Politician Archive

Thread: Player Cities Update

Thunderheart
Thu Dec 04, 2003 7:52 pm
#1

I want to thank Plinka and the Politician Correspondent Forum for doing such a great job inhelping us identify the cryptic blackhole thats been threatening your cities. The center of player cities is migrating slowly, but only about 2 meters every48 hours. Some cities may experience some very minor voting dips this next cycle, but they will be minimal.


The solution for this is on Test Center now and will be fixed in the new publish early next week.


We apologize for any inconvenience this may have caused, but thisshouldn't have any severe effects.






Kurt "Thunderheart" Stangl
Community Relations Manager
Joshie
Thu Dec 04, 2003 7:53 pm
#2

Does said publish for next week include vehicles?
BlindTyldak
Thu Dec 04, 2003 7:57 pm
#3

What about those of us who are on the verge of losing out cities due to this bug?


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
(Snitter): There isn't any island, Rowf...
(Rowf): There is... there... can't you see it... Our island...just stay with me.. I'll get you there...

BlindTyldak
Thu Dec 04, 2003 7:58 pm
#4

And if you don't believe me, get on Scylla now and /tell Lorvoe. he's our City Planner and can show you.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
(Snitter): There isn't any island, Rowf...
(Rowf): There is... there... can't you see it... Our island...just stay with me.. I'll get you there...

BlueNandruidh
Thu Dec 04, 2003 8:05 pm
#5






Joshie wrote:
Does said publish for next week include vehicles?





Yes- a publish is the MAJOR code update they do once every month - month and a half...


Patches are the same as the hotfixes they do every day or two.


Good to hear the publish is on the way soon!

Reldun
Thu Dec 04, 2003 8:18 pm
#6






Thunderheart wrote:

I want to thank Plinka and the Politician Correspondent Forum for doing such a great job inhelping us identify the cryptic blackhole thats been threatening your cities. The center of player cities is migrating slowly, but only about 2 meters every48 hours. Some cities may experience some very minor voting dips this next cycle, but they will be minimal.


The solution for this is on Test Center now and will be fixed in the new publish early next week.


We apologize for any inconvenience this may have caused, but thisshouldn't have any severe effects.








That's great and all, but what about the uniinvited residents that will be living in our cities when the drift is fixed. Our city has houses that will be within our city perimeter right now due to the bug. These people were not given zoning rights to build, they didnt need them because the build radius shifted. When you guys fix this they become residents...worse yet the original planning of the city will have to be thrown out the window and started from scratch due to houses being placed in intentionally left open land that was INSIDE our city perimeter. Will the CSR's be removing these unwanted and unasked for trespassers?



Reldurpa
Ty Cobb Weaponsmith of Flurry (now retired)
5307th Corellian Rangers CorRg
Reld's Gunshop -4430, 5990 NE of Theed, Naboo
We do the slicing so you don't have to.
Longest running MWS of Flurry... 12 point smith... yadda... all that good stuff.
PhiSig
Thu Dec 04, 2003 8:30 pm
#7

What about our cloning centers!!!!! 4 days now and no CSR ticket response about our missing cloning center!!!



Electra -Tasa Twinkle - Ho-i Knot-Teeb
-Jedi Droid Engineer MBH Galaxy Loot Resorces and more!-

electricnomad
Thu Dec 04, 2003 8:44 pm
#8

Is this "black hole" what caused an entire city to vaporize on Starsider? See here:



http://forums.station.sony.com/swg/board/message?board.id=Starsider&message.id=128867



Also, what are you planning to do for people who lost their cities to this bug? That's not even my city, but man, talk about a game-breaking bug! I can't believe they haven't been foaming at the mouth on the forums.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Kriel
Thu Dec 04, 2003 8:45 pm
#9

this is hotfix material.. game breaking bugs should not be put off
TheVirg
Thu Dec 04, 2003 9:03 pm
#10

I agree. Shouldn't this be a priority? Its causing a ton of problems, and will conitnue to throughout the weekend? I have to agree that this should be fixed now, expecially since the fix has been implemented on the Test server.


And I would also like to know if this will include the vehicles. The rumor is that they will take a lot of resources, and I would like some forwarning before I get all my orderers banging at my door.


Thank you for your time.




Chevelle- SuoerSport, REF
Elder Jedi
Aston Martin
Shipwright
Waypoint: Lok, city of Mayhem, -3283 3246
Camaro' RallySport
Officer
Neatos
Thu Dec 04, 2003 9:12 pm
#11



Thunderheart wrote:

I want to thank Plinka and the Politician Correspondent Forum for doing such a great job inhelping us identify the cryptic blackhole thats been threatening your cities. The center of player cities is migrating slowly, but only about 2 meters every48 hours. Some cities may experience some very minor voting dips this next cycle, but they will be minimal.

The solution for this is on Test Center now and will be fixed in the new publish early next week.

We apologize for any inconvenience this may have caused, but thisshouldn't have any severe effects.






TH, why don't the Devs get into the habit of posting how they will fix problems caused by a bug at the same time they announce they are fixing the bug...

I.E., in this post you could have said "we think we have fixed, but we are going to repair any damage that was done because of this bug. For example, the cities that lost public structures because their citizen count dropped, we're going to replace the structures."

Now that wasn't that hard was it?
Emras
Thu Dec 04, 2003 9:28 pm
#12

Of course no word about fixing PA halls



Em'ras
Master Droid Engineer/Master Merchant/ Master Artisan

Emras
Master Smuggler
JediPhr33k
Thu Dec 04, 2003 9:37 pm
#13

Apparently Plinka didnt mention to TH that a WHOLE CITY has already disappeared????
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