Politician Archive

Thread: How to save PLAYER Citys and MAYORS

Darthdarklord
Thu Jan 06, 2005 4:41 pm
#1



Well as almost every mayor knows now a days its almost impossable to make a City pay for its own costs without eitherpumping money into it via.


a) The mayor own bankroll

b) Donations from the City people.

c) The city not having much for decoration and high taxso as to make the city costs lower.



I do know of a few citys that can actualy totaly pay for them selves via tax, But those citys are few and far between.



The major reason:


The Cost VS Taxsystemwas thrown together only to lose money... to take money out of the game...but unfortunatly the target for most of the money lost from the city tends to alwase fall on a smallNumber of people,The mayor and his few loyal city helpers..(withcontrubutions from the general population of the city through what little money is generated from tax.



Problems:


Citys are to expensive!!!


A) Citys under almost MAXIMUM TAX (most of the time) will stillnot generate enough money to pay for the total cost of the city.AND ONLY IFCITYDECORATIONS ARE FEW AND FAR BETWEEN.


Afew exceptions i have seen are citys with large amounts of sales from vendors and a good sales tax.

Or the cost of the shuttle port is higher and there is alot of traffic through the city from either (Vendors, or being close to populare POI's).


Minus those few exceptions Player citys are designed to lose money....BUT FROM WHO??


--- If the city is under little or no Tax:


- The mayor or/and his close friends (or guild members) fitmost of thecitys bills...hammering money out of mostly a select few people.


--- If the city isat 50% maximum of total Tax.


-The Total population of the city pays for 50-60% of the city costs.


-The mayor or a select few members fit the rest of the bill.


--- If the city is at maximum Tax.


- The city will pay for 80-100% of the total costs. (so problem solved????) N0


(citys with maximum tax never stay that way a long time due to either people complaining and moving out.. or people never joining the city in the firstplace.




Why would people not want to join a city with high tax?? Why would anyone want to pay tax when they dont have to place a house in a city??


What makes people come to player citys?



Is it because of thecity perks like...


-Cantinas?

-Banks?

-Clone centers?

-Hospitals?
-Theaters?

-Shuttle Ports?


Answer.. In most cases NO... all of the things listed here in player citys are almost 90% of the time empty (unless filled by an AFK bots) (buffs). (exception being the shuttle port which is most of the time the major reason for citys.


Finding player citys with active people in them all the time is almost impossable in MOST cases!!!


Because there is NO incentive for people to use THEM!!


Why would i pay to live in a city charging me tax... when all the services that i need are in Cornet and Theed.. and a few other NPC cities!!!


Most of the time to feel part of a group guild or comunity?....


(but those things are not as apealing to people anymore...because everyone knows that if they want somthing they can get almost anthing from the above listed NPC citys.


These problems among others are large reasons why citys are not doing as well as they could be.



Here are a few ideas that mightbringmore people to player citys... and away from some of the NPC citys.


- All mission terminals pay out up to 5% to 10% more money then NPC terminals. (im sure less people would complain abou tax if they made more money from using there city).


- All missions done from terminals pay the CITY 1% of the amount to the city! (help the city pay for more of its costs buy the attraction of player to citys because of the bonus above).


- All CITY buildings give out more EXP in there related types


A) 5% moreEXP for MED's, DOC's, and CM's in player city hospitals.

B) 5% more exp forentertainer classes in Player cantinas and theaters.

C) 5% less cost to insure and clone in player citys.


+ any extra % from perks Like (research centers ect.).


NPC citys should not be the main focal points for player base... it should be in PLAYER citys....


NPC citys should be places to do Quests.. not every day missions and everyday gatherings....


NPC citys should be LIKE theme parks....with major missions and content to explore... not where all the games population lives.


NPC citys should not have 100's of people spending most of there time there (ie buffing, afk dancing.. yelling out about vendors)...Most of these services should be available in player citys closer to there homes..and friends.


People should want to travle from PLAYER city to PLAYER city to conduct there everyday business..and benifit from the bonuses of player citys.At this time in game there are little to NO perks for running or living in a city.


Please make player citys busy again..and make the jobs of mayors and citizens easer.





