Politician Archive

Thread: City Specialisations what do they all do ?

Dark_0ne
Wed Apr 21, 2004 2:10 am
#1

ok - after reading the FAQs, I have the following list of available specialisations :

* Cloning - 80k
* Stronghold - 150k
* Manufacturing - 50k (?)
* Research - 125k
* Medical - 80k
* Entertainment - 80k
* Job Market - 80k
* Sample Rich - 70k


I know that Research improves the odds when experimenting (if that still works ?)

Also - stronghold enables banning of factions from city resources like the cloning centre (is this correct ?)


Any comments on these 2, and what about the rest ? what do they do for the city ? has anyone tried them out and seen any benefits at all ?


I would be gratefull forany response, as I am approaching decision time for my city and the citizens would like to have a clear (if possible !!) description of the city specialisations so they can vote on what they want.

Even if it's "don't bother with xxxx specialisation - it's rubbish !!" :-)


Thanks




Tony Weyland - semi retired
Pappi
Wed Apr 21, 2004 2:41 am
#2

copied from the Advanced Guide Player Cities

Sample Rich- 70k cr / week Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.

Manufacturing Center- 50k credits / week Crafting done in a 'Manufacturing Center' earns a 10% bonus to prototype assembly results, significantly reducing the chance of failures.

Research Center- 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.

Clone Lab- 80k credits / week The cost of clone insurance in a city with the 'Clone Lab' specialization is reduced by 20%.

Improved Job Market- 80k credits / week Missions taken in a city with an 'Improved Job Market' grant a 20% increase to their rewards.

Entertainment District- 80k credits / week Entertainer healing is 10% more effective in an 'Entertainment District'.

Medical Center- 80k credits / week Medical healing is 10% more effective in a 'Medical Center'.

Stronghold- 150k credits / week A 'Stronghold' has trained its militia members to the peak of their abilities in the methods of tactical defense. Militia members in a 'Stronghold' get a 50 point bonus to all defense rolls against other players.


Personally I think the more useful ones are Manufacturing, Research, and prehaps Job Market if your citizens use the mission terminal in your city a lot. Our city is set to Manufacturing since another mayor on my server told me that switching to Research gave her citizens negative results, and costs a lot more. If you're not worried about funding, prehaps you can try both out

Message Edited by Pappi on 04-21-2004 02:44 AM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Dark_0ne
Wed Apr 21, 2004 3:03 am
#3

Doh !!


do your research !!


thanks - ok, now I know what they're all supposed to do ....


do they all work as specified ?


Your comment seems to suggest that research centre doesn't ........ which is a shame, as I expect that will be the most likely request ....


Manufacturing looks useful too, and I know how useful improved job market is ......


The rest look a little pointless .....





Tony Weyland - semi retired
Pappi
Wed Apr 21, 2004 3:12 am
#4

honestly I haven't tried them so I don't know if they work or not O.o


I know of plenty of cities that uses research on other servers, so I assume that it's just our server that's problematic. you might want to ask around and see what other mayors think about research, since i think that's the most popular choice.





stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
torgo23
Wed Apr 21, 2004 6:13 am
#5

This maybe a dumb question... but Do you have to be citizen of the city with a specialty to get the bonus, or can you just be passing through...


apextorgo



Stoked Taco <DFP> ___ Master Architech * Master Artisan * Master Merchant
Deridex <DFP> ______ Imp Tech. Expert * Master Smuggler * Master Commando
Apextorgo <DFP> Master Doctor * Novie Politician
Skara Brae, Naboo, Research Center
Dark Force Protectors<DFP>

Dark_0ne
Thu Apr 22, 2004 3:49 am
#6

good question - and I think anyone can use it.

I recall entering cities with specialisations and seeing a system message telling me the specialisation. Also I know for a fact that the 15% uplift on mission terminals works for everyone ....



