Politician Archive

Thread: For those of you awaiting a chance to advance your capped cities...

Bajeezus
Tue Feb 03, 2004 11:34 am
#1


I've had a politician player watching an interesting situation on his server, and he just got back to me with the results.


On his planet, there were the cap limit of 10 level 4-5 cities. One of those cities lost some citizens and lost level 4 status, reverting to level 3. At that point there were 9 level 4-5 cities, and this player contacted me because they had hoped to see their own city, which had long been capped at level 3, advance to the now open slot for a level 4-5 city, but their city did not advance, and the number of level 4-5 cities on that planet remained at 9 instead of 10.


I asked him to watch to see what would happen if the origninal city that lost its level 4 status regained that status once they got their citizen population back to the required number. He just reported back to me that the city did indeed regain its position, and now the planet is back to having 10 level 4-5 cities.


Obviously what happens is that if a city is reduced in size, the server doesn't subtract that city from the number of cities previously at the higher level. The reduced city retains its "ownership" of that slot under the cap, and can regain its standing if it meets the advancement requirements.


What should happen is that another city should get a turn at having that slot.


Here is where I would like some data collection from all of you. If your cityis currently capped at level 3, would you take a look at your planet and count the number of player-city shuttleports, this is a good indication of the number of level 4 cities. If you see fewer thanthe cap maximum number ofplayer-city shuttleports listed on your planetary map, report that here for the CSRs to do a little further investigation and make sure that there isn't a level 4 city with no shuttle there somewhere, then the devs will have further information to use in tracking down this bug. Further, if you see that your planet does have the cap-maximum number of shuttleports, and then if you ever see a city on that list de-level, please report back about whether a new city takes its place or if the number of cities on that planet remains at Cap minus one.


Also, there's a discussion question for you all: What city SHOULD advance into an empty slot?


-Next city to update that week?

-Oldest city/earliest foundation time?

-Longest waiting at the cap for advancement?

-Random draw?

-Largest city waiting at the cap for advancement?


Once they fix this bug, I'm betting that the way it will work is like this:


Sunday, 10pm EST: Level 4 city "Ghostownia" de-levels to level 3, leaving only 9 cities onNaboo at level 4 or 5.


Out of the 15 Level 3 cities on Naboo, 12 have the required population for level 4.


The next one of those 12 to have an update gets the open level 4 slot. Just the way I think it WILL work. If we want to see it go some other way, this is our chance to send them our opinion.
Siymon
Tue Feb 03, 2004 11:59 am
#2

Should be the first city that hit the cap (if they are eligible to advance)



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
PsychoticChipmunk
Tue Feb 03, 2004 12:23 pm
#3

The next city to update that week. That way it is essentially up to luck, and depending on which city falls it also benefits the first person to drop their city hall first. So it almost gets both birds with 1 stone.



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TuskenRaiders
Tue Feb 03, 2004 2:22 pm
#4







Newton13 wrote:

We currently have 11 shuttleports on SS Tattooine.. 2 of which came in during the 4 week period we've been lvl 4 and denied expansion.


I'm refering Tusken_Raiders to this thread, since he has been gathering data on this for the CSRs on our behalf.



IMO, I'd like to see update time cross referenced with plant time.. then during update, take the first figure (since theoretically, it should work that way at the present time, but for some reason seems to skip over some .. possibly based on server "logistics" (according to the reply I'd recieved on my CSR ticket..)










Okay, let me explain the situation that is occuring on Tatooine, Starsider. I noticed about a week ago that a new city (let's call it City A)had gained level 4 status, bringing the count of level 4 cities to 11 on our planet. I sent in a ticket to a CSR to find out what was going on. He told me that he believed a previous level 4 city (let's call it City B)had downgraded to level 3.City Ahad taken the slot, but City B would still keep its shuttleport until the next city update.


This morning I went out to ascertain the truth on this matter. I discovered that the CSR was right; City B had indeed lost a city level last week and lost its shuttleport yesterday. However, City B had exactly 55 citizens as of this morning, although I do not know how many they had for their update yesterday.


I'm not sure why City A upgraded before us since I am 90% certain that we placed our hall before them, and I am 100% certain that we qualified for level 4 before them. It must be by random chance, since I am hearing from our mayor that the city upgrade time does not stay constant. =/


I think the city that has been waiting to upgrade the longest should get the empty slot.






Tydrus Sidiuk - Your Local Czerka Corps. Representative
Czerka Corps., General Outlet Depot
Buy/Sell/Trade: Rare, Unusual, Valuable, Sub-Legal Goods
Last Hope, Tatooine (-5024, 6017)
aachil
Tue Feb 03, 2004 5:47 pm
#5

There needs... NEEDS to be something for caped politicians to do. The stated reson for the cap is to prevent lots of city buildings so just allow the them to advance without expanding their city building limit. Its gut wrenching to be stuck at village, you have the population, you have the skills, you just can't do anything with them.

Edit (just for the joy of being able to)
No other proffesion faces this inability to use their skills except riflemen and they cry merry heck if the T21 resources dont spawn on their server - even then its a minor part of the class, they have access to lots of other rifles.

So if the reason for the city cap is to prevent the proliferation of gardens and lamp posts (which I well believe with the server load time) then just let the places expand to towns but without the furniture limit.