________________________________ DARKLORD MAXIMUS <CIG> ____ War Master ____ Gorath
Hyperia ¬ City ¬ Research Center

Hyperion ¬ Village ¬ None DISBANDED

Corellian Imperial Guard <CIG>
Holonet : www.zackig.com


Ralphito
Thu Jan 06, 2005 9:03 pm
#2

i like all of your thoughts, the challenge of running a player city is getting traffic into it so your taxes do pay for the city, this can only be done by having stocked vendors and awesome crafters. Most of the time though you will have trouble doing that, that is why you miust advertise the crap out of what your city does sell. another thing i liked to do was hire or have an event planner. Make events that make you money such as dances in the cantina, contest, raffles, etc. theres plenty of ways in game to raise money, just be creative



Strykur Kain
[ Rifleman/Combat Medic ]
Imperial Colonel/Commander of DC-I
DC-I...The Only One
Memnoch127
Fri Jan 07, 2005 4:37 am
#3

id just like a reduction in cost anywhere its just to much for a few decorations and a player 5 ranked city it costs me 637k a WEEK!!!!


needs to be cut in half to 300k a week i think.
Darthdarklord
Fri Jan 07, 2005 12:58 pm
#4






Ralphito wrote:

i like all of your thoughts, the challenge of running a player city is getting traffic into it so your taxes do pay for the city, this can only be done by having stocked vendors and awesome crafters. Most of the time though you will have trouble doing that, that is why you miust advertise the crap out of what your city does sell. another thing i liked to do was hire or have an event planner. Make events that make you money such as dances in the cantina, contest, raffles, etc. theres plenty of ways in game to raise money, just be creative






Oh yes i totaly understand that point as our city used to have alot of crafters and our city used to pay its self off..but as of late our crafters are mostly all gone..and the tax is not cutting it anymore for sure..


My main beef is that most of the people who run citys have to find OTHER ways to fund there city other then tax... and thats wrong..


Some of the things i discuessed with my guild members was one total tax....not 5 little ones..


I did the math for our city if everyone in the city payed a one time a week fee of $5000 that would be enough to pay off the city and even give us a little surplus to add more lights ect.. if i was able to do that....i would drop all other tax except for the shuttle.


It would be nice as a mayor to be able to make money off the city....but that is not even an option for me...as for the last year i have been having a hard enough time making the city break even nevermind making money....but i have had to put a few million in the city out of my own pocket....and also so have a few of our guild and city members!!!


Also if i was ever to pull money out of the city everyone in the city gets a mail about it and people will be like why is he pulling out money when he is alwase talking about the city neediing money......so thats why i have never taken money out of the city...


All in all in my city i have never had a hard time getting moneyinto the city so far... because i have alot of support from my city members... but some citys that are not backed up as well as i am...are hiving a hard time making ends meet without putting in all the ectra time in....


All the professions in the game are designed to be played......at this current state the Mayor profession is designed more to be like WORK.. then play....which i think is bad to start off with.....not to say that some times i dont enjoy it...but some times i just wish i could put down my calculator and.. not have to walk around my city and figure out how much money the city is making VS losing.


And the more we can do to fix these problems..and the problems of getting citys(player ones) alive and busy the better....


And as you pointed out there should be more to make people want to come to a city then JUST its shuttle port and the citys VENDORS... Citys ned to have more bonuses to make then worth while....


I dont mind that citys are designed to lose money..there need to be somthing to take it out of the game....but the money has to come out of everyones pocket....not just the mayor and his hard core city supporters....taking millions away from only say 10 people out of 100 is not right.... why should those 10 people have to lose all that money and the rest only lose a few thousand...



________________________________ DARKLORD MAXIMUS <CIG> ____ War Master ____ Gorath
Hyperia ¬ City ¬ Research Center

Hyperion ¬ Village ¬ None DISBANDED

Corellian Imperial Guard <CIG>
Holonet : www.zackig.com


Traie
Fri Jan 07, 2005 3:03 pm
#5

I agree with the too expensive to run a city. Especially with sales tax and the like not working. I, like quite a few othermayors, put as much into the city as I can afford. As do a few others in my city.


But maintenace is killing us. And since we don't quite rate a shutteport, there is little or no chance anyone will "just find us" by trekking across Rori. (Though we are listed on the map now, and some of our vendors are too).



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Scoooter
Sat Jan 08, 2005 2:11 am
#6

Commerce is what will keep the city alive and vital.



Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Darthdarklord
Sat Jan 08, 2005 5:36 pm
#7









Scoooter wrote:
Commerce is what will keep the city alive and vital.





Well I already understand that "part" of it... but that should not be the only reason for the use of a city....


Most people who live in cities don't live there only because it has good shopping....people live in cities for all the perks that cities have..

Work, entertainment, low expenses, population(some like busy cities and others quiet towns), medical needs, safety (police, and military (especially military in swg if you are factionally allied), and shopping. (there are way more reasons then this... but those are the most important ones.

So far in SWG if your city (player) does not have good shopping... then your city does not do very well without outside funding (funding not gained by tax).


So far all the major perks that cities should be using are all taken up by NPC..NOT PLAYER cities.

Ex.

C-NET...what can you find in C-net:

Work: Mission terminals in the city are = to all player city terminals
Entertainment : The cantina is always full in C-Net because everything is in this city...
Low expenses: a person living out of there bank can live a good life in SWGwith notax for using the bank or city expenses = 0
Population: +’s always busy so people that need something or some one will be able to find it there. –‘s Lag
Medical needs: buffs are easy to get and wounds heals are easy to find.
Safety: unless you are overt in this city you have 0 risk of conflict so it 100% safe.
Shopping: In the city you can find allot of low level items..but shopping in C-net is very limited.

What do player cities have?

Work: Mission terminals are no better the NPC terminals..So no incentive to use them over NPC ones. and they cost the city money
Entertainment: in most cases player cantinas are empty unless in most cases there is a AFK macro Alt entertainer..C-net is
full of them so you will heal faster there why go to a player city.
Low expenses: unless untaxed NO such thing in a player city.
Population: +'s less lag -'s player cities are usually empty most of the time or have trickles of people from time to time.
Medical: usually empty as well or equipped with only a buff bot alt...in the rare case you will have an actual player.
Safety: depending on the city safety could be either high or low.. so for cities this is not really a problem.
Shopping: in most cases this is the only spot where player cities have an edge over NPC's but only some of the cities have well established vendors and can say they are truly a shopping capital.


So from the picture this paints for us...there is no real point to have a player city except for places to shop and usage of a shuttle port in most cases....and a good place to store your stuff..if your bank is full...to me this is bad design..and player citys should have more reasons for people to use them!!!

Message Edited by Darthdarklord on 01-08-2005 04:44 PM



________________________________ DARKLORD MAXIMUS <CIG> ____ War Master ____ Gorath
Hyperia ¬ City ¬ Research Center

Hyperion ¬ Village ¬ None DISBANDED

Corellian Imperial Guard <CIG>
Holonet : www.zackig.com


Fluke_SillyWalker
Sat Jan 08, 2005 5:59 pm
#8

I'd say the only thing what kept my city going is our famous Mall, its like a second Coronet . The sales tax earned from these transactions helps thje city pay its maintainence and we have such a surplus now we have no taxes.



"BananaMan SillyWalker , the one who brings balance to Wanderhome,"

Avari, "Take your Jedi weapon! Use it. Strike me down with all of your hatred and your journey towards the dark side will be complete,!"
*edited by admin*Change is the law of life. And those who look only to the past or present are certain to miss the future.--J.F. Kennedy
QuiJonOz
Sat Jan 08, 2005 7:24 pm
#9

Unless you have a very active city with a great commercial draw, you can't break even. A city shouldn't be a money sink, it should be a significant enhancement to the play experience and a platform that can be used to generate player-driven content.


Operating costs need to be cut... we are lucky enough to have a few wealthy citizens pony up the credits to keep our city going. I bet a lot of other cities aren't as fortunate.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Hvzeda
Sat Jan 08, 2005 8:06 pm
#10






Darthdarklord wrote:






C-NET...what can you find in C-net:

Work: Mission terminals in the city are = to all player city terminals
Entertainment : The cantina is always full in C-Net because everything is in this city... Cnet has been established as the center of the universe by players so if you want everything in one stop, people will go to that one spot (Cnet = Wal-mart of the future)
Low expenses: a person living out of there bank can live a good life in SWGwith notax for using the bank or city expenses = 0 What is wrong with someone wanting to live this way?
Population: +’s always busy so people that need something or some one will be able to find it there. –‘s Lag
Medical needs: buffs are easy to get and wounds heals are easy to find. Look at comment made in entertainment line.
Safety: unless you are overt in this city you have 0 risk of conflict so it 100% safe. Incorrect. You can be covert and be attacked by Corsec if your faction is low enough.
Shopping: In the city you can find allot of low level items..but shopping in C-net is very limited. Dunno about that.Plenty of people afk spammingthe waypoints to their vendors

What do player cities have?

