Politician Archive

Thread: Post your city layout here

Laeren
Tue Mar 30, 2004 10:23 am
#1

I'd love to see what other people hav been doing with their cities. I keep a weekly update of our city online, and I figured most of you would too (thanks to our wonderful Tiaga's web tool).


Here's the city of Rauha, Naboo (Starsider). The bottom area is our Commercial District with all of our stores and vendors surrounding the shuttleport, while the areas in the upper left and upper right are "compounds" created by groups of citizens, for RP and community reasons.


We're hopefully going to be able to continue the "block" design as more people move in. Perhaps in the future, our streets will actually BE streets






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Jira
Tue Mar 30, 2004 12:04 pm
#2



Go to http://www.notfar.net, and click on Miscellaneous... our city map is there



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Raezer
Fri Apr 09, 2004 1:44 pm
#3



Night City Layout
I'm very proud of the city layout I have going for Night City on Rori in the Chilistra Server. I have gone around to alot of other cities on the server but I haven't seen anything very organized looking. I love to see what others have come up with when designing their cities. Just wondering if there are any cites out there that when walking up to you go...wow. I know terain has alot of messing up ones design(took me a week to go around and find th perfect spot while dragging around medium homes to make sure that 11 houses fit this way and that way and so on lol. It was a pain, but in the long run, worth it.

Message Edited by Raezer on 04-09-2004 04:25 PM



Raezer
------------------------------------------
Founder of Night City Industries
dhcpSilicon
Fri Apr 09, 2004 2:01 pm
#4

Kyorlana
Fri Apr 09, 2004 2:20 pm
#5

Map of Tirius - City of roleplayers as of end of March

Raezer
Fri Apr 09, 2004 3:56 pm
#6



Two people that posted after me, I like to say they both look very organized. WTG.


I like the style you got going for Smuggler's Cove dhcpsilicon.

Message Edited by Raezer on 04-09-2004 04:27 PM



Raezer
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Founder of Night City Industries
Tiaga
Fri Apr 09, 2004 4:43 pm
#7

I really like how you labelled the houses there Silicon. Mind if I steal that idea? Considering the URL limitation that people are starting to hit, I'm thinking of moving away from the URL encoding scheme and instead having "save" generate HTML for the map. That will also allow me to start including extras like house names, yet still keep all the information stored client-side.

I've used such a technique already for the map I keep of Temenos Island and it seems to work rather will. It will also cut down the amount of data transferred, as every request includes the referrer URL which for big maps is rather large (1k+). In fact, the URL is larger than most the graphics in those cases. Not to mention the space saved in my web logs.



Inside my heart is breaking, my make-up may be flaking
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Raezer
Fri Apr 09, 2004 5:40 pm
#8






Tiaga wrote:
I really like how you labelled the houses there Silicon. Mind if I steal that idea? Considering the URL limitation that people are starting to hit, I'm thinking of moving away from the URL encoding scheme and instead having "save" generate HTML for the map. That will also allow me to start including extras like house names, yet still keep all the information stored client-side.

I've used such a technique already for the map I keep of Temenos Island and it seems to work rather will. It will also cut down the amount of data transferred, as every request includes the referrer URL which for big maps is rather large (1k+). In fact, the URL is larger than most the graphics in those cases. Not to mention the space saved in my web logs.





I love the labelled houses to, that is so cool!



Raezer
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Founder of Night City Industries
dhcpSilicon
Fri Apr 09, 2004 5:49 pm
#9






Tiaga wrote:
I really like how you labelled the houses there Silicon. Mind if I steal that idea? Considering the URL limitation that people are starting to hit, I'm thinking of moving away from the URL encoding scheme and instead having "save" generate HTML for the map. That will also allow me to start including extras like house names, yet still keep all the information stored client-side.



Be my guest! Had to build it that way to make it multifunctional - you can see what's open *and* find the exact house or vendor you want, but the map itself isn't cluttered.

dhcpSilicon
Fri Apr 09, 2004 5:51 pm
#10

Forgot to mention - the other nice thing about the interactive map is that it's really super easy to change it, since you just edit a text file. If I get enough free time, I'll actually change it to be DB driven, and include a button to export a citizen/vendor list.
Tiaga
Fri Apr 09, 2004 9:22 pm
#11

Wouldn't it be so much easier though if instead of editing a text file, you could just edit it directly on the map?

The clutter issue is part of why I hadn't done labels quite yet. The other part being URL lengths, of course. I couldn't think of a clean way to do it.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

rofak
Sat Apr 10, 2004 7:10 am
#12

Nemisis City (Dantooine, Chilastra) Has a Very cool map that is easily edited... but I cant contact them (I want to adapt for my city)



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dhcpSilicon
Sat Apr 10, 2004 12:01 pm
#13






Tiaga wrote:
Wouldn't it be so much easier though if instead of editing a text file, you could just edit it directly on the map?

The clutter issue is part of why I hadn't done labels quite yet. The other part being URL lengths, of course. I couldn't think of a clean way to do it.



I dunno, I'm a very hands-on kind of guy. I do everything in Notepad/Photoshop.

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