Player Associations Archive

Thread: PA Suggestions / Wishlist

Rothin
Sat Dec 18, 2004 6:12 pm
#1



A while back, Jascentia came up with a great idea of combining all of our ideas into a single suggestion / wishlist thread. I decided that we should continue on that idea to go along with our Top 5 Issues so that the Developers know exactly what all we'd like to see in relation to guilds. I've taken her old post and added some new items into it and also edited some of the older ones.



If you have things you would like to add to the list, please give me the category you feel it should be in, the item you'd like to see, how it would work, and why you think it would be a good addition to the system. I'll update this thread periodically with the suggestions I recieve and when I feel that we've hit a stalling point, I'll make up a final list and submit it. So without further waiting, I give you the suggestions / wishlist!




GUILD Issues and Suggested Remedies



Guild Management Tools



  • The member list should have sorting methods available. They should include alphabetically, time in guild, and title. Please consider additional sorting options as well.

  • /guildremove needs a confirmation box - leaders accidentally quit due to invalid target issues, causing havoc for guilds.

  • /guildremove (target) should remove target member from the guild if the person has the proper permissions. (This should have a confirmation box.)

  • /makeguildleader should be added as a new way for a leader of a guild to transfer leadership to another member. To prevent the ability to circumvent the allegiance process, this command should only be useable once every 10 days.

  • We need a better allegiance system! With the recent changes to City voting, we believe a similar system should be added to guilds. Make people who wish to challenge for guild leadership register and then have only actively cast votes count toward the victor. The entire guild should be emailed when someone challenges the current leader. Currently, in older guilds there are a large number of inactive people with much the current allegiance process impossible to complete.

  • Add an option to view Allegiance standings during a leadership challenge in the guild. (Above for a new voting system. This should only show the numbers of votes, not the names of the voters.)

  • Add guild chat to spatial tab by default.

  • MOTD: Message of the Day, a system message all guild members see on logging in (can include color). Guild email is great, but it can’t act as a constant reminder of important information.

  • Guild tab in the Community Window (CTRL+P menu) with all members and as much member info as possible. Other games include info like last online time, current title, planet, join date, etc... This tab should also have the MOTD on it.

  • Officer Chat – A chat channel that all people with a new officer permission in the guild would be automatically added to, much like guild chat.

  • Automated dues option decided by the leader – by bank tax or mission payout tax (Already exits for Cities.)

  • Add a countdown for GUILD Update day to the guild terminal - the code for this already exists for cities.

  • Add error message for why a guild name /abbreviation change doesn’t go through.

  • Guild Management Terminal GUI needs a revamp.


    • Allow the setting of all permissions / titles for one member on a single page.

    • Allow the setting of all permissions for guild or a title on a single page.


The Permissions/Titles system is limiting and unmanageable



  • Change the title filter so that it no longer uses the character name filter, it keeps us from using even the simplest titles like “officer” as well as most military titles. Instead, use the profanity filter so that the actual titles like Officer, Private, Captain, etc… become available to guilds.

  • Show guild titles on the /examine window.

  • Implement a ranks system of applying permissions: GUILD Leader assigns 10 different ranks, each with a title and array of permissions. Members can then be promoted or demoted to the proper rank. One of these permissions will be reserved for the default rank and permissions array that new members get.

  • Add the permission to promote and demote members on the above rank spectrum.

  • Add a new “Council” permission in which the leader can delegate full permission setting abilities to other members. To prevent exploitation, the Council permission would not allow a person to alter the true guild leader’s permissions.

We need more ways to recruit and communicate with potential members



  • Add an in game “guild registry terminal” in capital cities. Leaders can add guild information that people can search for guilds that are recruiting. Ideally this list would be searchable by faction, number of members, role-playing (yes/no/sometimes), PVP (yes/no/sometimes). Guilds must re-register their information monthly. *** Include a disclaimer that the information is only as valid as the information submitted by the guild leader. ***

  • Let sponsored members hear and / or speak in guild chat. (leader toggles this)

  • Let recruits apply for membership and provide information about them by visiting the GUILD terminal in a public GUILD Hall. No member would need to be present.

We lack the tools needed to engage in intra-GUILD commerce



  • Allows Merchants the ability to have a ‘guild discount’ option. Add a list that allows Guild: ABBREV to have a percentage or set amount discount on items.

  • Allow the use of the Guild: ABBREV tag on structure admin lists.

  • Allow the use of the Guild: ABBREV tag on structures with an entry fee.