Tony Weyland - semi retired
zineotic
Thu Apr 22, 2004 4:52 am
#7

Am I the only one who thinks Research is broke???I've played around with this so many times, and I don't see my 15% experimentation. Correct me if I am wrong, but 15% sounds like a 10 point crafter should really be getting results as if they were 11.5 point crafter. I am both master politician and master armorsmith... and I do most my crafting in my city, I have noticed the EXACT same results with it on or if I walk outside the city and craft with my droid. What gives? Can someone please clarify what Research really does? And I know it's not the chances of critical failures because I got 3 criticals in a row last week when I had this specialization turned on.



Genesis k Pixel
Rage Against The Empire


hajihill
Thu Apr 22, 2004 10:15 am
#8

I've heard this quite a bit... but I have not idea if it is true or not...


In the case of specialization I just tell citizens what I know and let them decide... I have been telling people that many think Research Center is broken, however some want to give it a shot, sonext week we'll try it out and see what happens... I'll let you know if I find anything out.



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
Dynastar
Thu Apr 22, 2004 1:08 pm
#9






zineotic wrote:
Am I the only one who thinks Research is broke???I've played around with this so many times, and I don't see my 15% experimentation. Correct me if I am wrong, but 15% sounds like a 10 point crafter should really be getting results as if they were 11.5 point crafter. I am both master politician and master armorsmith... and I do most my crafting in my city, I have noticed the EXACT same results with it on or if I walk outside the city and craft with my droid. What gives? Can someone please clarify what Research really does? And I know it's not the chances of critical failures because I got 3 criticals in a row last week when I had this specialization turned on.




I think the bonus to experimentation comes in that you have a 15% higher chance of getting an amazing success, but who the hell knows.




Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
hajihill
Thu Apr 22, 2004 1:55 pm
#10

Also, I am guessing there is a cap on the bonuses you can receive to crafting/experimentation and it is fairly likely that the +40 crafting stations in current circulation, mixed with the innate skill of the crafter already reach those maximums as it is... So even if it works, it probably won't work for very skilled crafters... What really concerns me is the reports of increased critical failures... This simply shouldn't be the case, and if it is true, and not just some fluke, then this is a bad thing indeed.



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
zineotic
Thu Apr 22, 2004 4:51 pm
#11






hajihill wrote:
Also, I am guessing there is a cap on the bonuses you can receive to crafting/experimentation and it is fairly likely that the +40 crafting stations in current circulation, mixed with the innate skill of the crafter already reach those maximums as it is... So even if it works, it probably won't work for very skilled crafters... What really concerns me is the reports of increased critical failures... This simply shouldn't be the case, and if it is true, and not just some fluke, then this is a bad thing indeed.





+40 crafting station is a scam I am quite positive the 15% bonus is broke... I've had other crafters in my city give me the same feedback. So as a city we decided not to waste 125k on it since it didn't seem worthwhile. And for those who are superstitious we have a "embassy" set up in a city that is 2000m away, and they always have it on So I send my citizens who don't believe it over there to make their schematics







Genesis k Pixel
Rage Against The Empire


hajihill
Thu Apr 22, 2004 11:11 pm
#12

I don't think the +40 crafting stations are a scam... I have seen them placed and crafted by guild members... when you examine them and they show the quality in the appropriate spot in the examinination window. I'm pretty sure about this... Why do you say it is a scam?


But, at any rate, it would be nice to know definitively about the effectiveness of thisspecialization... Many in my city would like to utilize it... and if it is broken when it will be corrected would also be a nice question to have answered.... hmmm...





_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
Dark_0ne
Fri Apr 23, 2004 1:58 am
#13

I think the 'scam' is that there appears to be no discernable diference between a +1 crafting station and a +40 crafting station in terms of quality of crafting and experimenting .....

.. at least it has been reported on the architect boards like this.


I must admit, the only improvements to crafting and experimenting I have seen so far have been Bespin Port and some sort of cake that I can't recall the name of .....


Using my +15 crafting station and my friends +40 station has not shown up any perceptible diference to me.



Tony Weyland - semi retired
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