Politician Archive

Thread: Politician and the GCW: a focus thread (closed)

DocSavag
Thu May 20, 2004 1:04 pm
#1

To me the quickest thing that could be done would be to allow CityBan to be factional so that you can ban all members of the opposing faction from your city facilities instead of having to put individuals in one at a time.


Of course the return of some kind of milita power would help too




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Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



PsychoticChipmunk
Thu May 20, 2004 1:33 pm
#2

New parks and/or statues that are factional in nature. The most glaringly obvoius one that everybody (factioned) wants would be banners and such showing the 2 crests. Beyond that I'd like to see a statue of palpatine park with a few other things around him (plants, chairs, fountains/braziers) and a park for rebels that could be a "shard of alderaan" (only thing I can come up with) that is essentially just a bigass crystalized piece of alderaan's core.


Stronghold Bonus is factional. If you have stronghold on within your town all rebels (or imperials if you're into that sort of thing) will be given the advantage as well as all militiamen.


Allow for home ban lists to be factional in nature. Not really just a PC thing, but if I have imps banned from my cloner, my shuttleport, etc. I don't think they will be very welcome in the cantina or med center or merchant district. Not that it would be forced upon citizens, but it would be a great option to have.


New tarrifs for factions. Have an imperial/rebel tax that checks faction affiliation before adding on the extra % or so to cost. For towns that are rebel but still want a thriving and neutral business district this way you can give a slight message of "you aren't welcome" and also get some more change for the city coffers.


New "scanner" specialisation. When it is on have the entire radius of a city act as a faction scanner. Anyone entering town would be given a warning that they will be scanned for their faction and given a chance to turn tail and leave.


That's all I can come up with/remember from previous threads. I have a pie in the sky idea involving cities and the GCW but no chance of it getting put in so I won't waste words. Beyond those the only other thing that needs to be mentioned is that you can shuttle into a town that you are banned from. If /cityban is worked on andmade factional it would be nice to haveit work the way it is supposed to work too.




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Kevie
Thu May 20, 2004 1:38 pm
#3

a very clear, visual way to differentiate between imperial and rebel cities


i think if there were, in addition to current factional buildings, factional walls and gates that could be placed around cities to help fortify them from attack (perhaps the walls could go around the absolute border of the city? would have to be manually placed or considerations made if buildings were in the way)
this would be for cities who want to declare their faction standing and could be vulnerable to attack from opposing faction members and have help defending their fortified city


city militia having the chance to attack covert members of opposing factions (must be overt)


and i like doc's idea....... the only reason opposing faction members should be in your city is to attack really lol




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Rorenikibi
Thu May 20, 2004 2:11 pm
#4

1) Faction bases as civic structures maintained through the city hall.


2) A warning email sent to City residents when a faction base goes vulnerable.


3) In a factionally declared city, NPC spawns of the appropriate faction should appear.


4) In factionally aligned cities, a Recruiter should be available. (New Master Politician ability, perchance?)


5) AutoTEF on opposing faction members.






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


Kuiv
Thu May 20, 2004 3:12 pm
#5

1.- As it was said, faction cities: with factional structures as gardens for ex...


2.- Faction walls and gates (I would love it ).


3.- Create something like the new jedi enclave for politicians, where rebels or imperials politicians could have meetings.





Kuiv, Mayor of Midgard
Master Politician
Master Chef
Master Merchant
Kerico
Thu May 20, 2004 3:49 pm
#6



  1. Faction Recruiter placable npc

  2. City declarable as faction (civic services denied to opposing faction ie. no shuttle/garage/cloning, displays on map showing side, possible planetary bonus?)

  3. Stronghold specialization that affects all of that faction not just neutral.

  4. Background Check specialization (usable by militia, functions as covert scanner, target gets warning and time to exit before check is finished, could be used to grief? )

  5. Faction points may be turned in to gain city specific items (factioned patrols/police, special statues, exterior banners and symbols)

Message Edited by Kerico on 05-20-2004 04:50 PM

PreLaunch
Thu May 20, 2004 5:49 pm
#7



3 months old you get 2 Troopers petroling outside city hall

6 months you get 4

12 monthsyou get 6 + a General

2 years you get 6 + General + At - St. Rebels get... no idea Im not a Rebel. Neutrals get... to not get shot at.


