Player Associations Archive
Thread: what benefits in a PA? opinions?
- Guildchat is permanent. Private chat channels are not. There is nothing like a constant communication channel that all members automatically get plugged into whenever they log in.
- The flag next to everyone's name doesn't just help you recognize each other, it creates a persona for the organization that iseasilyvisible to everyone else in the galaxy. It allows you to establish a reputation for your group.
- Guild email. This allows members who you give permission to to send an email out to the entire organization just by putting the word "guild" in the To: field.
- The ability to set guild titles. Admittedly these are only viewable when you target someone and type /guildstatus but... members seem to enjoy having them and using them in game.
- Guildwar. This is only typically used by hardcore pvpers but it is currently the only way toconstantly engage incombat between two organizations regardless of faction.
- You can place the guild abbreviation on the entry list of private structures and it will allow everyone in the guild to enter the private building.
Logistics of communication and cooperation are overalleasier if you are an officially designated guild. In addition,in my estimation,we'll see some additionalPA features like the ones that have been suggestedin this forumbefore the Space Expansion.
There are tremendous benefits to joining a guild if the guild leader(s) are active and have a specific objective for the guild membership. Our main objective is to simply enhance somones gaming experience. Here's what I mean by enhancing the gaming experience:
- Group hunts: Ok this is standard but it makes it much easier to find people to group with for hunting. Eventually everyone learns the hunting pattern and they tend to go more smooth than a random group. We have two hunting party types, Casual hunting (just having fun) and hardcore hunting groups for people serious about getting as much xp per hour to advance their level.
- Themed-based groups: Allows you to organize a plan of attack for certain themed-based activities such as the Geo Cave. The Geo Cave is tough and you can't do it alone. Jumping into a random group at the cave entrance doesn't work well becaseu there is no plan. I like the Geo Cave because you really need a plan to get through and people working as a team. I'm really looking forward to the Corvette!
- Duel Contests: We run a duel contest every month or so and it gets members familiar with PvP if they are not an active PvP player. It also allows peoplel to experiement with various PvP templates where they can stop in the middle of a fight and examine their combat log and try new foods or spice. Duel contests are fun when run well. To spice things up we start it off with a fireworks display etc. Members respond to this very well. Of course, offer prizes in terms of good loot and credits.
- Help and assistance: At the core of our guild is to allow people to do what they want and paritcipate in guild events when they want to. So when doing their own thing, we offer assistance and resource sharing and discounting to help people get throught their professions. We have a bunch of containers that everyone has access to that have individual serving of food and drink (brandy, canape etc) that people can pull from if they can't afford to but a crate of it on their own. So far, no one is abusiong this.
- Other events we do as groups include scavenger hunts, imperial scouting assignments, GCW intelligence gathering, other contests for both combat and non-combat professions etc.
The main benafit that i see is that it brings together loads of people with differentproffessions. Having guild chat lets you coordinate the proffesions.
Currently I get buffed for free by the guilds doctors. The architect gives me harvesters for free. Creature resources that I need are harvested for me, for free. In return, all I do is use my proffession to help other guild members. I'm not forced to give out my produce, I do it by choice knowing that in returnI will benefit from the people I'm helping.
As for the unique perspective of an entertainer, this is going to be based on personal experience. I personally would be lost with out my guild! I would be lonely with out them... and while they do not often tip me like my patrons do, they support me in many other ways. They give me money, resources, tools, weapons, structures, occasionally just large chunks of change for no reason or clothes shopping trips! They also give me a lot of respect on event planning issues and make good usage of my wide knowledge of other PAs and who's who (we ents know everyone on our servers
The unique guild problems an entertainer has are shared by all service based professions. Guilded doctors often complain about going broke from giving out "guild freebies", as do smugglers with slicing. The lack of respect PoetDancer is describing towards our profession is a current symptom of some other circumstances in the game. They should not reflect on the PA system itself at all.
Being guilded can be the most rewarding experience in game, no matter your profession or play style. If entertainers find that they are being under-appreciated in a guild, they should move on until they find one that fits them better. There are also entertainer-only guilds, quite a few entertainers find that to be a very rewarding experience. I am my guild's "Star Dancer and Pet"... they fit me perfectly and as I said, I would be so lonely with out them.
Message Edited by Drygo on 04-11-2004 07:33 PM