Player Associations Archive

Thread: Hiding the Guild Tag Is this possible?

Ynnos
Wed Dec 03, 2003 2:57 pm
#1

If the /anonymous and /roleplay commands work like in other games, then this would be the answer.I liked how EQ had it where:


- regular - guild tag shows, doing a /who playername will show location, race, profession, etc.
- /roleplay - guild tag shows, but in "/who"no other info about char. is shown aside from the name
- /anonymous - no guild tag, not listed in /who


I feel anyone should be free to do their own setting including the display or non-display of their guild tag. I've known guild members that truly wish to immerse themselves in their character and not even display their guild tag at all, but have remained loyal members to the guild.


The interesting note back in EQ, was even though the person was anonymous, if you were lucky enough to see them in person and was able to target them and do a /guildstatus, you will get what guild they are a member of and their rank.


Any rate... just giving my 2 credits...




Ynnos Fyrestrike

Hooded Nomads - STARSIDER
-------
Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux. - The Fox in "The Little Prince"
Jascentia
Wed Dec 03, 2003 3:26 pm
#2

I do not agree with that use of the /roleplay tag. In EQ, ALL the RP tag was used for was being anonymous without hiding your guildtag (popular with rezzers and teleporters). This made the /roleplay tag useless for finding roleplayers.





Jascentia
| Retired

Leana_Txorana
Thu Dec 04, 2003 1:34 am
#3

We are a group of rebel who would like to start a rebel PA. We hope the guild chat will allow better coordination against the Imperials. We have used the private chat facilities but having to create them and re-invite everyone every single day is getting old.


When discussing the idea of a guild, it was pointed out that the guild tag would identify every single person in the guild as a rebel. Even those covert rebels we have posted at various location to keep and eye on the Imperials.


For this reason, most of the people we need to coordinate attacks would not be interested in joining a PA.


Is there some way to not have the guild tag appear next to your name? If not can we request this feature?




www.usa4usa.blogspot.com
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There are 10 kinds of people, those who understand binary and those that don't
There's no place like 127.0.0.1
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Jascentia
Thu Dec 04, 2003 1:37 am
#4

There is no way to do this right now. I would suggest implementing it as a permission. Then, the PA Leader could have control over who (if anyone) in the PA should be allowed to hide their tag. What do you think.





Jascentia
| Retired

Leana_Txorana
Thu Dec 04, 2003 11:41 am
#5

I kinda like the permission thing, this would allow new recruits to a guild be on probation and not be identified as part of the guild. Prevents new guild members from mis-representing the guild until after a probation period.


On the other hand, this is a related issue. When the player's permissions are changed to allow the guild tag, does the player still have the option of not displaying the tag. That remains the issue. On the other hand, the guild leader would be able to create a classification in the guild called "spys" and not grant these people permission. That would allow coverts to join the guild without anyone outside the guild knowing. That could be a fun thing.




www.usa4usa.blogspot.com
=========================================
There are 10 kinds of people, those who understand binary and those that don't
There's no place like 127.0.0.1
================================
3.14159 + Ice Cream = Pi ala mode
Jascentia
Thu Dec 04, 2003 11:50 am
#6

Hmmm, that's another setting entirely. We'd be talking about three settings On, Off, and Toggle. Off might be for new people to the PA. On might be for the majority of PA Members, Toggle would be for a special operations rank, they could choose to have the tag on/off depending on the situation.






Jascentia
| Retired

Leana_Txorana
Thu Dec 04, 2003 3:20 pm
#7

If there was only a setting for on/off this would be possible. Lets speculate on guilds, I assume that the guild leader can set up a level system within the guild. New people in the guild get level 0 and the guild leader gets level 9.


Based upon role-playing within the guild, people can be promoted up the ladder from 0-8. Level 9 is reserved for the guild leader. Now if I could set Guild Tag=On/Off for each level then I could define my levels as such


0 - Initiate Guild Tag = Off


1 - Spy (private) Guild Tag = Off


2 - Spy (corpral) Guild Tag= Off


3 Spy (sergeant) Guild Tag = Off


4 Spy (major) Guild Tag = Off


5 Overt (private) Guild Tag = On


6 Overt (corpral) Guild Tag = On


7 Overt (sergeant) Guild Tag = On


8 Overt (major) Guild Tag = On


9 General (Guild Leader) Guild Tag = One


So this would allow me to have covert operativs and still give them progression in the ranks of the guild while allowing them to hide their Guild Tag. In typical guilds not allowing a person from showing thier guild affilation is a punishement or lack of experience in the guild. Here it would be a true game feature.


I dont know the current guild ranking system so I assumed 0-9.


This would meet me needs. Not as well as the individual having the power to toggle it on or off but it does allow coverts to join a guild without the guild tag giving them away.




www.usa4usa.blogspot.com
=========================================
There are 10 kinds of people, those who understand binary and those that don't
There's no place like 127.0.0.1
================================
3.14159 + Ice Cream = Pi ala mode
JBMat
Thu Dec 04, 2003 4:21 pm
#8

Geez, Keep It Simple Stupid


Make it a player enabled option and leave out the math class. I am in a rebel town and I want to recruit, it's on. I am wandering the weeds in Impie Land, it's off. How hard is that?


KISS


JB

Leana_Txorana
Fri Dec 05, 2003 9:08 am
#9

I agree with your KISS idea. That would be best in my opinion. But someone suggested....


-----------------------------------------------------------------------


There is no way to do this right now. I would suggest implementing it as a permission. Then, the PA Leader could have control over who (if anyone) in the PA should be allowed to hide their tag. What do you think.


------------------------------------------------------------------------


Thus some of my subsequent posts discussed this method of implementing the hiding of the faction tag. If the solution was to allow the guild leader to assign certain guild ranks to display it, then it is possible to implement the hiding of guild tags via asssigning a guild rank to someone and have that rank not allowed to display it.


Ideally I would prefer this to be up to the individual who can then turn it on and off at will but the above method would also suit my needs.




www.usa4usa.blogspot.com
=========================================
There are 10 kinds of people, those who understand binary and those that don't
There's no place like 127.0.0.1
================================
3.14159 + Ice Cream = Pi ala mode
EagleShard
Sat Dec 06, 2003 1:03 am
#10

Actually there is a way around it. But I just realised our Intel general will kill me if I tell you how they do their recon missions...



Lady Gemina, Mistress of the Crimson Talons
Proprieter of the Lucky Bantha Cantina, New Hamburg, Tatooine (Dancers, Spice and a whole lot more!)
Jascentia
Sat Dec 06, 2003 1:46 am
#11

Let me ask then....


Are there any PA Leaders who would NOT want their members to be able to toggle the PA Tag at will?






Jascentia
| Retired

TygerBlueEyes
Sun Dec 07, 2003 2:09 am
#12

I think Guild chat still crashs on a daily bases. You're better of using something like Team Speak. My PA uses it and it works out very well.





[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
Renescent
Mon Dec 08, 2003 6:53 pm
#13

I would rather not have our members be given the ability to toggle their own overhead. The possibility of having a griefer among your ranks is just too easy.


Not a smack on my guild, however, should problems arise, Joe Blow from Xarxet griefing in Theed is alot easier for me as GM to effectively manage.




Renescent - Master Weaponsmith
Xarxet GM and Mayor of Xarxet City, Rori
http://www.xarxet.com
Come visit the XTC Malls!!!
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