed)


Cities need reasons to exist...for now it's only transport to our houses and since CU an almost meaningless unity of a number of players.


Let's all bump this thread DEVs need to hear this,there are more important things than boosting Bounty Hunters and nerfing Jedi in this game!!!



Cowards and traitors derserve no second thoughts,only their complete annihalition
Sith Marauder trained under Cu'bor Onaraq

lgnnnnnnW9gggggggggggggggggggggggg)
MiraLuka3
Sun Sep 25, 2005 1:20 pm
#8




KingVermir wrote:

Let's all bump this thread DEVs need to hear this,there are more important things than boosting Bounty Hunters and nerfing Jedi in this game!!!






Let's not please.


Petitions are bad. /kthxbye



Mira Luka
The Last Tailor Correspondent
Join the SWGTailor forums and keep our community alive!

I quit because of the NGE. Goodbye, my friends.
MiraLuka3
Sun Sep 25, 2005 1:21 pm
#9

P.S. I do like the ideas though.



Mira Luka
The Last Tailor Correspondent
Join the SWGTailor forums and keep our community alive!

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Dalponis
Sun Sep 25, 2005 1:32 pm
#10

Agree!



-I support Dalponis' Ideas of a new SWG & balancing the old combat system.
...and making SWG a better place to be.
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KingVermir
Sun Sep 25, 2005 2:05 pm
#11

I was going to PM this to DianaPrince but it was too long so I'm putting it down here and I'd welcome any help of making this mess of a writing into some idea stated clearly


--Giving player cities the right to become minor factions--


For example,my city is named Lost Haven.As an outpost,as soon as I start it,I should be given 5 low CL NPCs with the clothing and race limits I set as the mayor.They will have a 10-20 times instant respawn rate to serve the purposes I will mention below but after this respawn has expired it will take an hour before new NPCs spawn.

They will be named,for example,a Lost Haven guard/a Lost Haven brawler/a Lost Haven rifleman etc. and will patrol the city,attack spawns at the city borders and defend the city againts any enemy players that choose to come in(enemy players will be mentioned below).At all times a city will have 5 NPCs at a CL range respective to the rank of the city.A rank 4 Metropolis would have max 100 CL npcs for instance(if the city is a stronghold )


So,eventually,each city will have a faction with the name of the city and this will become a mini game.More specific player-faction wars without the forced PvP of guild wars(although I admit I have never been in a guild war and do not know anything about it and might be mistaken about my statement here)

I will give my city as example here and consider it a rank 4 metropolis--


Considering the size of a rank 4 metropolis,a mayor will have the chance to 'recruit' minor faction NPCs for the city.Recruiting them will work similar to recruiting skil ltrainers.But I will have to pay for the weekly upkeep of these NPCs in advance and they will have their spawn throughout the week(which is 10-20 times instant respawn as soon as they die and 1 hour timer for the next respawn after this instant respawn has been expired).A rank 4 metropolis will be able to have up to 50 NPCs scattered around the city.To prevent in-city grinding of outsiders the respawn rate could be inreased after the instant respawn has been expired,thus eliminating the element of exploiting lol

When a player outsider to my city gains enough negative faction points to my city,they will become attackable to the members of my city as soon as they step inside the city but will not be allowed to initiate the combat.This will prevent invasion of city faction enemies.

Additionally,tailors,armorsmiths,weaponsmiths,bio-engineers,doctors and JEDI/DARK JEDI could be given the option to improve the faction NPCs of a city in many ways to add individuality to each player faction in the game.But to prevent creating all powerful Force trained city NPCs for example,these improvements would be costing ALOT of money,citizens with similar skills and effort.Plus,these improvements will have to be chosen at the begining with improvement-rankings that can be achived through the work of citizens with requred skills/profs.And only a single improvement type will be available at a time,thus forcing the city to surrender all NPC improvements and start on a new type all over again.This would also prevent creating all powerful NPCs.Also,each improvement will have its own benefits and drawbacks and none will surpass the other thus preventing something similar to the 'composite clones' pre-cu.

There are many details I've prolly missed...this is open for discussion and sorry that I'm posting this here but I thought it'd be better to make this into a clearer form before it is made into a thread itself...any discussion on this is welcome,thank you



Cowards and traitors derserve no second thoughts,only their complete annihalition
Sith Marauder trained under Cu'bor Onaraq

lgnnnnnnW9gggggggggggggggggggggggg)
bluejanus
Sun Sep 25, 2005 9:34 pm
#12

Just create a chat channel for your city. It's not very hard.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
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MiraLuka3
Sun Sep 25, 2005 9:40 pm
#13






bluejanus wrote:
Just create a chat channel for your city. It's not very hard.





The hard part is getting the chat channel to work. I personally have experienced many problems with private chat channels.


Also, it'soften difficult to get people to do city-related things. If it were automatic, the hassle of convincing people to join would be gone. (Of course, then you have the hassle of getting them to use it. )





Mira Luka
The Last Tailor Correspondent
Join the SWGTailor forums and keep our community alive!

I quit because of the NGE. Goodbye, my friends.
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