Player Associations Archive

Thread: Player Association Top 4.. looking for 5th issue!

masterbahumet
Thu Feb 05, 2004 2:35 pm
#1





Guild Wars




  • Mutual Conflict (like is now)


  • RP potential


  • You must go overt (guild wise, this would be seperate from GCW system) to fight...so guildmates that don't want to be targets (ie crafters) can sit out


  • Some sort of "identification" (such as the Rebel/Imperial symbols to show overtism)....this could be a customizable or pre-made guild symbols or colors. Basically, when you show your colors, you're attackable by guild enemies...they appear red like in current PvP. No TEFs whatsoever, once you die and clone (unless you clone in friendly-aligned city...ie your guild's city) then you're back to covert as it is now. Also some sort of "warning system" can be put in place...like if a guildmember is attacked, a system message is sent to all guildmembers online. Lastly, you should be able to easily see if you're overt or not in the character sheet as well.


  • Perhaps some sort of mobile overt producing NPC or -something- can be added so guilds can set up battles with one another rather than having to declare in their cities or guild halls too (like maybe you can show your colors anytime you wish, etc)



Great concept period is a better guildwar. Just having a simple permission for each player in your guild to be able to choose whether or not he/she wants to particpate in the war would probably be the best darn upgrade SOE could ever do. and would probably be an easy one.







Calazure

Master Commando

Colonel Rebel Army

Founder Midnight Coalition Guild

Bria









Click here to join the best rebel community
Don't start none and there won't be none.
I fully support the banning of same faction hunters from my shops

Friday feature
I Get owned all the time and so do you! So whats your point?

he said she said he said she said pound chest stroke ego but never play the game
Motto of experienced non-factor gaming forum trolls

SOE could save money just by implementing a fix where you actually have to log in and play the game for 4 hours a week in order to have forum posting rights
Rothin
Mon Jan 31, 2005 5:18 pm
#2


Issue NumberOne
Guild GUI for Management is messy.



The current method for altering various aspects about the guild through the management terminal is very difficult to manage. You must manage multiple windows and when assigning permissions you must reopen windows and repeat the process for multiple members. For larger guilds, if the Guild Leader wishes to allow all members to sponsor, he/she must go through this method for every individual which can take hours. We humbly request that the guild management terminal be redesigned for a more user friendly interface.



Solution One

For setting permissions allow a guild leader to set 'guild wide' permissions for sponsoring, accepting, etc… If possible, the Guild Leader should also be able to set permissions based on the guild members 'title' until such a time as guild ranks could be included in the future.



Solution Two

A complete redesign of the current terminal. This would ideally allow you to select multiple criteria to alter at once and all be included in one window allowing you to make all changes at one time rather than back tracing your steps for different members. IE, for Member A, you could change permissions, add title, edit title, etc all from one screen. It would be preferable to be able to set guild wide permissions in this manner as well.



Issue Number Two
Guild Vendors or Vaults are needed.


Guilds need a way or securely allowing the transfer and trade of items between their own members without making those options available to the general public. When vendors were allowed in private housing this was not an issue, but due to that change many months ago it has become a growing concern for guilds. Most guilds currently use the /banktip price difference back to guild members but it can become very problematic to maintain a current guild listing and for it to be done in a timely manner (Current guild roster issues will be addressed in our number four issue)


Solution One

Allow Merchants to have special options on their vendors to allow "Guild Discounts" in either percentage form or offer a set price for those in their guilds. This would allow them to run their vendors as they normally would with normal prices for the public but allow guild members to purchase their items at a special price only available to those in the guild.

Solution Two

Create Guild Only vendors or vaults where members of the guild can go and place items and/ or credits into it for other members to withdrawl. The vault would ideally have various permission levels which could be included in a terminal redesign for the Management Terminal that would be set by the Guild Leader.



Issue NumberThree
We need a way to see who is in the guild and online.


Guild Leaders and Guild Members alike need a way to check to see who is in the guild and who is online in a quick and easy manner. Currently, the only way to do this is to add someone to your friends list when someone joins which quickly becomes hard to manage with your other friends and when people leave. We would like a better way to handle this similar to approaches taken in Everquest and Everquest II.