Maybe better still you can get permanent Bases that can not be destroyed.

3 months small base

6 months hospital base

12 months Tactical Center

2 years the Largest base.


Lastly I think Mayors should be able to craft the Faction Banners or AT LEAST the schematic to then pass on to a Tailor. This Banner should also be placeable OUTSIDE houses/city buildingsof people from that faction and should disappear if they switch faction. NO Neutrals do not get to place one of each hehe.


Just throwing out ideas.


PS: This thread is meant to be about cities in the GCW. I dont know why we need to worry about Neutral Cities. As I said above the bonus for Neutrals is to not get shot at. To give them a bonus for NOT participating in the GCW as well as the BONUS of not having to worry about what wil be waiting for you when you land declared into the next starport doesnt seem fair to those of us who are factioned. It all depends on how Starwarsy we want to get. You could give Neutral Cities extra benifits to crafters or reduced maintanance cost's for merchants and city buildings but In Starwars of Vader got off a transport at 11:00 am and was greeted with "Hello I am mayorNeutrality and we are a Neutral City." MayorNeutrality would be dead and the so called Neutral City would be under Imperial control by 11:05 am.

Message Edited by PreLaunch on 05-20-2004 05:53 PM

Pappi
Thu May 20, 2004 7:23 pm
#8

Unfortunately, we don't have time to toss ideas around It's either we send in a list soon, or we send in nothing at all. I really need a clear, concise list of what we want, and you can always list more than 5. However, I can only consider ideas that I can sum up in a few sentences or less.

the reason I mentioned neutral cities is here. there are mayors that want to remain neutral, and would like the option to op out on the GCW goodies. I just want to make sure you guys don't request something that rules this out. Neutrals cities shuold not get anything from the GCW revamp, but theyshould not be penalized either.

since I'm not getting any feedback on if I should throw out a vote, should I assume you guys want me to leave this thread out for a few more days, then pick the 5 most popular and feasible ideas? please post again if you guys want the other option.

keep them coming if you have an idea, speak up!




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
StumanKadir
Thu May 20, 2004 7:43 pm
#9

A couple of ideas I would like to see implemented in regards to the GCW and cities.....


- All bases dropped in a city zone do not incur a lot penalty against the owner (ie, they can be considered a city structure).


- Allow the city to accumulate faction points that are donated by residents and controlled by the Mayor and the city militia members. These points can then be used for city defence purposes (minefields on city approaches, turrets and covert detectors at key strategic points in the city).


- Allow any stronghold bonuses to be included in defence stacks for factioned militia members only


-Give theMayor the ability to set a "no-fight" rule on their city that prevents all GCW related fighting (but allows duelling to continue) from occuring. This will prevent GTEF griefing of residents, etc. If a base is dropped this ability is negated (ie; is not available).


- Re-instate Citywarn with the priviso that anyone subject to a citywarn has a set time to retreat from the town or shuttle out (say 10 minutes to prevent griefing) and that citywarn only has a lifespan of say 24 hours before it expires.


There are a heap of other ideas but this will do for now




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

PsychoticChipmunk
Thu May 20, 2004 8:02 pm
#10

I vote on a vote



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Pappi
Fri May 21, 2004 12:41 am
#11

Alright guys, jest3r needs that "top 5 enhancements politicians want," and he needs it FAST (think early June) yikes! If we don't turn in a list by then, jest3r will have to go ahead without us, which would be rather disappointing

Since the last few threads we have on politician involvement is long, and some of the ideas are not necessarily GCW-related, I wanted to start a new list. I need a list of GCW-related enhancements to politicians and player cities that you want, and please keep your description concise. Please respond ASAP and tell all your politician friends to come post here!

