Player Associations Archive
Thread: PA Succession, Testing results
Coreena
Mon Mar 21, 2005 1:26 am
#14
It also affects guildhalls that where placed before you entered the guild, I had tested this as well.
As soon as the guildleader can enter the home, he/she gets the "Accept PA hall lots" option on the terminal.
As soon as the guildleader can enter the home, he/she gets the "Accept PA hall lots" option on the terminal.
RTPrimus
Mon Mar 21, 2005 10:57 am
#15
I just want to say I hope that they change the idea of the guild leader OWNING the hall. I am a guild leader but also a full time crafter (Master weaponsmith and shipwright) so I have all my lots full just to feed my business. This will kill many leaders in my boat if you ask me.
Why cant the DEVS give us a lot free hall, like in the case of player cities or let somone else hold the hall for the guild, by just leting the leader state that THIS is the guilds hall!
Coreena
Tue Mar 22, 2005 3:43 am
#16
I agree with you. I too don't like the idea that PA leaders are required now to hold a PA hall.
But seems the Devs don't think so, most likely they think that a PA leader should have some dedication to his/her job and sacrifice 5 lots.
As it is now PA leaders sacrifice more (in game mechanics terms) than Mayors do. City halls are no lots, neither are the other "mayor only buildings", Politicians doesn't take SP anymore.
But seems the Devs don't think so, most likely they think that a PA leader should have some dedication to his/her job and sacrifice 5 lots.
As it is now PA leaders sacrifice more (in game mechanics terms) than Mayors do. City halls are no lots, neither are the other "mayor only buildings", Politicians doesn't take SP anymore.
Cigaran
Tue Mar 22, 2005 6:08 am
#17
Coreena wrote:
I agree with you. I too don't like the idea that PA leaders are required now to hold a PA hall.
But seems the Devs don't think so, most likely they think that a PA leader should have some dedication to his/her job and sacrifice 5 lots.
As it is now PA leaders sacrifice more (in game mechanics terms) than Mayors do. City halls are no lots, neither are the other "mayor only buildings", Politicians doesn't take SP anymore.
And now the PA leaders are given more power than the Mayor's are. Atleast if somone in the guild was AWOL and they made thier home in a PA hall, the Mayor could get the leader to remove the Hall...
How sad is that?
MajorXP
Tue Mar 22, 2005 11:31 pm
#18
Very well done Rothin!
I'm happy we have you as our Corr.
/salute
HiroBlack
Wed Mar 23, 2005 2:31 pm
#19
At the risk of appearing foolish, I have a question from reading the above.
I am currently leader of a guild. Our hall is owned by another member. If I place a new hall before the patch is implemented, will the system acknowledge me as the PA leader, or will the owner of our original hall be the designated leader? If so, does this mean the game is somehow able to track which hall is the original hall?
I was considering planning ahead and placing the new hall, and despite the wealth of information on this PA upgrade on Test Center, I am unclear if that sort of planning ahead will help smooth the transition once this patch goes live or just confuse matters further.
Rothin
Wed Mar 23, 2005 2:50 pm
#20
The Original PA hall has absolutely nothing to do with who is leader. I just want to make that obvious from this point. Just because someone owns a PA hall will not make them the leader of the guild when this goes live.
The leadership will not change when this goes live no matter who holds a hall. To answer your question, if you place a hall ahead of time it will save your particular guild a headache since the leader will own a hall and will not need to gain one after. So yes, I'd very much recommend that.
The leadership will not change when this goes live no matter who holds a hall. To answer your question, if you place a hall ahead of time it will save your particular guild a headache since the leader will own a hall and will not need to gain one after. So yes, I'd very much recommend that.
Rothin
Wed Mar 23, 2005 9:18 pm
#21
I *believe* our issues were addressed, I'm trying to get clarification on some of the patch notes and will let you know once I find something out for sure. Stay tuned!
This is the patch note I was referring to: "In many cases, the owner of a PA hall and the PA leader will be different characters. In order to prevent a PA from losing a PA hall due to the absence of the hall owner, PA leaders now have a limited ability to claim PA halls they do not own. A new guild terminal option "Accept PA Hall" will appear (for guild leader) if the hall owner has not logged in for 28 days. Once the guild leader owns the hall, the structure may be transferred to another player using the /transferStructure command."
