Politician Archive

Thread: Who owns this house!?!?!?

Eaca
Thu Sep 30, 2004 1:04 am
#1

Ok Mr New Member first post, lets say I'm a member of my country's military, and am called off for an extended overseas deployment, before I leave I deposit 2 years worth of maint in my house, and the entire time I'm gone I pay my $15 to keep my account current. You come after I've been deployed for 3 months and build a city near my house, which eventually expands to encompas my house. You decide where my house is would be a good place for a streetlamp. You don't know who owns it, so you send an eviction notice, which I, being deployed to a far off war zone, never see. You destroy my house and all my belongings in it 10 days later, then 4 months later I come back and find out everything I own has been destroyed and replaced with a streetlamp.


Just because you are mayor does NOT mean the city and all the land belongs to you, it belongs to whoever put the property down. Find a sign name offensive? Submit a ticket to get it changed. Find a location of a building "inconvient"? Too bad, just because you have a politician tag doesn't make your $15 worth any more than thiers.
Fidgiter
Thu Sep 30, 2004 6:46 am
#2

While I don't agree that the Mayor should be empowered to destroy personal property they should have full power of zoning within the boundries of the city. The Mayor should be able to pick up that house with all the contents intact and place it in a more appropriate location. If they do not place it again the house automatically reverts to where it had been and the ground it had been on is reserved until the house is rezoned.


The Mayor is the caretaker of Community Property. With the ability to control the layout of a city (s)he can make the city a better place to live for EVERYONE that lives there. The personal property of one person who chooses to cause grief to the city is taking away the value of the property for everyone else.


The needs of the Many outweight the needs of the One and the Mayor is the elected representative of the Many.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Nowi
Thu Sep 30, 2004 8:21 am
#3






Fidgiter wrote:

While I don't agree that the Mayor should be empowered to destroy personal property they should have full power of zoning within the boundries of the city. The Mayor should be able to pick up that house with all the contents intact and place it in a more appropriate location. If they do not place it again the house automatically reverts to where it had been and the ground it had been on is reserved until the house is rezoned.





While I agree that would be the best solution for both parties, I have to wonder how feasable it is on a technical level. I don't know too much about the inner workings of the game but that seems like it might be too hard to pull off. :/



--------------
Nowi A'yka
Retired Mayor of Alya'Starn
Ranger. Creature Handler. Explorer. Bothan.
Finnean
Thu Sep 30, 2004 9:22 am
#4






Fidgiter wrote:

While I don't agree that the Mayor should be empowered to destroy personal property they should have full power of zoning within the boundries of the city. The Mayor should be able to pick up that house with all the contents intact and place it in a more appropriate location. If they do not place it again the house automatically reverts to where it had been and the ground it had been on is reserved until the house is rezoned.


The Mayor is the caretaker of Community Property. With the ability to control the layout of a city (s)he can make the city a better place to live for EVERYONE that lives there. The personal property of one person who chooses to cause grief to the city is taking away the value of the property for everyone else.


The needs of the Many outweight the needs of the One and the Mayor is the elected representative of the Many.







I would like to further that ability by being able to /evict unwanted tenants by making the house reappear outside of the city limits.


The mayor should have control of his city, should be able to do these things - without this ability, we are helpless and watch our streets get cluttered with improperly placed houses with a milita carelessly gave zoning rights out.






Finnahen.....last one off the server, please turn off the lights...
Horde on Lothar(pve) and Gurubashi(pvp)
Guild:Electric Funeral on Gurubashi
The SOE empeoror's new clothes are ready. Are you going to tell them they look great?
Fidgiter
Thu Sep 30, 2004 10:54 am
#5

First to answer the question about the technical feasability. I don't want to go into a drawn out discussion on it so this is basically an overview.


In terms of game mechanics a house is an object in memory and there is a pointer to this object. When the Mayor picks up the house the pointer is removed from the door and is stored in a "Relocation Deed" object in the mayor's inventory. A "Phantom House" remains on the land but the door but can't be entered. The "Relocation Deed" is subject to the standard structure placement rules with the exception that it can only be placed within the city limits.


Once placed the "Phantom House" and "Relocation Deed"vanishes freeing up theland footprint for other purposes and the structure owner receives an email with the wp of the new location of their structure. If the "Relocation Deed" is not activated within a specific period of time (30 minutes) or the holder of that deed leaves the game the "Phantom House" reverts to the previous state and the "Relocation Deed" is automatically destroyed.


While this may sound complicated it really isn't.