Message Edited by aachil on 02-03-2004 04:53 PM

tiberian_death
Tue Feb 03, 2004 11:28 pm
#6

Ok Bajeezus check this issue out,on my server, Starsider, we reached the 10 city cap on Tatooine within minutes of the patch in November. Howeveras theweeks passed my city was the only one that actually expanded each week and made it to lvl 5. All the other cities where either siting at lvl 3 or lvl 4. Now some time passed and still no cities were close to expanding and then came the patch that increased the caps. The caps were once again filled and my city was still the only one that sat at lvl 5. Eventually some cities got enough citizens to also expand to lvl 5 but instead of expanding they sat at lvl 5. Currently my city is the only Tatooine city that is lvl 5 even though there are a couple of others that have the population to increase. Something is really wrong with the coding and it all has to do with that increase of caps patch they put in Decemeber.


Maller Malice


Mayor of New Aldera, Tatooine





Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
Lochar
Wed Feb 04, 2004 12:11 am
#7

If had a choice I would like to update upon date of planting foundation, but not sure this is even possible now since CSRs already tell me their are no time stamps kept for this stuff and it maybe possible to add but only for future drops.



So I am thinking our only choice is by whoever updates next with the amount of people. Its not fair to the ones waiting but dont think their is anything thats been done thats fair when it comes to the cities, seems first come first serve policy, and no its not a whine but an observation since we've been given cities.



BTW for our issue, dont know if would help the devs but the city that did droip its rank and get it back, it continued to be listed as a destination in the travel terminals, just didnt register on planetary map til they got their rank back.



DaQuilla
Wed Feb 04, 2004 1:23 am
#8


Several things ...


1) Data on Cities Caped:


Our neighbour city "Kantara" on Tatooine (Gorath Server) was one of the cities to start at City Patch II ... and they were stuck at Rank 3 for some time ... but just recently (with the last update) they did make it to Rank 4 and now have their Shuttle Port standing ... so the code seams to work correctly (at least here on Tatooine / Gorath)


2) What city SHOULD advance into an empty slot?


Well I'd like a combination of "Oldest city" and "Longest waiting" ... so if the oldest city waiting for the cap hasen't already been at Rank 4 once they get to advance, but if they "blew it" once before I'd like the "longest waiting" to get their chace this time.

But if that combination can't be done then I'd say "Longest Waiting" or (because it may be easier) "Oldest City"


On "Next city to update" ... I still have the impression that cities on the same Planet tend to update at the exact same time ... their "Time to update" might be different ... but with the waiting time until the actual update (with mails and such) takes place my city always updated with several other cities on Tatooine Gorath at the same time (got XP at the same time, several multiple update bugs at the same time etc) even though our city was the first on the entire server.


3) On the remark that Test Center has to low a population to test (from other thread)


Maybe you could try to concentrate or do something with the Bria population in particular since their data from the 22nd is now Test Center 2 ... so this Server should have a much larger (ghost)Population ... but could more easily be used to test such things. Maybe a little Event with some mayors from a major planet on Bria?




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Newton13
Wed Feb 04, 2004 1:33 am
#9

We currently have 11 shuttleports on SS Tattooine.. 2 of which came in during the 4 week period we've been lvl 4 and denied expansion.


I'm refering Tusken_Raiders to this thread, since he has been gathering data on this for the CSRs on our behalf.



IMO, I'd like to see update time cross referenced with plant time.. then during update, take the first figure (since theoretically, it should work that way at the present time, but for some reason seems to skip over some .. possibly based on server "logistics" (according to the reply I'd recieved on my CSR ticket..)





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Twi'leks have more fun.
BBQ_master
Wed Feb 04, 2004 4:57 am
#10

/sigh



McBlaber
A good reason to go Rebel.
BBQ_master
Wed Feb 04, 2004 5:03 am
#11

Its amazing to me, we will have the space expansion in a few months /croses fingers.. but yet we wont have a shutle port in the city we live in? Lets just set up a camp and deploy my X-wing fighter and take off for XYZ planet, but "I'm sorry, you cant have a city shuttle. lol.. does anyone else see the stupid paradox here. Give us the freaking shuttle ports, and watch the cities grow, get better servers, or better people to run them. They will be fine, and you have some very happy people in the game, not just the poiliticians.



McBlaber
A good reason to go Rebel.
Siymon
Wed Feb 04, 2004 5:06 am
#12

Never thought of it like that but makes perfect sence.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
Aylish
Wed Feb 04, 2004 6:17 am
#13

I think the fairest way to handle advancement would be to allow the city that has been waiting longest to advance. When a city hits the cap, it should go in a queue. Then when a spot becomes free, the city at the top of the list is checked to see if it still qualifies for advancement, and if it does it goes up. If not, then the next is the list is checked, etc etc. Perhaps if a city on the waiting list goes through an update with less than the requirement to advance, they couldget knocked off the list.


The other way I would support is by population. The level 3 city with the highest population, that qualifies for advancement, would advance when "Ghostownia" drops below level 4. This has the benefit of giving cities sitting on the cap a reason to continue expanding their population and the power to do something other than toss a coin or sit in a queue, and also rewards the largest groups of people waiting, essentially removing the most people from the "angry with SOE" list.







Ay'lish, almost ex-SWG player
Retiring Mayor of New Roseholme, Naboo, Ahazi
Contact Tammarion for future city enquiries
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