Player Associations Archive

Thread: PA Succession, Testing results

Rothin
Sun Mar 20, 2005 9:21 am
#1

The other thread is a little long, but I wanted to share some of the things I have been able to test so far regarding the new PA Succession system. Namely, the voting system when the guild leader is inactive.

Everyone recieves a email in the guild adivising them that the leader is now inactive. (I'll add the exact wording shortly)

You then goto the guild terminal and a new 4th optionw ill appear for the voting process. It will have the ability to view standings, vote, or register/unregister to run. The entire process is very straight forward and easy to use. I registered, unregistered, voted, revoted, etc.. and everything worked very well and it kept the right amount of votes the entire time.

So the voting process is both easy to use and it works very well. I haven't been able to test the rest of it yet, but if any of you guys have, please post here with your results!

Message Edited by Rothin on 03-20-2005 11:26 AM



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Rothin
Sun Mar 20, 2005 11:20 am
#2

Alright, just did some extensive testing thanks to Coreena who had PMed me some info earlier on TC5. Here are my results:

Manual transfer works if the other person has the free lots for the PA Hall you are transferring from. If they own another hall and do not have the free lots the transfer will not work. Also, when manually transfering you have to type their name COMPLETELY case sensitive and also the characters full last name. It's unlike the rest of the interfaces because it requires the last name to be typed instead of just the first name.

When accepting the lots for a PA Hall, the owner does not get a system message, email, or anything. They just simply can not access their structure any longer. The PA Leader gets a system message only stating "You have accepted the lots. The terminal is now unlocked." I don't like the way a leader can just take a guild hall without the consent of the owner. At the very least, the owner should receive an email explaining the guild hall was claimed by the Guild leader for use by the guild. Not letting the owner know anything will cause a HUGE amount of confusion. It is still vital that the owner must give consent to the PA Leader to claim the hall.

When the leader manually starts the voting process, the first person to register (in this case was the other person testing with me) received ALL votes for the guild by default. Including my own vote without me casting it. That can't be intended because it causes the same issues as allegiance with inactive people counting. Once that person unregistered and reregistered it appeared to work as normal with only active votes counting.

Here is a new issue we discovered, I transfered the hall over to her and it left the terminal unlocked for the voting process since it had begun. This is a good thing in my opinion so the guild can vote from a terminal. However, we tried a second guild hall that remained locked to the guild. When I claimed it, it also did not give me the option to vote from it. Instead, it let me start a NEW election from it. The list was different than the original voting list, however the total votes appeared to remain the same from the different lists. This will cause GREAT confusion if an election is started in two places as the list could vary people trying to run. I believe when a manual election is started, the guild terminals in *ALL* PA halls in the guild should become unlocked for the duration of the election only. Then the PA leader would need to have a hall to use after it was over. The election list should also be uniform for all currently functioning halls to avoid confusion and possible issues when the election completes. (Something I can't test since it takes two weeks.)


That's what I've discovered so far.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Stena
Sun Mar 20, 2005 12:00 pm
#3

Cheers for the info Rothin Hopeful my guild wont need to start a vote to elect a new leader but it will help those guilds, whos leaders have gone AWOL, greatly. As i understand it when a new leader is elected they have to take the Guild hall, even if it is on somebody else's lots (i.e. not the GL), is that right? Also what happens if a guild has mulitpule (?)Guild Halls? Which one gets transfered?




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Lord_Starwolf
Sun Mar 20, 2005 12:17 pm
#4



I'm still unclear on what happens to currently existing PA halls owned by members other than the guild leader and used as shops or residences. I also own a hall as my personal house, and placed it after I joined the guild, so it is associated. Is it vulnerable to "takeover" once this change is in place? what if I left the guild and redeeded the hall? would that remove this vulnerability?


if you need help testing rothin just lemme know and i'll pop on tc.



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Rothin
Sun Mar 20, 2005 12:55 pm
#5



Stena wrote:
Cheers for the info Rothin Hopeful my guild wont need to start a vote to elect a new leader but it will help those guilds, whos leaders have gone AWOL, greatly. As i understand it when a new leader is elected they have to take the Guild hall, even if it is on somebody else's lots (i.e. not the GL), is that right? Also what happens if a guild has mulitpule (?) Guild Halls? Which one gets transfered?






As it stands currently on Test Center, yes they can take over a guild hall that someone else owns without their consent.

As for a guild with multiple halls, they will all have the terminal locked (can't be used) unless the leader claims it. Meaning guilds can have a maximum of 2 function guild terminals now.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Rothin
Sun Mar 20, 2005 12:59 pm
#6



Lord_Starwolf wrote:
I'm still unclear on what happens to currently existing PA halls owned by members other than the guild leader and used as shops or residences. I also own a hall as my personal house, and placed it after I joined the guild, so it is associated. Is it vulnerable to "takeover" once this change is in place? what if I left the guild and redeeded the hall? would that remove this vulnerability?
if you need help testing rothin just lemme know and i'll pop on tc.