Solution One

This is the quickest and easiest method to try to impliment a quick fix on a way to see who is online in the guild. Add a chat command for /who all <Guild name> it would then list all current guild members, online listed first and offline listed after, in the who box for you to review. Currently when you try any commands similar to this you only receive who is in your partiular area and not game wide.


Solution Two

Add a new tab to the Community Window entitled "Guild." This window would be very similar to what is done in EQ in that it would list all current members of the guild, who is online and what planet they are on, their last time logged on(So guild leaders can track who is and isn't active.), and if possible a Guild Message of the Day to announce important info without sending guild wide emails. The list would also be sortable by all of the above mentioned methods for quick viewing. This would go a very long way with the community for both the dedicated PA community and for people across the game.



Issue NumberFour
Better Ways to Change / Manage Leadership of Guilds




This is probably one of the tougher issues to solve within the game currently, but it is becoming a very large one. Many guilds have a good deal of inactive members, including inactive leaders. With the current Allegiance method for changing leaderships, in those larger guilds it becomes nearly impossible for guilds to vote out their current leader due to a large number of inactive players in the guild. We would like to request alternative methods for leadership options so that these guilds would be able to retain their membership without being forced to recreate their guilds. This Issue will have multiple ideas, more so than solutions because we would like all of these to be considered and possibily implimented.



Solutions and Ideas

1 A quick method for transfering leadership from one individual to another. We believe that a /makeguildleader command should be added so that if a guilds leader is planning to step down he/she could quickly transfer leadership to another person in the guild. This would make sure that the person isn't forced to remain where they are or abandon the guild due to situations that could be beyond their control. To offset the ability to circumvent the allegiance process, this command could only be issued once every 2 weeks which would ensure that should the guild overall not agree with the new leader, they would be given the opportunity to vote in a new leader. (The inactivity issue is still here, but will be addressed below)

2 The Allegiance amount required to overturn the guild leadership should be lowered from 51% to around 30% to offset for the large number of inactive players. This would better give the chance to change from an inactive leader to an active one while still requiring an effort on the part of the players within the guild. For larger guilds, even 30% of the playerbase is a big amount. An alternative to this would be to impliment a method similar to the new rules regarding city voting so that only actively cast allegiance votes count toward the leadership and it would run similar to an election with people signing up to challenge the leader. This method may be preferable due to inactive players, especially since the code is already existing.

3 Another way to better prevent these situations from occuring with inactive leaders is to allow the leader of the guild to set a "Officer" permission to individuals of their choice which would basically give the individual full permission setting ability (Except that of removing permissions from the actual guild leader.) This way guilds that operate in a sort of "Council" structure could allow multiple members to be able to set permissions. If the leader did in fact go inactive, the guild itself would still be able to fully function as the officers could take over and still delegate permissions until a new official leader could be voted in via one of the above mentioned methods.



Issue NumberFive


You decide....



These are our remaining top 4 issues that have yet to be solved. Our top Issue, Guild hall Storage has been addressed on Test Center (Soon to be Live) and we saw the item limit go from 250 to 400 items. With that resolved, we now have a open issue. Below, please discuss what you think our new top issue should be, why it should be a top issue, and how it should be resolved.


Also, if you think the above 4 Issues should now be in a different order, please say that as well. Try to keep it brief so it's easier for me to compile. Thanks!



I look forward to trying to tackle more of our issues with the Developers!




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

StarNick
Mon Jan 31, 2005 5:27 pm
#3

I would think a 5th issue should concern Guild Wars, currently its not really a great system...especially for crafters. But if guild factions (ie Sub-Faction...like with my guild for example...we're Rebel, so we'd be a sub-group within the greater rebel alliance...but we on our own could very well have other alliances or enemies outside the Rebellion....even more of an ie: Guilds could be like mercenary groups). Anyways with guild factions, players can be covert/overt (via a guild Herald in the gu halls, or a placeable NPC in towns)...and from there they can wage war against one another rather than making EVERYONE a potential target all the time.


Plus this would set up a smaller scale conflict going on within the greater GCW...such as the Dark vs Light jedi...and perfectly fits into SW as rival groups oftened battled one another that were also neutral in the GCW.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Feynan
Mon Jan 31, 2005 5:47 pm
#4


Issue #5: lack of a Guild Message of the Day ability


By the way, I think the set up for guild leadership should be like it is in EQ: you have the guild leader, but then you also can grant people "Officer" status, which gives them administrative abilities, including changing the Guild MOTD.