Work: Mission terminals are no better the NPC terminals..So no incentive to use them over NPC ones. and they cost the city money Incorrect. Improved Job Market increases payout.
Entertainment: in most cases player cantinas are empty unless in most cases there is a AFK macro Alt entertainer..C-net isfull of them so you will heal faster there why go to a player city. Again, look at comment made in the above entertainment line
Low expenses: unless untaxed NO such thing in a player city. ?
Population: +'s less lag -'s player cities are usually empty most of the time or have trickles of people from time to time. And...?
Medical: usually empty as well or equipped with only a buff bot alt...in the rare case you will have an actual player. Docs will go to area in which they will get the most business. Guess where that is?
Safety: depending on the city safety could be either high or low.. so for cities this is not really a problem. That is debatable. I know of one player city that placed faction detectors around their shuttleport so if you were the opposing faction, there isn't much safety for you if you shuttled in
Shopping: in most cases this is the only spot where player cities have an edge over NPC's but only some of the cities have well established vendors and can say they are truly a shopping capital.


So from the picture this paints for us...there is no real point to have a player city except for places to shop and usage of a shuttle port in most cases....and a good place to store your stuff..if your bank is full...to me this is bad design..and player citys should have more reasons for people to use them!!!

Message Edited by Darthdarklord on 01-08-2005 04:44 PM




Real point to have a city?



  1. A place to call home.

  2. A community of friends that have the same ideas and beliefs I do about the game, life, etc.

  3. A place away from the jerks in the game.

  4. A place to host events and organize the city the way we want to enhance the event.

Basically, the players need to find a reason to create, run and move to a city; not the developers.


I agree there could be things to help enhance player cities, but to say player cities need to have more than npc cities seems a bit selfish. What about those individuals that rather not live in player cities? Shouldn't they be able to benefit from improvements in the game? Improvements in NPC cities benefits everyone, improvements in player cities will directly benefit the citizens.


The tax bug need to be fixed first. Second (and this has been proposed in the past) is that the player cities get a percentage cut from usage of their terminals and trainers. Third (proposed in the past) is the raising of the income/wealth tax. If maintenance costs of cities was dropped, you will see an increase of more player cities. Running and maintaining a city should require some effort and sacrifice.


Another thing you need to consider in saving player cities is that the population of all servers are down. This is going to have an impact on all aspects of the game. It is people that make player cities interesting, not the mechanics. Lack of people means player cities will struggle much more.







Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
LuciousOtso
Sat Jan 08, 2005 8:43 pm
#11

i know i have to personally pay almost 600k a week, we have a small property tax (which some people still have the nerve to complain about) which seems to cover about 70-90k a week... i think that you should only have to pay city maintance every 3 weeks now, just like elections
Hvzeda
Sat Jan 08, 2005 10:03 pm
#12

If I had to personally pay 600k per week to maintain the city, I would be looking to move elsewhere. For me the city maintenance is the responsibility of all residents, not the mayor. If I was stuck paying all the maintenance, I would remove all items from the city hall and begin to look for a new player city to move in to.



Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Fluke_SillyWalker
Sun Jan 09, 2005 5:39 am
#13






Hvzeda wrote:

If I had to personally pay 600k per week to maintain the city, I would be looking to move elsewhere. For me the city maintenance is the responsibility of all residents, not the mayor. If I was stuck paying all the maintenance, I would remove all items from the city hall and begin to look for a new player city to move in to.






My argument totally , when a Citizen complains about tax I say whats it like in real life . In my case i play Council tax and poll Tax to keep city Services where i live running its the same in game. Costs need to be shared out through a mixture of taxes, the onyl tax i wouldn't use is Income Tax dosent really work.


Those are my views.




"BananaMan SillyWalker , the one who brings balance to Wanderhome,"

Avari, "Take your Jedi weapon! Use it. Strike me down with all of your hatred and your journey towards the dark side will be complete,!"
*edited by admin*Change is the law of life. And those who look only to the past or present are certain to miss the future.--J.F. Kennedy
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