  • Add guild vaults with permissions for depositing and withdrawing credits and items. Have the vault have upkeep costs much like a structure.

We lack the ability to distinguish our Guilds



  • Emblems with a color / symbol combination that could be applied to clothing / banners

  • Guild badges that can be granted by the GUILD Leader.

  • Replace generic GUILD Hall banners with guild and / or factional banners (Even a small set would allow a lot of diversity.)

  • Allow other structures to be used as GUILD Halls (see below) allowing greater definition for entertaining guilds and others.


Guild Halls are a burden



  • Increase GUILD Hall storage amount. Please consider a proper ratio of 75:1 for a total of 525 items. We feel it would not increase the desire for guild halls, but simply allow the leader / guild to have a proper storage amount. (It would still be more beneficial to place small 2 lot houses for more storage space.)

  • Add elevator and treasury permission for the GUILD Hall.

  • Add public deposit ability on GUILD Hall structure terminal, as with cities, available to all members.

  • Allow other structures to be used for GUILD Halls by installing a crafted GUILD Terminal (either as an optional component when the structure is made, or after it is placed, whichever is easier). To preserve the difficulty of getting a GUILD Hall the crafted Terminal should require one or more master professions or a guild quest.

  • Use the “merchant tent” illusion to make GUILD Rooftops “inside space” and able to be decorated.

  • Add additional unique guild structures acquirable through quests.






We lack the tools to engage in relations with other Guilds



  • Implement Guild Alliances.

  • Allow two or more guilds to form an alliance in which they would receive an alliance chat channel, notifications when one member goes to war, changes leaders, alliance MOTD, alliance email, etc...

  • Allow all guilds in the alliance to declare a ‘leader of the alliance’ who would control alliance permission settings. Using the above mentioned new Guild Voting system to switch leaders.

  • All guilds would vote on when a new guild requests to be a member of the alliance. (Unanimous or Majority, an option to be decided upon creation.)

  • Alliances should only allow one faction type. (Rebel / Neutral or Imperial / Neutral only.)


Guild war needs a revamp



  • Guild war is rarely used because non-combat characters are easily griefed.


    • Implement a new type of guild war. Apply the covert / overt system to guild war such that everyone is covert when the war begins. A member may visit their GUILD Terminal to declare as overt for the purposes of the guild feud.

  • Add kill stats, victory conditions, and time limits to guild war and guild feud.

  • Email both guilds the victor of the war when conditions are met or time expires. (Win / Loss / Draw)

  • Add timer to Guild wars so they may only be toggled on or off after an hour, allowing both guilds time to prepare for engagement or peace. This is to prevent quick toggle griefing. (This code exists currently for the Covert / Overt system.)


We lack the ability to participate in the GCW as a guild



  • Allow us to view the faction declaration and faction ranks of all guild members.

  • Implement guild faction affiliations and guild faction points.

  • Implement guild faction perks.

  • Implement kill stats and guild rankings.


Popular feature request, allow us to hide the GUILD Tag



  • Coverts in a factional guild won’t be blowing their cover just by being in the guild.

  • Guild leader may toggle the permission to allow individual members to hide their tag.

  • Those who want to role-play spies and special ops can now do so.

  • All guild tags show by default.

  • /guildstatus would still show the guild a person is in:


    • To simulate having to do a little detective work to find out what guild someone is in .

    • To increase awareness and use of the /guildstatus command.

    • To prevent griefing.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

BadMisterFrosty
Sun Dec 19, 2004 6:58 am
#2

Verywell done


I would like to change the way guilds are created. The founder should visit a NPC in a capital city in order to register the guild. You would choose name, abbreviation,your guild insignia and guild colors and after the process, this NPC would give you a schematic.To complete creation you need to pay a fee. All registered guilds can be viewed at this NPC. You could also leave aline as an information. This would give guilds a presence in the game world and it would be the way to start your guild. It would also be a spot for all players seeking a guild.The next step is, to go with your guildhall-schematic to an architect.


The new guildhall is a unique guilds building. Its not one of many, its *the* base of the guild. You need to place the guild hall within a few days. It is lot free as long as the guild leader is the owner. If the leader changes, the ownership of the building will be transfered to the new leader. It can be redeeded for a short period of time in order to move the guildhall.


If you want to change the leader, you need to visit the NPC again. The leader cannot be kicked. The allegiance system would be altered to a way, that it takes last login into account. All members who were not in the game for a time, would be considered »inactive« by the game mechanics. Inactive members do not count towards voting. You cannot overthrow active leaders. If the leader falls inactive, all active members can elect a new leader with the /set allegiance.