For the record, a MOTD is more than just a MOTD, it's a very effective communication tool. During a PvE or PvP raid an officer can put in the GMOTD information such as the rally point, who is in charge of the operation, who to contact for buffs, the list of group leaders, etc. That way whenever a new person logs in they don't have to ask all these questions, they can just read the GMOTD. Same goes for people already online, if they need a buff just type /gmotd and look at the list of buffers.

Message Edited by Feynan on 01-31-2005 07:50 PM



Colonel Feynan Forsythe
Alliance Ace Pilot
StarNick
Mon Jan 31, 2005 5:48 pm
#5

A bit of a jumbled post above..lemme flesh out some ideas:


Guild Factions




  • Functions a kin to the Rebel/Imperial factions - Covert/Overt


  • Guild Factions are created upon creation of a guild - does not use Faction Points however


  • Guild Factions can go to war with another (basically same as Guilds can go to war with guilds)


  • Guild Perks available at Guild NPCs


  • Placeable Guild "Recruiters" (or repesentative NPCs) for Towns (would be cool if we could get Rebel/Imperial recruiters like this too for towns)

Guild Wars




  • Mutual Conflict (like is now)


  • RP potential


  • You must go overt (guild wise, this would be seperate from GCW system) to fight...so guildmates that don't want to be targets (ie crafters) can sit out


  • Some sort of "identification" (such as the Rebel/Imperial symbols to show overtism)....this could be a customizable or pre-made guild symbols or colors. Basically, when you show your colors, you're attackable by guild enemies...they appear red like in current PvP. No TEFs whatsoever, once you die and clone (unless you clone in friendly-aligned city...ie your guild's city) then you're back to covert as it is now. Also some sort of "warning system" can be put in place...like if a guildmember is attacked, a system message is sent to all guildmembers online. Lastly, you should be able to easily see if you're overt or not in the character sheet as well.


  • Perhaps some sort of mobile overt producing NPC or -something- can be added so guilds can set up battles with one another rather than having to declare in their cities or guild halls too (like maybe you can show your colors anytime you wish, etc)

Guild Perks/Bonuses




  • Acquiredfrom the guild NPC that drops in the guild hall


  • Would not follow a faction-point system, rather quests and goals the guild MUST achieve before recieving bonus/perks


  • Perks can be: Certain new schematics, guild armour, guild weapons -- or an upgrade that allows guild symbols or insignas to be put onto weapons or armour (would have to be put in at time of crafting). Items that give guild bonuses such as certain stims or enhancers that help guildmembers within a group or certain area (would be helpful to squadleaders)...or perhaps guild spacecraft/transports (fairly large ships that can ferry around large amounts of guildmembers, etc)...or lastly, items of interest.




  • Bonuses can involve: Guild levels (guilds start at a low level of influence and must build themselves up to open up guild rewards, then level up to achieve these rewards, expand their influence, and create benefits on why to join a guild), guild benefits including - XP Bonus, FP Bonus, Harvesting Bonus, etc




  • All Guild Perks/Bonuses would only be achieved through guild MISSIONS, missions given by the NPC...the guild leader can choose these missions and a certain number of them (could be long multi-stage quests that require multiple professions to complete...or stages that must be completed before the next stage mission can be taken --- for example, I start off a guild mission and complete Stage 1...another guildmate must complete Stage 2...then another Stage 3, one guildmember can't do each stage) must be completed by guildmates in order to unlock new rewards or increase guild influence. Not only would these provide content, but also make guilds more meaningful in joining them - also maybe for Factioned guilds, certain missions can help allowguilds have an impact on the GCW. Definately something very large could be done with this...giving guilds fun stuff to do and work towards to, as well add much more depth that can tie a guild stronger into community and the GCW.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Rothin
Mon Jan 31, 2005 6:04 pm
#6

Thanks for all those suggestions StarNick.

Keep it coming guys.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Isi-Lia
Mon Jan 31, 2005 7:32 pm
#7

Granting Rights/Revoking Rights


There really needs to be a way for the guild leader to know who he has given rights to, and which rights a player has. The players who have any guild rights should be at the top of the guild list to make it easier to know who has what rights in the guild..


I know searching for names of players who have been given rights to revoke them is a mess unless a title was assigned to the player to show they had rights.