A few notes:
  • Please DO NOT give me anything non-GCW-related. I know we have plenty of issues that needs fixing, but this is our chance to get at east *some* of our wishlist onto the dev cycle. anything non-GCW will be ignored by jest3r, so it would be a waste of our 5 slots.
  • If you do not agree with someone else's suggestion, please post (in a civil manner) why you object to it. I would much prefer to have a good discussion on this, but we don't have time which brings me to my next point...
  • With the current time constraint, does everyone want me to end this thread early so everyone can have (at most) a day or two to vote, or do you want the few days for more posting and I'll pick the 5 most popular (and feasible) ideas? please state that in your thread too.
  • Some cities do wish to remain neutral, so please be considerate in your suggestions and have options toleave room for the neutral politicians


the old GCW threads are here and here. concise is key, and let the discussion begin!

Message Edited by Pappi on 05-24-2004 04:22 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
SacredNemesis
Fri May 21, 2004 7:03 am
#12




GCW Related Enhancements to Politicians and Player Cities


1. ALIGNMENT:
- Allow the Mayor to declare a faction alignment to his City (Rebel, Imperial, Neutral).
Place this ability in the MASTER POLITICAN PROFESSION BOX.


PERKS:
- Mayor can place faction-aligned banners (up to 4), which is added to City Décor allotment.


- System message sent to player who crosses a City Boundary, notifying him of City Alignment and declaring he has 60 seconds to retreat if overt and of opposing faction. Neutral players are exempt.


- The name of the overt player who does not retreat after 60 seconds is sent as a system message to the Mayor and Militia as a notification.



2. FACTIONAL DEFENSE:
- Give architects the ability to craft Fortress Walls and the Mayor the ability to place them. Place these abilities in the MASTER ARCHITECT and MASTER POLITICIAN PROFESSION BOXES.


- Give the Mayor the ability to deploy faction aligned NPC “Patrols” at selected ‘points’.
The amount of patrols is determined by City Rank (ie: Rank 1 = 1 patrol, Rank 2 = 2 patrols, etc.)


- Give Militia the ability to ‘scan’ an opposing faction if covert, turning a TEF on the covert player.


- City Stronghold specialization should be enabled, and applied to all overt players who are within the city boundaries and of the same alignment as the city.



3. ALLIANCES:
- Allow Mayors to declare Alliances with other declared cities of the same faction.
Place this in the MASTER POLITICIAN PROFESSION BOX.


PERKS:
- Option to turn on/off a Notification System to each Allied Mayor and their Militia, that…


A. An overt player has crossed a city boundary.


B. Base turrets are under fire and engaged.


C. Policing NPC Patrols are under fire and engaged.



4. CITY STRUCTURES:
- Allow the Mayor to Ban opposing factions from all city structures including player ‘owned’ structures like hospitals, PA Halls, Cantinas, and the Theater, via the City Hall terminal.


- Remove the ability to clone at an opposing faction’s facilities.


- Remove the player’s bind point at a City’s Cloning facility if he subsequently receives a City Ban.




v Qabalah v
Nemesis City, Dantoonie, Chilastra
Home to the Rebel's Pride: THE X-WING
Sacred Nemesis PA - WINNERS of the Scavenger Hunt 3.06.04 - www.sacrednemesis.com/SWG
Qabalah PA Leader, Mayor/Master Architect | Nobef, Master Bounty Hunter | Keter, Master Musician

Syd1
Fri May 21, 2004 8:31 am
#13

In order to be in the GCW a city needs to:



1) Declare the city in some fashion


2) A logicial extension of #1 is that the city must be able to be "nullified" or "undeclared" in some fashion by the enemy faction if it's Rebel or Imp.


3) Protect itself


4) Provide benefits to its faction in some fashion (reduce base maintenance? Improved defense rolls? Etc.)


Those are the main points. Underneath that we need to discuss specific proposals.


#1 Declaration


- Base placement? City hall terminal


#2 Nullification


- Treat it like a base, but put the terminals in city hall


#3 Protection


- There's the Stronghold specialization, but militia and zoning can't equate for this to be effective for both the city's needs and the GCW.


- Garrison concept - a barracks structure that factioned players of rank can use to check out subordinates for use inside the city. Presumably these are paid for at least in part by the city. This gives value to the politicians skills AND the currently mostly worthless GCW ranks.


- Patrols - would obviously have to be paid for



#4 Benefits


- You tell me, I'm a neutral. What do you GCWers want?



- Sydira



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