As it stands currently on Test Center, if the guild hall is associated with the guild (Meaning it was placed while you were a member of a guild) the leader can walk into the hall and goto the PA Terminal and choose "Accept PA Lots" and they will gain ownership of the structure. It doesn't matter if the PA is used for a shop or residence, it will become theres if they have the free lots. So yes, your hall will be vulnerable to a take over if you placed it while in the guild.

If you left the guild and redeeded the hall, then replaced it and remained guild free your hall would be completely safe and you'd have nothing to worry about.

There is currently ONE way to prevent this takeover. Place the guild leader on the structures ban list so they are barred from entry and they will not be able to take over the structure. If this goes to live as is and no changes are made, I VERY HIGHLY ENCOURAGE everyone who owns a guild hall and is in a guild to put the guild leader on the ban list if you believe they might take your hall. I know MOST guilds won't do this and it won't be an issue, but this is just to protect yourself and your home.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Maisland
Sun Mar 20, 2005 5:21 pm
#7


I am in a guild where the guild leader quit playing and redeeded the hall... so we don't currently have a guild hall placed. If I were to place one would I be able to try to become elected as guild leader? Has anyone tested this?


P.S. I don't like the change with regards to who has to own the guild hall or the report that a guild leader can just take someone's privately owned guild hall away from them.

Message Edited by Maisland on 03-20-2005 03:23 PM



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Rothin
Sun Mar 20, 2005 5:44 pm
#8



Maisland wrote:
I am in a guild where the guild leader quit playing and redeeded the hall... so we don't currently have a guild hall placed. If I were to place one would I be able to try to become elected as guild leader? Has anyone tested this?
P.S. I don't like the change with regards to who has to own the guild hall or the report that a guild leader can just take someone's privately owned guild hall away from them.

Message Edited by Maisland on 03-20-2005 03:23 PM





My suggestion would be to place a hall before this goes live and then once it does the election process should work.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

v-askew
Sun Mar 20, 2005 7:51 pm
#9

If you could test it, what happens if a guild leader takes control of a hall then does /transferstructure

1. can this be used to unlock terms

2. this could also be used to "steal" peoples stuff/halls if your guild leader becomes mad at someone or just flips out


if this goes live the way it is, I hope that they make people aware that allguild hall structures can be taken by the guildleader, not everyone who plays reads the fourms, it should come in the update notes IMO



Vaskew
Rothin
Sun Mar 20, 2005 7:57 pm
#10



v-askew wrote:
If you could test it, what happens if a guild leader takes control of a hall then does /transferstructure
1. can this be used to unlock terms
2. this could also be used to "steal" peoples stuff/halls if your guild leader becomes mad at someone or just flips out
if this goes live the way it is, I hope that they make people aware that all guild hall structures can be taken by the guild leader, not everyone who plays reads the fourms, it should come in the update notes IMO





Actually did test it.

If the PA Leader owns the hall and transfer it to someone else, the terminal becomes locked again as the Leader does not own it. He / She must claim it again to unlock the terminal. IE, it's ONLY unlocked when they own it.

And for number two.. that's my biggest concern. It will be used to grief some, or it will inadvertantly cause it to happen for some.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

v-askew
Sun Mar 20, 2005 8:44 pm
#11






Rothin wrote:

Actually did test it.

If the PA Leader owns the hall and transfer it to someone else, the terminal becomes locked again as the Leader does not own it. He / She must claim it again to unlock the terminal. IE, it's ONLY unlocked when they own it.

And for number two.. that's my biggest concern. It will be used to grief some, or it will inadvertantly cause it to happen for some.





Great work! I hope the devs use your test results



Vaskew
Rothin
Sun Mar 20, 2005 8:45 pm
#12



v-askew wrote:


Rothin wrote:

Actually did test it.

If the PA Leader owns the hall and transfer it to someone else, the terminal becomes locked again as the Leader does not own it. He / She must claim it again to unlock the terminal. IE, it's ONLY unlocked when they own it.

And for number two.. that's my biggest concern. It will be used to grief some, or it will inadvertantly cause it to happen for some.


Great work! I hope the devs use your test results





So do I. Overall the process does work, it just needs some refinement and a few changes and I think it'll be a really awesome change for PAs.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Lord_Starwolf
Mon Mar 21, 2005 1:06 am
#13


thanx for the info m8, would solve the problem alltogether if they'd give us an option other than the large house as a residence. I HATE that front room, also inaapropriate to use as a mall.

As for the banning of the guildleader, I can only hope that makes it to live and stays. it seems the only real option is to deed your halls and don't use them as residences anymore, which is unfortunate as I really liked mine. Not that I don't trust my guildleader, but better safe than sorry

Message Edited by Lord_Starwolf on 03-20-2005 12:19 PM



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