Player Associations Archive
Thread: PA Suggestions / Wishlist
A while back, Jascentia came up with a great idea of combining all of our ideas into a single suggestion / wishlist thread. I decided that we should continue on that idea to go along with our Top 5 Issues so that the Developers know exactly what all we'd like to see in relation to guilds. I've taken her old post and added some new items into it and also edited some of the older ones.
If you have things you would like to add to the list, please give me the category you feel it should be in, the item you'd like to see, how it would work, and why you think it would be a good addition to the system. I'll update this thread periodically with the suggestions I recieve and when I feel that we've hit a stalling point, I'll make up a final list and submit it. So without further waiting, I give you the suggestions / wishlist!
GUILD Issues and Suggested Remedies
Guild Management Tools
- The member list should have sorting methods available. They should include alphabetically, time in guild, and title. Please consider additional sorting options as well.
- /guildremove needs a confirmation box - leaders accidentally quit due to invalid target issues, causing havoc for guilds.
- /guildremove (target) should remove target member from the guild if the person has the proper permissions. (This should have a confirmation box.)
- /makeguildleader should be added as a new way for a leader of a guild to transfer leadership to another member. To prevent the ability to circumvent the allegiance process, this command should only be useable once every 10 days.
- We need a better allegiance system! With the recent changes to City voting, we believe a similar system should be added to guilds. Make people who wish to challenge for guild leadership register and then have only actively cast votes count toward the victor. The entire guild should be emailed when someone challenges the current leader. Currently, in older guilds there are a large number of inactive people with much the current allegiance process impossible to complete.
- Add an option to view Allegiance standings during a leadership challenge in the guild. (Above for a new voting system. This should only show the numbers of votes, not the names of the voters.)
- Add guild chat to spatial tab by default.
- MOTD: Message of the Day, a system message all guild members see on logging in (can include color). Guild email is great, but it can’t act as a constant reminder of important information.
- Guild tab in the Community Window (CTRL+P menu) with all members and as much member info as possible. Other games include info like last online time, current title, planet, join date, etc... This tab should also have the MOTD on it.
- Officer Chat – A chat channel that all people with a new officer permission in the guild would be automatically added to, much like guild chat.
- Automated dues option decided by the leader – by bank tax or mission payout tax (Already exits for Cities.)
- Add a countdown for GUILD Update day to the guild terminal - the code for this already exists for cities.
- Add error message for why a guild name /abbreviation change doesn’t go through.
- Guild Management Terminal GUI needs a revamp.
- Allow the setting of all permissions / titles for one member on a single page.
- Allow the setting of all permissions for guild or a title on a single page.
The Permissions/Titles system is limiting and unmanageable
- Change the title filter so that it no longer uses the character name filter, it keeps us from using even the simplest titles like “officer” as well as most military titles. Instead, use the profanity filter so that the actual titles like Officer, Private, Captain, etc… become available to guilds.
- Show guild titles on the /examine window.
- Implement a ranks system of applying permissions: GUILD Leader assigns 10 different ranks, each with a title and array of permissions. Members can then be promoted or demoted to the proper rank. One of these permissions will be reserved for the default rank and permissions array that new members get.
- Add the permission to promote and demote members on the above rank spectrum.
- Add a new “Council” permission in which the leader can delegate full permission setting abilities to other members. To prevent exploitation, the Council permission would not allow a person to alter the true guild leader’s permissions.
We need more ways to recruit and communicate with potential members
- Add an in game “guild registry terminal” in capital cities. Leaders can add guild information that people can search for guilds that are recruiting. Ideally this list would be searchable by faction, number of members, role-playing (yes/no/sometimes), PVP (yes/no/sometimes). Guilds must re-register their information monthly. *** Include a disclaimer that the information is only as valid as the information submitted by the guild leader. ***
- Let sponsored members hear and / or speak in guild chat. (leader toggles this)
- Let recruits apply for membership and provide information about them by visiting the GUILD terminal in a public GUILD Hall. No member would need to be present.
We lack the tools needed to engage in intra-GUILD commerce
- Allows Merchants the ability to have a ‘guild discount’ option. Add a list that allows Guild: ABBREV to have a percentage or set amount discount on items.
- Allow the use of the Guild: ABBREV tag on structure admin lists.
- Allow the use of the Guild: ABBREV tag on structures with an entry fee.
- Add guild vaults with permissions for depositing and withdrawing credits and items. Have the vault have upkeep costs much like a structure.
We lack the ability to distinguish our Guilds
- Emblems with a color / symbol combination that could be applied to clothing / banners
- Guild badges that can be granted by the GUILD Leader.
- Replace generic GUILD Hall banners with guild and / or factional banners (Even a small set would allow a lot of diversity.)