Eviction is a problem. In principle using the "Relocation Deed" outside of the city boundries isn't a very difficult task but a Griefer Mayor could place that house in a dangerous place in some remote corner of the world. Having a manditory manual move or else eviction option is something that will never happen.


Through this the Mayor would gain better control of the city layout. If they want to zone a garden or just rearrage the city to accomodate for city growth or esthetic interests they can. The option to relocate troublemakers to a "Slum" district is another side perk of it but really isn't the primary motivation.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
bdwsrkob
Thu Sep 30, 2004 12:51 pm
#6


Jenner Said -


There needs to be a way for a mayor to see the owner of any structure. Nuff said. How do you even contact a person living in a house near or within your city's expanded borders if there's no way to see who it belongs to?!

There needs to be an Evict command. 10 days notice to tear down a structure isn't much to ask. Have it work on a structure-by-structure basis. Thus, if I don't like the factory a stupid militia member set up in the middle of town, I can evict only it. If they fail to move, too bad. The house, harvester, factory, and all contents are lost. That's life. It's NOT too powerful an ability either. 10 days is enough time to run against the Mayor if the citizenry believes the eviction unfair. If this does get programmed, be sure to clear all eviction notices if a new mayor takes office!!





I absolutly agree, I recently took over our player city after the old mayor resigned, and during the election a house was placed right in front of our guild hall. The house was placed for griefing purposes by an angry member, or former member. I don't know for sure because they changed the name on the house to "696969." Inappropriate. Submitted a ticket and a CSR changed the name on the house for me. YAY!!!!! Not so fast now the sign reads "Inapproriatly named structure changed be CS." I still don't know who owns the house to have it moved. I feel helpless as mayor. Changes need to come, and come fast.


JoseCuerco - Mayor -Kashyyykur, Rori, Corbantis


PS couldn't find the quote command...
bdwsrkob
Thu Sep 30, 2004 12:55 pm
#7

not supposed to be a new thread, not sure why....


Jose Cuervo - Mayor - Kashyyykur, Rori, Corbantis
bdwsrkob
Thu Sep 30, 2004 9:00 pm
#8

Ido agree that evicition is going a bit far, but knowing who owns a building within the limits of your city? That seems logical to me. No our city did not grow up around my problem house, but was placed purposefully right in front of our guild hall. For all I know the house may be the former mayor's, could be mad at us for some reason, who knows. So what is a new mayor to do when the housesign doesn't have the owners name?


JoseCuervo


Hvzeda
Fri Oct 01, 2004 12:06 am
#9






bdwsrkob wrote:


Jenner Said -


There needs to be a way for a mayor to see the owner of any structure. Nuff said. How do you even contact a person living in a house near or within your city's expanded borders if there's no way to see who it belongs to?! Why should you be allowed? That house isn't in your city yet. Why not ask mayors to have the ability to see who lives in what house where ever that house or structure is at?


There needs to be an Evict command. Nothing but potential grief here. 10 days notice to tear down a structure isn't much to ask. Have it work on a structure-by-structure basis. Thus, if I don't like the factory a stupid militia member set up in the middle of town, I can evict only it. Easy answer, be careful who you give milita powers to. If they fail to move, too bad. The house, harvester, factory, and all contents are lost. That's life. Actually, that is grief. It's NOT too powerful an ability either. The ability to destroy someone's power isn't powerful. Hell, that is more powerful than /citywarn. 10 days is enough time to run against the Mayor if the citizenry believes the eviction unfair. If this does get programmed, be sure to clear all eviction notices if a new mayor takes office!! Sounds more like a dictator to me.





I absolutly agree, I recently took over our player city after the old mayor resigned, and during the election a house was placed right in front of our guild hall. The house was placed for griefing purposes by an angry member, or former member.Why in the hell didn't the mayorenable zoning rights or choose milita that were more mature? I don't know for sure because they changed the name on the house to "696969." Inappropriate. Submitted a ticket and a CSR changed the name on the house for me. YAY!!!!! Not so fast now the sign reads "Inapproriatly named structure changed be CS." I still don't know who owns the house to have it moved. I feel helpless as mayor. Changes need to come, and come fast.


JoseCuerco - Mayor -Kashyyykur, Rori, Corbantis


PS couldn't find the quote command...




I have a resident that moved in and then 48 hours later, undeclare residency and hasn't responded to me emails for a request to either redeclare residency or move. So now I have to live with this and be a bit more careful in my screening for potential residents. Giving the mayors the ability to evict will lead to nothing abuse of power and griefing.




Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
josslyn
Fri Oct 01, 2004 5:11 am
#10






Eaca wrote:

Ok Mr New Member first post, lets say I'm a member of my country's military, and am called off for an extended overseas deployment, before I leave I deposit 2 years worth of maint in my house, and the entire time I'm gone I pay my $15 to keep my account current. You come after I've been deployed for 3 months and build a city near my house, which eventually expands to encompas my house. You decide where my house is would be a good place for a streetlamp. You don't know who owns it, so you send an eviction notice, which I, being deployed to a far off war zone, never see. You destroy my house and all my belongings in it 10 days later, then 4 months later I come back and find out everything I own has been destroyed and replaced with a streetlamp.


Just because you are mayor does NOT mean the city and all the land belongs to you, it belongs to whoever put the property down. Find a sign name offensive? Submit a ticket to get it changed. Find a location of a building "inconvient"? Too bad, just because you have a politician tag doesn't make your $15 worth any more than thiers.







Wow, no need to get so huffy. He really is asking a question and making a statement that i've seen many times on here. Now let me ask you this... and i do have family in the military so don't go there with me Why is it that those that are in the military have to be disrespectful of those of us that are still in game consistently? You can not tell me for one minute you get a call and are expected to ship off that moment! I know how it works... have 2 brothers and an uncle serving overseas atm. I think it's just as important to remember the city/guild/friends (whoever you know in game) before you "ship out" to inform them of your situation. I have a few living in my city atm that are also serving in the military and they have all been very respectful of the fact that we need to know when someone is going MIA for so many weeks/months. Not only because we're having power trips but because cities have limited space to work with even at a 450m radius with a Rank 5. Imagine if half of your guild/city was serving in the military.. that could make for some major problems if we were not informed before your departure. Working around inactive houses is not the easiest thing to do.. but when you know that they are gone for a reason it makes it easier to work with because you can plan on them being back at some point. I know even in my city we have reached the maximum rank and are quickly growing. We have roughly 100 citizens atm, and for the inactives houses i do have in the city it would be nice to pick them up and move them to a more desirable location. But instead I am forced by SOE to break the rules and block off houses for those that i know are no longer playing but instead have entrusted their homes and items to friends to use as their own therefore leaving me without city space and minus a citizen. And when i say that they have entrusted their houses and items to these ppl they are paying for these "inactive" homes to keep them going so they have more storage space for their junk. This is not a fair system to player cities that do strive to keep Player Cities alive. And no, I don't agree that we should be able to just tear it down... but replacement of it or having limits on how much maint. is allowed to be put into structures would be nice. This could solve alot of the problems. Just my two cents... don't take it personally.


Chasity
Solace City Mayor
Master Politician/TKM




Chasity/Destinee/Jadela
Solace City Mayor, Dantooine
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jadela - 60 Warlock - Greymane
Erann
Fri Oct 01, 2004 10:38 am
#11

The relocation deed would be a good idea, it would let us reposition a house to where we would rather have it.


Talking to a CSR they suggested it is possible to relcate a house but the house tends to get buggy once relocated.... this might be way they feature has never surfaced.



Currently the only resolution is to disable zoning to prevent the militia from zoning at will... and then grant zone and then revoke zone one the house has been dropped.


I wish we could adjust the budget to prioritize where the money should go and let tsome sturctures go to rot... this would resolve some burried structures in the city such that might be buried due to faction bases / teraforming




MeiYuki

Ache Me on! I love stalking my Prey.
IPC ...for life! (valcyn)
'Nova (starsider)
Fidgiter
Fri Oct 01, 2004 11:26 am
#12






Erann wrote:

Currently the only resolution is to disable zoning to prevent the militia from zoning at will... and then grant zone and then revoke zone one the house has been dropped.




Not entirely true. The very manner in which cities grow make it a real pain in the butt to end up with a metropolis or city with a really great layout. The city grows from the middle outward and space constraints early on leave a legacy of annoying problems later. Relocating decorated structures or those with vendors a logistical nightmare that wastes alot of folks time and effort.


An example is that I am one line of blocks short of putting a meditation garden in the commercial district square. If I could just move the PA hall back one spot it is done. The reason I didn't do it earlier initially because there was an structure blocking it and it had overloaded vendors and massive decorations. If I was able I'd have picked that up and placed it in a better spot while having the new mall and meditation garden and everyone would have been better off including the owner of the tent.




Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Erann
Sat Oct 02, 2004 12:25 am
#13

well.. It's october now.. so we should be hearing an update on the massive character wipe!




MeiYuki

Ache Me on! I love stalking my Prey.
IPC ...for life! (valcyn)
'Nova (starsider)
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