Politician Archive

Thread: Voting Change and Ghost Citizens

Sunakk
Fri Nov 12, 2004 9:25 am
#1

I'm sure many people are happy to see the changes to player city voting which are in the patch on Test Center. I was happy to see so many fixes and improvements being brought up after months of shouting at our devs and corrospondents.


I soon realized that the root problem of player cities was not addressed by this change to player cities: ghost citizens. Since city advancement has nothing to do with mayor voting, player cities will continue to be ghost towns all across the planets and servers.


I'm wondering if the politician community believes there ought to be a fix to this problem, as starting player cities have no chance to make real communities of active players, with the current city cap system. While the solution may be more tricky than the one made for voting, would it be worth it to address the "ghost citizen" issue?



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Trean
Fri Nov 12, 2004 12:19 pm
#2






Sunakk wrote:

I'm sure many people are happy to see the changes to player city voting which are in the patch on Test Center. I was happy to see so many fixes and improvements being brought up after months of shouting at our devs and corrospondents.


I soon realized that the root problem of player cities was not addressed by this change to player cities: ghost citizens. Since city advancement has nothing to do with mayor voting, player cities will continue to be ghost towns all across the planets and servers.


I'm wondering if the politician community believes there ought to be a fix to this problem, as starting player cities have no chance to make real communities of active players, with the current city cap system. While the solution may be more tricky than the one made for voting, would it be worth it to address the "ghost citizen" issue?




Well awhile back they attempted to fix this problem. They implemented an inactivity rule of X amount of days where the person would no longer be a citizen if he or she hadn't logged on in that period of time. Now from my point of view, I really don't know why this idea was pulled from live, and I don't recall any explanation of the pulling of it. I believe that something like this would help fix the ghost problem, as to many ghost characters don't wish to log in to other servers at all, but this too can certainly be avoided by having those people from other servers log in once in X amount of days.




Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Sunakk
Fri Nov 12, 2004 2:15 pm
#3

Perhaps a more complicated "fix" is in the works. I'm sure the politicians would agree that they shouldn't be ignored by the devs just because they got one wish answered.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Erann
Fri Nov 12, 2004 2:25 pm
#4

You know I took our player city from a ghost town.. and I built it back up to the uber metropolis with help of picking out the militia and working in tandem with the guild's desire to grow. We're now at 107 citizens up from 48 when I started.


we have about 10 people in the city at any given time and when the bases are under attack it ramps to20to40 in about15 mins.


The secret to a healthy city was the following:



1) dedicated militia
2) Shuttle port.

3) Factional terminals.

4) Improved job market

Then once you get 85 citizens

5) Deployment of GCW bases

6) Medical Specialization when the PVP begins


I didn't find having a mall or vendors to be key to the city success..


I did however make sure the Bases, cantina, bank, cloner, garage, terminals and trainers and shuttle were all within eye sight. This just caputred the people and kept them all withing spactial and within eyesight and made it easier to be on alert for blue dots.


The PVP guru's will argu the placement of the base to the shuttle and the need to have 85 meter clearence for the Turret arcs is something that needs to be addressed.


Things that were unimportant were decorations. you just need a large park to dictate the center. and the staues and other misc crap just made good land rsvp tags.




MeiYuki

Ache Me on! I love stalking my Prey.
IPC ...for life! (valcyn)
'Nova (starsider)
Pappi
Fri Nov 12, 2004 2:30 pm
#5

they probably won't reinstate the "inactivity rule" any time soon, however I've sent in the "dual citizenship" bug as urgent. we'll see what happens, no promises.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Agauro
Fri Nov 12, 2004 3:41 pm
#6

No need for the inactive rule. The recent char purge right before JTL got our city to drop in rank. It got rid of 10 chars we had been trying to get out of the city for months and now we have that space to build on again. Granted we dropped in rank but we are dedicated to building back up with more active players.
TranSabal
Fri Nov 12, 2004 3:55 pm
#7

I just got voted in as mayor of our city. But now, instead of taking 10 weeks to master, unless I get every single citizen to vote every three weeks, it's going to take a lot longer. If you only depend on your own vote plus the 750xp every 3 weeks, it will take 5 years to master?!?
RomulusOjibwa
Fri Nov 12, 2004 3:59 pm
#8






TranSabal wrote:

I just got voted in as mayor of our city. But now, instead of taking 10 weeks to master, unless I get every single citizen to vote every three weeks, it's going to take a lot longer. If you only depend on your own vote plus the 750xp every 3 weeks, it will take 5 years to master?!?






I agree I just got voted in as well, and was very discouraged when I saw this is how they are going to Poli XP. I remember back in the day you only got xp if you got votes, and it took EONS to get your xp.
Pappi
Fri Nov 12, 2004 4:00 pm
#9



Agauro wrote:
No need for the inactive rule. The recent char purge right before JTL got our city to drop in rank. It got rid of 10 chars we had been trying to get out of the city for months and now we have that space to build on again. Granted we dropped in rank but we are dedicated to building back up with more active players.



I highly doubt they did a purge before JTL, unless you're talking about folks that already deleted their char but they just cleaned it up. they probably don't wanna clear up inactive chars right before JTL, else folks won't come back

best of luck with your city




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
RomulusOjibwa
Fri Nov 12, 2004 4:09 pm
#10

double post, sorry

Message Edited by RomulusOjibwa on 11-12-2004 05:09 PM

Hvzeda
Fri Nov 12, 2004 6:32 pm
#11

There was a problem with the inactivity rule. I had two residents that were declaredinactive even though they were on the day before and had another never made inactive even though they had left the game 3 months before. I know this happened to a few other cities. Imagine if that hit the mayor. Poof! Good bye city hall.



Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Laeren
Sat Nov 13, 2004 3:15 am
#12

It's gonna be pretty easy now to take over cities. This wasn't the greatest time to do this, with WoW Beta, EQII and other games just coming out for Xmas.




Aes Sedai Industries
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::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
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SciFiDiva
Sat Nov 13, 2004 9:10 am
#13

Yesterday, I stand at the terminal of a city that is dead... NO decorations ... NO terminals, only a city hall and about 10 houses. They have 39 registered citizens, and 30 structures listed on the terminal. Obviously bugged. CSR's allegedly can't do anything.


I send tells all day long.... "Excuse me could i trouble you to revoke your citizenship in the old Wolves Den on Tatooine?"


The responses i get are...


"What i haven't lived there in a year?"

"I don't even have a house there"

"I've been the mayor of 2 cities since then!"


and my personal favorite,

"How much will you pay?"


Nothing like begging people to help you who don't know you to come help fix a problem SWG will not fix or even allow CSR's to help you with. My city lingers at level 2, and I may be looking for a new game if this isn't fixed soon. It's totally killing the spirit of player cities.


The new changes are nice, but without fixing cities with extremely bugged registries it mainly helps the level 4-5 cities. Now you'll have people taking over mayor of cities that have 30 or so active players and 157 "citizens" (that would be the town next door).


EvilAlt OfScifiDiva

Mayor, Drifter's Basin, Tatooine, Corbantis



EvilAlt OfScifiDiva
Mayor, Drifter's Basin, Tatooine, Corbantis
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