I also want to suggest to change the nomenclature of /guildremove. In order to remove yourself, you need to type /guildremove self. In order to kick someone, you should introduce /kickmember Name.


With the introduction of faction guilds, you can register your guild at factional NPCs. It checks if your guild is registered, then the NPC asks you if you really want to transfer the guild into the faction. You are then considered a special unit of the faction. The NPCs denies your request, if you do not meet the prerequisitions as alignment of all members and so on. You need to pay some additional faction points maybe.



— — — — — — — — — — — — — — — — — — — — — — —
The devil is a squirrel ò

4 GUIDE: to Focus Threads
4 BRAINSTORM: GCW METAGAME
4 PROPOSAL: MILITARY STRUCTURES TO SET UP STRONGHOLDS


ÐARKSTALKER IMPERIAL INQUISITION

Rothin
Sun Dec 19, 2004 9:14 am
#3


I'm not sure so I would agree with the changing of how they are created. The process for creating a guild would become much more confusing and difficult to manage, especially when it went to moving the guild hall or changing its leader. So I think we'd be better not to impliment something like that.


However, registering with an NPC to become officially associated with a Faction in the game could be a nice way to go. You must go here and speak to the Admiral to become afilliated with the Imperials or to the General for the Rebels. Then you could support your faction. I think that would be a nice way to go.



And a note on the /guildremove self, that should be implimented that way. And actually, it technically should function that way, however currently its not requiring you to target yourself to do this. If they fix the targetting issue after the command /guildremove member will also function properly as well.

Message Edited by Rothin on 12-19-2004 11:16 AM



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

ArgonOrakio
Sun Dec 19, 2004 10:10 am
#4

You've summed it all up rothin, let's hope they actually look at it at some point ^_^

I believe some things inn here aren't that much work to program into the system. Hopefully we'll get some love at the GCW revamp



*****************************************
Tuorn Inganar
Former Leader of DeSun, the desert sun
*****************************************
Rothin
Sun Dec 19, 2004 10:36 am
#5






ArgonOrakio wrote:
You've summed it all up rothin, let's hope they actually look at it at some point ^_^

I believe some things inn here aren't that much work to program into the system. Hopefully we'll get some love at the GCW revamp





That's my hope. That we can get some of this tossed into the GCW revamp, especially since PAs SHOULD play a big role in the war. I'm just hoping they can add in a couple other tweaks along the way.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Traie
Sun Dec 19, 2004 3:44 pm
#6

You know, everything I could think of for my guild is already on that list. We're still a young guild, but there are things I've noticed so far.


As far as the "council" and various permissions...


<Trokk> has set up a "staff" that includes:

Guild Master

Chief of Staff - handles things when the Guild Master is away

Director of Operations - plans events/hunts for our guild member

Director of Information - basically trolls the forums and passes on information from the Devs

Director of Marketing - (currently without one) Master Merchant, makes sure vendors are listed, puts barker droids around, etc

Director of Flight Operations - coordinates who's online with what faction they are in space so we can plan missions together

Director of Urban Development - Master Architect, helps me as the Mayor plan out the city

New Republic/Imperial Liaison - handles their side of the galactic war within out mixed guild


All of the staff have the rights to sponser and add new members. Plus the chief of staff has the email ability (as of now).


Further down the line we have the "Section Heads". They are the delegated masters of various professions. I.e. Guild Weaponsmith, Guild Armorsmith, etc. We have several of each profession, but we tend to have one main person who's around more often to teach the junior craftsmen and various other things. The Section Heads have the guild rights to sponsor new members.


At least that's how we're approaching it for now, since I'm serving as both the Guild Leader and Mayor.



---=[Thank the Maker DroidWorks]=---
Aluen Lumenia - Master Droid Engineer - Subscription runs out Sept 8, 2006
Traie Adams - President and CEO - Subscription runs out Sept 3, 2006
Agauro
Sun Dec 19, 2004 4:04 pm
#7

Nice list of ideals. Just hope that the Devs will actually consider some of them and see about implementing them.
BadMisterFrosty
Mon Dec 20, 2004 7:55 pm
#8

As it comes to mind right now...


Alliance chatscould be made very easy. The problem with it is not the chat channel itselfas you can set up as many channels as you need. The problem is the moderation and overview of that channel (you don't want enemies in your channel). So the easiest way would be, to augment the channel moderation with simple guild tags. So you put the tags on your invite list, you want to have.Macrosto create and joinsuch a channel areavailable.