Also in one of the guilds I run when I am giving email rights trying to find somone who doesnt have the email rights for the guild has been a chore where I ended going up through every player to make sure they were given email rights.


There should be something by the name such as


[E] guild email rights

[S] ability to sponsor

[A] ability to Add a member

[K] ability to kick a member

[W] ability to declare guild war

[N] ability to change guild name

[D] ability to Disband the guild


How this would look on the guild terminal is


John Doe [S] [A] [K] [E] [W]

Jane Doe [S] [A] [E]

Jenn Doe [E]

Jack Doe

Anna May



The more privalages you have the higher on the guild list you would be. Everyone in the guild would be able to view the privalages of other members, but it would make it a lot easier for the guild leader to know who has what privalages have been granted to which plaers and give the guild leader the ability to change a players abilities and rights faster than looking for the players name in the guild list and making sure you have taken or given the privalages properly.



Please deliver all winnings to vendors located in sig
Flurry Server: LAW Keren, Naboo Vendors: D'kkon Inc - aprox 1200m N of Keren
IsisFainne, Liadan, Deviona, Talene
Buyer Beware:SEAs Broken or not??
Eclipse Server:SK ShadowStone Vendors: Dantooine -1621 -5599 Home Furnishings by Lia
IsisFainne, Liadan, Dawn, Deviona, Nakijin

StarNick
Mon Jan 31, 2005 8:07 pm
#8

That most likely would go under guild management GUI (Top issue)

Heres another idea...akin to my guild faction one:

1) Implent guild-perk ONLY, guild banners...have various designs that could represent your guild and you and guildmembers would go on guild quests to obtain them and decorate your territory...not only will this allow some form of customization, but if they're pre-made...a much easier load for the client side (also goes along with the symbol/logo upgrades...maybe every now and then they add new designs that can be bought and put into weapons, armours, banners, houses, etc)



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Rothin
Mon Jan 31, 2005 8:12 pm
#9

Remember, we're looking for the absolute top issue you'd like to see resolved more so than wishlist items, which will be my next target again as soon as we've picked a top issue to fill the last spot.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

StarNick
Mon Jan 31, 2005 8:21 pm
#10

Of course...beefing up top issues with lots of ideas is great too (Guild banners are suppoused to be an add-on to the guild faction thing)



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Fodder650
Tue Feb 01, 2005 3:02 am
#11


Issues or ideas - probaly ideas




  • Guild roster - need a way to alphabatize the list or a way to dump the list off the terminal using copy/paste. This would make management of the list much easier. Even if the method is an option "Mail guild leader roster".


  • /setpermission admin guildname) need this as an option for admin instead of just entry. I am finding houses have a max number of admins and its causing issues


  • range for adding a new member to the guild. 10m is just to short a distance it needs to be upped to at least 50m maybe more


Message Edited by Fodder650 on 02-01-2005 05:03 AM



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
ThalDev
Tue Feb 01, 2005 3:13 am
#12

Not sure if it belongs in the top 5, but it certainly is an issue that needs to be resolved.
  • Naming Restrictions For PA Ranks
It is nearly impossible to create a good guild structure when words like "Senior", "Captain" and so forth can't be used. I can't really understand why they would place such a restriction when it affects nothing outside the guild, but it needs to be resolved. Players have been calling out for this one for a long time.


V'Tal Fion
Master Merchant
Minister of Cultural Affairs
Da'Vinci Art Gallery [-1347 -5524]
House of Fashion [-1234 -5656]
Da'Vinci City, Tatooine
Bria Galaxy
Darktracer
Tue Feb 01, 2005 4:39 am
#13

I am strongly in favor of fixing the guild War system. This has been explained so I wont get into it.


As an extra I would like to see guild tabards, tags or a flag of some kind that a guild could purchase from a NPC. If it was a flag it could be purchased from the NPC by other guild members for their home. The flags out side of any guild hall would change to that tabard. I already understand some of the issues with this. One you would have to put in sevaral customable symbols so you get a chance of not having the several guilds with the same symbol. The color system is already in the game so that is not an issue. I konw most have asked for this extra it would not be my first pick for a top 5 but its surely something I would like to see



Traceral Savage
Spec-Ops Command
Master Doc/Master ??????
*Never argue with an idiot. He will bring you down to his level then beat you on experience*
Page 1 of 6
Previous Next