Politician Archive
Thread: City Checklist What you can have & when.
These are the confirmed size1 through 3 listings from the test center. This may change, as it's Test Center data obviously and they will probably tweak a number of things before full release.
City Rank: Outpost
(Level 1; 5 citizens, 150m)
Pop. Req. for Advancement: 15 citizens
Max Decorations: 10
Max Mission Terminals: 3
Max Skill Trainers: 30
Rank Enabled Structures
+Small Gardens
City Rank: Village
(Level 2; 15 citizens, 200m)
Pop Req for Advancement: 30
Max Decorations: 20
Max Mission Terminals: 6
Max Skill Trainers: 6
Rank Enabled Structures:
+Bank
+Cantina
+Med Gardens
City Rank: Township
(Level 3; 30 citizens, 300m)
Pop. Req for next Advancement: 50
Max Decorations: 30
Max Mission Terminals: 9
Max Skill Trainers: 9
Rank enabled structures
+cloning facility
+hospital
+large gardens
Following the natural progression this is what we might see for the next growth levels.
City Rank: City
(Level 4; 50 citizens, 400m)
Pop. Req for next Advancement: 80
Max Decorations: 40
Max Mission Terminal: 12
Max Skill Trainers: 12
Rank enabled structures
+shuttleport
+theater
City Rank: Metropolis
(Level 5; 80 citizens, 450)
Pop. Req for next Advancement: N/A
Max Decorations: 50
Max Mission terminals: 15
Max Skill Trainers: 15
Rank enabled structures
+Unknown
Yes. A politician with Martial IV can place faction terminals. Well in theory, no player on test has a lv four politician skill bar yet. Unsure if that mayor must be an overt member of a faction to place it. Maybe not as they added a /placefactionterminal command. Its possible citizens can donate faction terminals to a neutral mayor for example.
Plinka wrote:
Had some time today to chat with GreenMarine a bit and managed to get a few of the answers we've been looking for. I still have to go throught the transcript and look for tidbits but here are a couple of things:
City Sizes:
Outpost 5 citizens, 150m radius
Village 10 citizens 200m radius
Township 20 citizens 300m radius
City 30 citizens 400m radius
Metropolis 50 citizens 450m radius
So which one is true now?
The latter one that was posted here is currently true... They had bumped up the required populations to make it a bit tougher and prestigeous to get the higher ranks...
Jong wrote:
Plinka wrote:
Had some time today to chat with GreenMarine a bit and managed to get a few of the answers we've been looking for. I still have to go throught the transcript and look for tidbits but here are a couple of things:
City Sizes:
Outpost 5 citizens, 150m radius
Village 10 citizens 200m radius
Township 20 citizens 300m radius
City 30 citizens 400m radius
Metropolis 50 citizens 450m radius
So which one is true now?
How does the citizen count-radius-next city rank, work?
Say I drop a City Hall, I have 24hrs to get 5 citizens declared inside the 150m Radius? Now over the next week I need to get 10 more citizens declared inside the 150m radius to get the next rank? Or 10 more citizens declared inside the 200m radius?
Either way, does this mean we have to haveto try to cram in 15 small houses, our parks, statues, lamps, merchant tents, bank,and cantina all within a 200m radius?!?!?
I really hope not, I would love to have City Hall open and surrounded by parks and city buildings while keeping housing on the outer perimeter.
Thanks up front to anyone who takes the time to answer.
Drew'Nylundson
How does the citizen count-radius-next city rank, work?
Say I drop a City Hall, I have 24hrs to get 5 citizens declared inside the 150m Radius? Now over the next week I need to get 10 more citizens declared inside the 150m radius to get the next rank? Or 10 more citizens declared inside the 200m radius?
Either way, does this mean we have to haveto try to cram in 15 small houses, our parks, statues, lamps, merchant tents, bank,and cantina all within a 200m radius?!?!?
I really hope not, I would love to have City Hall open and surrounded by parks and city buildings while keeping housing on the outer perimeter.
From what I understand, you have a week after you place the hall to get 5 different declared residences within the 150m radius to maintain the OutPost level 1, Mayor is elected for the town. You need to squeeze 10 more different declaredresidences (As the numbers are now) into the 150m radius before the next week to qualify for the next higher level ranking... Level 2, Village. Elections are held, declared citizens vote will default to the current Mayor, otherwize you have to manually Vote in a new one.
Votes tallied, 15 residences in place... Boom! Village, 200m radius. To grow beyond that, you'll have to have another 15 different declared residences within the 200m radius. Etc..... At least, that is my understanding of how it all works.
As far as building up is concerned, worry about residences and size before you sweat decorating. The gardens take up space that you'll need for residences. People will have to move thier houses (maybe several times) after you reach the size you want. Only then, would I worry about decoratingthe city to your liking. Hope this helps.
Pretty much, as I see it, you should give up on doing too much permanent city design work until your city hits a high level, then have people rebuild their houses farther out and fill in the inner areas of the city with parks and such.
Call it urban renewal.
RbT
Thanks for the quick replys! ![]()
This way seems like a very contrived way of hoop jumping to meet an inevitable end of 450m radius. (Which is measured from the get go anyways.) What if we live in an area already developed that has built a reputation for our various stores? Everyone has to pack up and play musical chairs for the next few weeks? Do this with 150-250 Items per building, that some have taken weeks to set up with stair drops? What about business while this is going on? What if some people have prime spots they dont want to lose? What if we don't know the name of someone who lives in the area, how do we contact them? Worse what if a few don't want the city and refuse to move and be a citizen, thus locking up a large enough chunk of the radius to prevent the city and the wishes of the majority? Who's responsable for paying the cost of all this multiple moving?
As this system is set up currently, it almost forces citys to be built by large guilds who can handle the resources, commitment, and organization to build large citys. Hardly fostering the community spirit of a group of people who have already developed an area and whos shops have already built a reputation.
A much more eligent way, would be to tally the total citizens within in the 450 radius every week and advance the ranks and radius for city buildings accordingly. Thus drop a city hall, check if 5 people are within the 450 radius, if so, then allow city buildings within 150m of city hall, taxes to be collected from buildings within the 150m radius, etc. Week two, are there 15 citizens within the 450 radius, if so advance the radius to 200m in which you can collect taxes and place city buildings, etc. repeat every week for all ranks. Doing it this way would solve all of the problems mentioned above while still limiting the growth of the city as before.
Thanks for hearing me out,
Drew'Nylundson