Politician Archive

Thread: How many of you rely on sales tax --

Valuthorax
Tue Mar 09, 2004 2:46 pm
#1


MISTAKE POST

Message Edited by Valuthorax on 03-09-2004 02:00 PM



Valuthor Rax
Wanderhome
Chibi-Bar
Tue Mar 09, 2004 2:56 pm
#2

I use to rely on taxes.. but a lot of citizens do not want to pay taxes...


but i keep shuttleport tax and sale tax 5% for now..


I remove income tax (2k) but soon remove sale tax once our "credit for the city" program really kick off (once a week get people to hunt and I donate all the money I earn in that time)







Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Valuthorax
Tue Mar 09, 2004 2:58 pm
#3


I do i make 500k a week from it. the vendor nerfs will hurt this -- no items in bags -- able to be listd on vendors--

limited items on vendors...


1 % sales tax adds up alot....



Valuthor Rax
Wanderhome
Valuthorax
Tue Mar 09, 2004 2:59 pm
#4

please refer to other thread lol



Valuthor Rax
Wanderhome
DaQuilla
Wed Mar 10, 2004 1:56 pm
#5

We have 3% sales tax which brings in the lions share of our 600k/week (give or take)

Rest is 500cr income (more a symbolic payment) - 10% property - 100cr shuttle fee (which probably also adds up to a greater share)



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Syd1
Wed Mar 10, 2004 2:22 pm
#6

Notax here. We generate about 450k/week from the shuttleport.



- Sydira


Valuthorax
Wed Mar 10, 2004 3:36 pm
#7

i read the shuttle port fee needs t obe reset every day is this correct?



Valuthor Rax
Wanderhome
Youch1
Wed Mar 10, 2004 7:02 pm
#8

No taxes at all - I fund my 450k-a-week city out of personal Architect sales. Hard work but rewardingnonetheless



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sweatyclimber
Wed Mar 10, 2004 10:45 pm
#9






Youch1 wrote:

No taxes at all - I fund my 450k-a-week city out of personal Architect sales. Hard work but rewardingnonetheless






ok please don't take this as a flame but i have a question about that. Don't you feel that managing the tax and using it properly to keep the citizens happy, city paid and still generate traffic and interest in the city would add a lot more to your game vs you just paying for everything?



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famousFATWOOKIE
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Defconn
Wed Mar 10, 2004 11:10 pm
#10

I'd have to agree with Sweaty here. A city must strive for self-sufficiency or a spreading out of risks. Else, should something happen to you, the city dies...

In Kor Mesa (Correlia - Eclipse) we institute a simple programme :

a) Low income tax of 1200 cr per week.

b) 12% property tax.

c) No sales tax but a 1% tax is planned.

This to help new players be able to afford to experience player cities being closest to one of the major spawn points in the game, and it pays for about 50% of maintenance.

In addition :

1) We have regular city contributors who contribute directly into the city treasury on a voluntary basis. Not one, but a group who has pledged a regular amount to the city.

2) We have instituted a "sponsor a decoration" programme whereby a resident may adopt a city decoration. Or, should a resident desire a decoration in a location not previously planned, he may request that one be placed at his cost. This programme has been met with some enthusiasm, and pays for half of the city decorations.

3) Our Shuttleport is currently sponsored up to a period of 1 year (excluding what we get from it's usage).

4) We have Huntmasters who organize regular citizen hunts, and a central city Merchant who buys up the small blocks of resource and sells it (this only if the resident wants to sell it to the merchant). A part of the earnings are placed in the city treasury. The programme seeks to help residents gain xp as well as credits.

5) We have city surveyors who seek out in-demand resources and the mayor sends out regular information on resources to mine with a request that should money be made, to place a small contribution in the city treasury.

All the contributions to the treasury by virtue of these activities, are voluntary, and reminders are few. In fact, not a single reminder has ever been sent out.

The net result is, the city treasury currently has the equivalent of 7 weeks maintenance at it's current level of 500k credits per week.

In addition, our primary contributor has pledged and has the credits in hand, an amount of 1 year's maintenance should he ever need to leave the game, whether temporarily or permanently.

Hence, should something dramatic happen, this city will take a very long time to die.



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Shop Location : Correlia, 3 minutes NNE of Coronet, Loc : -219, -3324.
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Siddalee
Thu Mar 11, 2004 2:56 am
#11

I'd say our 100cr shuttleport tax brings in about 150k a week. We have a 435k maintenance...but there's always about over 5m in the treasury. Why? We do guildhunts, people donate, and all loot is sold and donated. A lot of people do donate on their own, however.


We certainly do not do the kind of business to generate that kind of sales tax. Consider yourself lucky - no matter what I do, our merchants tend to just sell to guildies rather than open a vendor.


Bleh.







--Siddalee
Fidgiter
Thu Mar 11, 2004 5:25 am
#12

Been running with the same tax for months now and it seems to work


250 cr income, 3% sales, 5% property, 100cr shuttle


When the audit report comes out I'll have a better idea of how the income breaks down but it's in the neighborhood of 3% from income, 55% from sales, 32% from structures and the balance from shuttle. When sales are booming we run in excess of 200k cr a week and when sales lag we run a 100k deficit (had a few big swings when our most industrious citizens changed professions or went on vacation)


Mayor Feliz Gizmacher





Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Shaedar
Thu Mar 11, 2004 5:46 am
#13

5% sales, 100 cr shuttle... is bringing in 800k or so / week... and we're in the most isolated spot on the server... i don't think it really matters much... if the vendors get hit... mix up your tax... as long as you have a large ish city it should pay for itself easily enough...



Regards,
Colonel Shaedar Haran - EC
Master Politician / Master Smuggler
Mayor - New Suntir, Lok, Sunrunner
(Imperial Stronghold w/ Improved Job Market)
Founder - Imperial Leadership Alliance
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