- Allow other structures to be used as GUILD Halls (see below) allowing greater definition for entertaining guilds and others.
Guild Halls are a burden
- Increase GUILD Hall storage amount. Please consider a proper ratio of 75:1 for a total of 525 items. We feel it would not increase the desire for guild halls, but simply allow the leader / guild to have a proper storage amount. (It would still be more beneficial to place small 2 lot houses for more storage space.)
- Add elevator and treasury permission for the GUILD Hall.
- Add public deposit ability on GUILD Hall structure terminal, as with cities, available to all members.
- Allow other structures to be used for GUILD Halls by installing a crafted GUILD Terminal (either as an optional component when the structure is made, or after it is placed, whichever is easier). To preserve the difficulty of getting a GUILD Hall the crafted Terminal should require one or more master professions or a guild quest.
- Use the “merchant tent” illusion to make GUILD Rooftops “inside space” and able to be decorated.
- Add additional unique guild structures acquirable through quests.
We lack the tools to engage in relations with other Guilds
- Implement Guild Alliances.
- Allow two or more guilds to form an alliance in which they would receive an alliance chat channel, notifications when one member goes to war, changes leaders, alliance MOTD, alliance email, etc...
- Allow all guilds in the alliance to declare a ‘leader of the alliance’ who would control alliance permission settings. Using the above mentioned new Guild Voting system to switch leaders.
- All guilds would vote on when a new guild requests to be a member of the alliance. (Unanimous or Majority, an option to be decided upon creation.)
- Alliances should only allow one faction type. (Rebel / Neutral or Imperial / Neutral only.)
Guild war needs a revamp
- Guild war is rarely used because non-combat characters are easily griefed.
- Implement a new type of guild war. Apply the covert / overt system to guild war such that everyone is covert when the war begins. A member may visit their GUILD Terminal to declare as overt for the purposes of the guild feud.
- Add kill stats, victory conditions, and time limits to guild war and guild feud.
- Email both guilds the victor of the war when conditions are met or time expires. (Win / Loss / Draw)
- Add timer to Guild wars so they may only be toggled on or off after an hour, allowing both guilds time to prepare for engagement or peace. This is to prevent quick toggle griefing. (This code exists currently for the Covert / Overt system.)
We lack the ability to participate in the GCW as a guild
- Allow us to view the faction declaration and faction ranks of all guild members.
- Implement guild faction affiliations and guild faction points.
- Implement guild faction perks.
- Implement kill stats and guild rankings.
Popular feature request, allow us to hide the GUILD Tag
- Coverts in a factional guild won’t be blowing their cover just by being in the guild.
- Guild leader may toggle the permission to allow individual members to hide their tag.
- Those who want to role-play spies and special ops can now do so.
- All guild tags show by default.
- /guildstatus would still show the guild a person is in:
- To simulate having to do a little detective work to find out what guild someone is in .
- To increase awareness and use of the /guildstatus command.
- To prevent griefing.
Message Edited by Rothin on 12-19-2004 11:16 AM
I believe some things inn here aren't that much work to program into the system. Hopefully we'll get some love at the GCW revamp
ArgonOrakio wrote:
You've summed it all up rothin, let's hope they actually look at it at some point ^_^
I believe some things inn here aren't that much work to program into the system. Hopefully we'll get some love at the GCW revamp
That's my hope. That we can get some of this tossed into the GCW revamp, especially since PAs SHOULD play a big role in the war. I'm just hoping they can add in a couple other tweaks along the way.
atytula wrote:
I think the best way to deal with alliance chats is similar to the guild war system. We have to add a PA into the alliance chat system and they have to add us. Once that is done, our guildchats are combined with the other guilds. The way you can tell who is in what guild, is ever message is preceded by the guild tag. The only issue I see with this is if my PA allies with two other PAs which are not allied with ourselves. The end result is all three PAs would have a combined guildchat. But since it is consentual, I don't see this as a problem. There would also need to be a feature where you can "whisper" into your own guildchat where other guilds can't see. Something like "/wgu". Whisper guildchats would indicate they were whispered so the guild knows the alliance did not see it.
The reason I came up with this idea is two fold. One, it allows alliances to communicate effectively. Two, would be very advantageous for guild alliance events, especially with more then 20 people.
I think it would be easier to make new alliance chats to do what you're looking for than it would be to alter guild chats and generally confuse people on how to talk to their guild only. This way you'd be learning something new rather than learning something new and relearning an existing system that is universal across games when it comes to guild chat.
Rothin wrote:
I think it would be easier to make new alliance chats to do what you're looking for than it would be to alter guild chats and generally confuse people on how to talk to their guild only. This way you'd be learning something new rather than learning something new and relearning an existing system that is universal across games when it comes to guild chat.