Player Associations Archive
Thread: PA Suggestions / Wishlist
Rothin wrote:
The easier way to do this though would not be to change the actual guild chat, since a lot of guilds will want to remain out of alliances and thus would not want the way they speak to each other altered, so guild chat would be better left the same. Keep it exactly as it is now, use /gu to talk to the guild in private with only your guild to view.
In Alliance however, /alli or something short for it to be able to speak in the alliance chat would would then display Name (Tag): text. However, rather then merging the two, if its a display you're worried about, just have the alliance channel default to spatial or any tabs that have guild chat in them. Then it's on by default with the option to be turned off.
It would be simplier than changing a very well known system when it really isn't necessary to achieve the same end result.
For PAs that stay out of alliances, they won't notice a thing. In essence they are in an alliance where they are the only members and there guildchat is there own. Nothing changes at all. The reason I am suggesting this is because what you are suggesting doesn't work on average. I have tried the "separate" channel option and nobody uses it for anything other then during a raid, and even then it is only used by 10% of the players. When players want to talk, 90% of them will use guildchat to talk to guildies.
The reason for my recomendation is to in essence force the guildchats together and provide a transparent way to have an "Alliance". In essence it is like the alliance agreeing to use the same frequencies. If the guild doesn't want to do this, they program there own frequency and have there private guild chat. If they want an alliance, the guild leader tunes in and the chat channel becomes joined.
Your solution is a waste of developers time at the moment. I would much rather the devs work on other PA things then to create another channel to setup. We can already do this with private channels, and for the most part with the auto join added recently, it is what you are asking for (only it is public). I am just looking at an easy way for two guilds to do a temporary or maybe even permenant merge without actually merging the PAs.
sorry, wrong forum
Message Edited by Suldrup on 12-23-2004 07:16 PM
atytula wrote:
BMF, I am well aware of how it can be done, but I am saying that 90% of players WONT do this. They will keep the tabs separated and the most used tabs will be spacial and guild. Making the Alliance channel small. It needs to be combined, at least by default, so that when an alliance is formed, everyone in the guild can see it right away.
I still like Rothin's idea where it can be turned off in the control panel. Basically, the channel "guildchat" would automatically show you alliance chat and you would have to disable this feature yourself to get rid of it (not create a new tab for only guildchat).
Yeah, turning it on by default is the best way to go when enabled and just set it to show on spatial (Which is by far the most used tab.) We've of course also asked for Guild chat to be placed on spatial by default as well so they go side by side if done. Then if you dont want it, you just remove it from the channel via the Modify tab like you would combat spam, etc..
Guilds in SWG are just tags. It's sad.
Message Edited by Garabaldi on 12-28-2004 12:00 AM
Garabaldi wrote:
5 STARS. All of these things should have been live from release. I've never seen a guild system in an MMO executed so poorly.
Guilds in SWG are just tags. It's sad.
Message Edited by Garabaldi on 12-28-2004 12:00 AM
I agree they should have been in release. But a good guild isn't "just tags".
I don't think anyone will dispute that the members of a guild are what make it good, but regardless of the members, we are in need of a good "guild system" so that we can manage our guilds and give purpose to our members. And there is one other thing we have in SWG, guildchat.
Tavtrin wrote:
Garabaldi wrote:
5 STARS. All of these things should have been live from release. I've never seen a guild system in an MMO executed so poorly.
Guilds in SWG are just tags. It's sad.
Message Edited by Garabaldi on 12-28-2004 12:00 AM
I agree they should have been in release. But a good guild isn't "just tags".
Garabaldi wrote:
5 STARS. All of these things should have been live from release. I've never seen a guild system in an MMO executed so poorly.
Guilds in SWG are just tags. It's sad.
Message Edited by Garabaldi on 12-28-2004 12:00 AM