This is the patch note I was referring to: "In many cases, the owner of a PA hall and the PA leader will be different characters. In order to prevent a PA from losing a PA hall due to the absence of the hall owner, PA leaders now have a limited ability to claim PA halls they do not own. A new guild terminal option "Accept PA Hall" will appear (for guild leader) if the hall owner has not logged in for 28 days. Once the guild leader owns the hall, the structure may be transferred to another player using the /transferStructure command."
Liamo
Wed Mar 23, 2005 10:32 pm
#22
Rothin wrote:
I *believe* our issues were addressed, I'm trying to get clarification on some of the patch notes and will let you know once I find something out for sure. Stay tuned!
This is the patch note I was referring to: "In many cases, the owner of a PA hall and the PA leader will be different characters. In order to prevent a PA from losing a PA hall due to the absence of the hall owner, PA leaders now have a limited ability to claim PA halls they do not own. A new guild terminal option "Accept PA Hall" will appear (for guild leader) if the hall owner has not logged in for 28 days. Once the guild leader owns the hall, the structure may be transferred to another player using the /transferStructure command."
If I'm reading this right, it sounds like the Guild Leader just has to own the hall once and then can transfer the structure to someone else.
Also, another question that I didn't see..actually 2, if the guild leader and hall owner are the same, can an election be forced or can only the guild leader initiate it?
Second question is in an election, is it a majority of the people that have voted or do they have to have over 50% of the guild membership to win?
Rothin
Thu Mar 24, 2005 3:30 am
#23
Yes, a guild leader can initiate an election anytime they choose.
It only counts active votes, so you only need a majority of the votes cast. If 3 people vote, you need 2 votes. If only one person votes, then you can win with 1 vote.
It only counts active votes, so you only need a majority of the votes cast. If 3 people vote, you need 2 votes. If only one person votes, then you can win with 1 vote.
Coreena
Thu Mar 24, 2005 5:41 am
#24
Rothin wrote:
I *believe* our issues were addressed, I'm trying to get clarification on some of the patch notes and will let you know once I find something out for sure. Stay tuned!
This is the patch note I was referring to: "In many cases, the owner of a PA hall and the PA leader will be different characters. In order to prevent a PA from losing a PA hall due to the absence of the hall owner, PA leaders now have a limited ability to claim PA halls they do not own. A new guild terminal option "Accept PA Hall" will appear (for guild leader) if the hall owner has not logged in for 28 days. Once the guild leader owns the hall, the structure may be transferred to another player using the /transferStructure command."
Yes, think they actually listend and fixed the "steal PA halls" issue.
Not sure if that means that the Leader can /transferstructure it to someone else after that again and the terminal stays unlocked.
If thats true, I don't really see the point in that change. Either make it required or not, but not something in between like "The leader had to once own this hall for it to work".
Rothin
Thu Mar 24, 2005 6:51 pm
#25
Okay, more testing results from live and me doing this with my PA.
The leader does *not* have to own a PA hall for it to work. They did remove that part, so you may breath a sigh of relief!
However, when direct transfering leadership you must have 5 free lots. It won't actually transfer the hall, but you still have to have the lots free for some reason. Not sure why, probably just didn't remove that check with these changes. I'll bug it. I was able to transfer leadership to another member without giving them the hall. The terminal still worked fine. They could *not* transfer it back to me because I still owned the hall and did not have 5 free lots. When I gave them the hall, they could transfer leadership back and then transfer the hall and it worked fine.
So pretty much, for the most part this has just become a way to change leadership more efficiently. I'll make sure to report the leadership transfer issues.
The leader does *not* have to own a PA hall for it to work. They did remove that part, so you may breath a sigh of relief!
However, when direct transfering leadership you must have 5 free lots. It won't actually transfer the hall, but you still have to have the lots free for some reason. Not sure why, probably just didn't remove that check with these changes. I'll bug it. I was able to transfer leadership to another member without giving them the hall. The terminal still worked fine. They could *not* transfer it back to me because I still owned the hall and did not have 5 free lots. When I gave them the hall, they could transfer leadership back and then transfer the hall and it worked fine.
So pretty much, for the most part this has just become a way to change leadership more efficiently. I'll make sure to report the leadership transfer issues.
Rothin
Thu Mar 24, 2005 6:57 pm
#26
Also, when you transfer leadership, it demotes the leader to a regular member with NO permissions. So if you're just transfering leadership, make sure the new leader gives you any permissions you wish to maintain, such as sponsor, accept, kick, etc..