Player Associations Archive
Thread: Guild leaders and allegiance
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01201986
Fri Jan 07, 2005 8:53 pm
#1
Hi guys, i read the stickied thread about this topic and could not find a definitive answer to this question, because i have heard it told both ways. If i am trying to get "elected" to leader of the guild, since our old leader is leaving, do people need to reset their allegiance to me every week after the guild reset? or will it keep track of who they have voted for indefinately?
Rothin
Fri Jan 07, 2005 9:12 pm
#2
Once you are elected leader they do not need to set allegiance for you again after that. It defaults to the leader or new elected leaderof the guild every week.
01201986
Fri Jan 07, 2005 10:46 pm
#3
no i mean before i am elected.
say if week one goes by and not enought members remembered to vote to elect me leader. do the one who changed their allegiance to me in week oneneed to vote for me again in week two?
01201986
Sat Jan 08, 2005 8:40 am
#4
and so after a "week" passes, everyone who voted in week one has to vote again in week two? if i am not elected in week one?
Rothin
Sat Jan 08, 2005 9:52 am
#5
Q: What if I don't get 51% by the next update? Do I have to start over?
A: According to recent reports(If my memory serves me correctly!) if you are unable to achieve 51% of the vote by the time that cycle updates, then yes you will have to begin again. When undergoing a leadership change, try to express the importance of the voting to your members and urge them to do it quickly and hopefully you can avoid this situation.
This topic was addressed in my guide for it, from your question I thought you were asking if they had to continue to vote for you after you were elected.
Gilamu
Sat Jan 08, 2005 1:06 pm
#6
Leadership stays with the original leader unless a majority of members votes within a week to change allegiance. Two things make this fun to manage.
1. It's a majority of the guild's members, not a majority of votes.
2. Your guild's "week" is not strictly Monday-Monday, for example. It's 168 hours of server "up" time.
atytula
Mon Jan 10, 2005 7:54 pm
#7
I already said this in another thread, but you don't need to have 51% of the votes to win, you need the majority of the votes. If there is a three way race, the one with the most votes win, but that could be 40-30-30 so 40% could be the winner.
SlaveI
Wed Jan 12, 2005 3:14 pm
#8
does the "new" leader of the guild get the guildhall deed, i mean i am not leaving at all but if i was to leave and someone else got guildleader, then since i wasn't there but the guildhall was on my lots on my account of my account got canceled then waht would happen?
Torquill
Wed Jan 12, 2005 3:29 pm
#9
No. Guildleader is not tied to PA Hall ownership, which is why yourguild can have multiplePA halls if you wish.
Rothin
Wed Jan 12, 2005 4:48 pm
#10
SlaveI wrote:
does the "new" leader of the guild get the guildhall deed, i mean i am not leaving at all but if i was to leave and someone else got guildleader, then since i wasn't there but the guildhall was on my lots on my account of my account got canceled then waht would happen?
The PA itself will be owned by whoever places it originally. While the original person to place it is usually the leader, if leadership does change to someone else the PA owner is still the same person as before and the terminal is still accessable by the new leader.
The only way to move the PA to the new person would be using the /transferstructure command to give it to them. if you cancelled your account, eventually it would decay or be deleted when character purges begin but it would be at least 6 months after you cancelled before that happened. If you did want to cancel, I would highly suggest transfering it to someone else in the guild to make sure nothing happens to it.
SlaveI
Wed Jan 12, 2005 8:58 pm
#11
ok thanks, but if the guildhall dissapears doesn't the guild disband? or i have heard of guilds having more the one pa hall, but i thought that was just when peoples et up the hall to not be a "guild" as in using the bigger structure as a mall or personal house, not actually having 2 or more PA halls as an actual pa hall?
And no I am one of the few who have never talked about leaving the game
and am not planning on it for a long time, if ever.
Thanks again for the help.
Rothin
Thu Jan 13, 2005 6:25 am
#12
Nope, if the Guild Hall decays or dissappears, redeeded, any of that the guild itself is fine. It will only disband if you have less than 5 members. The hall itself is just a structure like a house, the terminal is used to initially create and then only to administer the PA, but technically you don't need a hall for the guild to keep moving. You just couldn't add / remove members or give out permissions until you placed a new hall should the old one go away. 
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