Player Associations Archive
Thread: Guild leaders and allegiance
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Hylidex
Sat Jan 15, 2005 9:45 am
#14
I have a bit of a problem with our guild elections, and I am hoping someone has some insight.
Our guild leader left the game several months back. After a lot of lot space issues, one of our guild members placed a guild hall with the intention of creating a new guild with our old members, but only after we had vendors in it did we notice that the guild hall reverted to our old guild. In reading the FAQ here, I see how that happened.
So to get control, we all set allegiance to one of our members. After about 12 days, the guild leader was still listed as the old leader. Back to the FAQ.
I was surprised to learn a majority of members was required, not just a majority of votes.
Fortunately I have the power to remove members. None of us have the power to change guild names. I purged enough inactive members to leave the remainder of us with 51% of the votes. To keep everything simple, the remainder of us voted on the same day.
It has been 6 days, and the guild still has the old deleted character as a leader. I realize the seven-day issue is seven sever-days, which is probably a little longer than seven real days, but how much longer? Also, there seems to be no way of reviewing votes--even our own votes, or looking at the guild cycle.
Are we just unlucky with the timer, are elections bugged, or what else might be happening? We added two new guild members during this time, but one put in his vote for our agreed-upon leader, so it shouldn't have affected the vote. I deleted enough people to leave two more votes than we really needed, so even if one or two people made a mistake in setting allegiance, it still should have gone through.
The sad thing is that we ALL hate our name, and none of us has the power to change even that. I'm glad I at least have enough power to delete guild members and send out guild mail.
Hylidex
Sat Jan 15, 2005 10:54 am
#15
Thanks. If the voting gets bugged, does it typically resolve in a week or two?
Also, roughly how long is the 7-day period? Is it ever more than 8 days?
A CSR *needs* the ability to repair bugged elections. It would be nice if a CSR-verified cancelled leader account would result in the next election being decided by a plurality of votes rather than of members, but this would probably be a coding nightmare.
Still, the presence of a majority of guild members all simultaneously requesting the same change should allow a CSR to --[wistful sigh] It's not going to happen, I know.
Also, there should be some way to view the timer, if only with a CSR's help.
I suppose this is like asking for 20 lot spaces for every player. There HAS to be a better way to do this, but it isn't happening this week.
Thanks. You have really been a big help. I'll just need to convince everyone that it is worth another try. Just in case the unthinkable happened, and the vote timer ended coincidentally right at the time everyone was voting, I think I'll wait 3 or 4 days before trying it again. And thanks for the prompt reply. This has been a rough three weeks.
Message Edited by Hylidex on 01-15-2005 12:04 PM
Rothin
Sat Jan 15, 2005 11:44 am
#16
The timer is a straight 7 days server up time. Of course, there is no way to know when the update is currently, though we have asked for it to be displayed on the PA Terminal like the city update is displayed on the City Hall terminal. It could be possible that the update happened halfway through the day that you all voted so only half of it got counted.
I would suggest having everyone vote every 2 days again, just in case and if that doesn't work then I'll see what I can do to see if somehow the process got bugged during a recent patch.
And trying to give the ability for a CSR to change guild leaders would be a CS nightmare no matter how it is done, so I completely understand their policy on it. That's why we've asked for the City Voting rules for guilds, because that would pretty much solve our issues with it.
I would suggest having everyone vote every 2 days again, just in case and if that doesn't work then I'll see what I can do to see if somehow the process got bugged during a recent patch.
And trying to give the ability for a CSR to change guild leaders would be a CS nightmare no matter how it is done, so I completely understand their policy on it. That's why we've asked for the City Voting rules for guilds, because that would pretty much solve our issues with it.
atytula
Sun Jan 16, 2005 2:42 am
#17
The way I look at it, is a PA hall is just a large house that happens to have a PA terminal in it. Other then that, the PA hall has absolutely nothing to do with PAs.
Hylidex
Tue Jan 18, 2005 11:58 am
#18
Just a followup on the elections:
Four hours before 7 calendar days had elapsed since the first vote, our guild leader changed. We now have regained control of the guild. Our first order of business will be a name change.
At first I was cursing my bad luck to have scheduled the election seven full days from the guild hall reset.
Then, after some thought, I decided it was very fortunate the reset didn't occur DURING the vote. So maybe it wasn't such bad luck after all.
Thank you Rothin for all your help and advice.
Oh, and I /bugged the guild name and rank being truncated on the ctrl-C screens. Perhaps with enough /bugs, someone will take note and make the change.
Thanks again.
Rothin
Tue Jan 18, 2005 2:04 pm
#19
Hylidex wrote:
Thank you Rothin for all your help and advice.
Oh, and I /bugged the guild name and rank being truncated on the ctrl-C screens. Perhaps with enough /bugs, someone will take note and make the change.
Thanks again.
You're welcome and I'm glad it worked out. As far as the titles go, it isn't really so much a bug as it is a bad choice in placement. It really becomes an issue when characters have long names or long guild names as in some cases the title is completely missing. Part of it is that the faction rank has padding on the left which causes blank space so it doesn't overlap with the rest of the info and that only helps cut it off.
I've suggested alternatives for listing this stuff.
Hylidex
Tue Jan 18, 2005 2:11 pm
#20
Rothin wrote:
welcome and I'm glad it worked out. As far as the titles go, it isn't really so much a bug as it is a bad choice in placement. It really becomes an issue when characters have long names or long guild names as in some cases the title is completely missing. Part of it is that the faction rank has padding on the left which causes blank space so it doesn't overlap with the rest of the info and that only helps cut it off.
I've suggested alternatives for listing this stuff.
I think almost any alternative would be great with this. I haven't seen yours, but a simple solution would have the guild info show up on the header for the ctrl-P screen and the faction info on the Ctrl-C screen, since the ctrl-P screen contains all the other friend associations, biography, etc., anyway. The ctrl-C screens contain faction and combat-related info. so faction rank seems appropriate there.
Somehow I have a feeling that is one of your alternatives already, though.
Anyway, thanks again.
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