Alliance chats could fail due to the restricitions of permanent channels. The ressources seem to be limited, otherwise you could implement a similar IRC system which would be extremly customizable (withsomeswg specific filters[guildtag, declared residence in a town ...] you could create virtually every kind of channel you like).



— — — — — — — — — — — — — — — — — — — — — — —
The devil is a squirrel ò

4 GUIDE: to Focus Threads
4 BRAINSTORM: GCW METAGAME
4 PROPOSAL: MILITARY STRUCTURES TO SET UP STRONGHOLDS


ÐARKSTALKER IMPERIAL INQUISITION

atytula
Mon Dec 20, 2004 9:35 pm
#9

I think the best way to deal with alliance chats is similar to the guild war system. We have to add a PA into the alliance chat system and they have to add us. Once that is done, our guildchats are combined with the other guilds. The way you can tell who is in what guild, is ever message is preceded by the guild tag. The only issue I see with this is if my PA allies with two other PAs which are not allied with ourselves. The end result is all three PAs would have a combined guildchat. But since it is consentual, I don't see this as a problem. There would also need to be a feature where you can "whisper" into your own guildchat where other guilds can't see. Something like "/wgu". Whisper guildchats would indicate they were whispered so the guild knows the alliance did not see it.


The reason I came up with this idea is two fold. One, it allows alliances to communicate effectively. Two, would be very advantageous for guild alliance events, especially with more then 20 people.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
Tavtrin
Tue Dec 21, 2004 4:36 am
#10

That covers what I want pretty well



Trin Tavtrin
Proud Member Of RGU
Wanderhome

Rothin
Tue Dec 21, 2004 6:28 am
#11






atytula wrote:

I think the best way to deal with alliance chats is similar to the guild war system. We have to add a PA into the alliance chat system and they have to add us. Once that is done, our guildchats are combined with the other guilds. The way you can tell who is in what guild, is ever message is preceded by the guild tag. The only issue I see with this is if my PA allies with two other PAs which are not allied with ourselves. The end result is all three PAs would have a combined guildchat. But since it is consentual, I don't see this as a problem. There would also need to be a feature where you can "whisper" into your own guildchat where other guilds can't see. Something like "/wgu". Whisper guildchats would indicate they were whispered so the guild knows the alliance did not see it.


The reason I came up with this idea is two fold. One, it allows alliances to communicate effectively. Two, would be very advantageous for guild alliance events, especially with more then 20 people.






I think it would be easier to make new alliance chats to do what you're looking for than it would be to alter guild chats and generally confuse people on how to talk to their guild only. This way you'd be learning something new rather than learning something new and relearning an existing system that is universal across games when it comes to guild chat.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

atytula
Tue Dec 21, 2004 5:04 pm
#12






Rothin wrote:

I think it would be easier to make new alliance chats to do what you're looking for than it would be to alter guild chats and generally confuse people on how to talk to their guild only. This way you'd be learning something new rather than learning something new and relearning an existing system that is universal across games when it comes to guild chat.




If you create separate channels, the hardest part is to get people to use them. They will create there guildchat tab and talk there, and maybe 10% of the PA players will peek at (or even create the tab for) the alliance chat. By merging the guildchats, you are making it easy for they players to get invoved in the alliance chat. All they need to do is talk to the guild and everyone in the alliance will hear it. I only mentioned the whisper command so that messages for the guild only will only go to the guild. Typically this will not be used. A PA leader may never choose to use the Alliance chat and will never have to worry about the system as it is transparent.


Features of the combined chat could include:

1. Different colours to sepearate guildchat from alliance chat.

2. Name of the guild should be prepended to each message sent

3. There should bea whisper feature to be used if needed that can send a message to only your guild. It can come in as italics or something.

4. Every guild in the alliance chat can be determined by typing /who guilds or something like this.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
Rothin
Tue Dec 21, 2004 5:16 pm
#13

The easier way to do this though would not be to change the actual guild chat, since a lot of guilds will want to remain out of alliances and thus would not want the way they speak to each other altered, so guild chat would be better left the same. Keep it exactly as it is now, use /gu to talk to the guild in private with only your guild to view.


In Alliance however, /alli or something short for it to be able to speak in the alliance chat would would then display Name (Tag): text. However, rather then merging the two, if its a display you're worried about, just have the alliance channel default to spatial or any tabs that have guild chat in them. Then it's on by default with the option to be turned off.


It would be simplier than changing a very well known system when it really isn't necessary to achieve the same end result.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

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