Player Associations Archive
Thread: Force Grouping and the CU
badlandssunrunner wrote:
Forced grouping just plain suks Whys this? because you no longer 'uber'?I dont care what u say its my opinon and
Im entitled to it just as you are to yours.Yes you are. Just becuase I dont want to run
around the game like swarms of street gangs becuase I have to depend
on others to do anything dont make me have any less value in the game
then the players that cant think for theirselves are. might be me but im not really understanding what this means.
The loot system suks badly if a group is goin after high end content then
the whole group should be rewarded not just one person in the group. You are rewarded, with xp. Alsothe leader can chage thetype of looting the group has so it's fair on everybody.It
took the whole group to defeat the problem not just one person . For those
who cant grasp this concept its amoung the core reasons most solo players
dont group others being they dont like to baby sit others. Or is it you cant work in a group?.....Is that so hard for
you guys to grasp.....
Some people like the thrill of accomplishment of personal quests set up by the
player for the players satisfaction due to lack of content in the game or content
they are interested in. The new combat will give you a thrill taking out a Krayt dragon after the CU will mean something, you would have had to work for it instead of spamming the same old attack with a odd intimidate and healing thrown in.
In the past normal players have been kept out of the loop when it comes to the
good loot in the game or forced to pay out the rear for it on the forums causing
problems with the economy in the game...No normal players have not. all you need is a combat prof and you can get loot. I cannot see how this keeps normal players from getting it. You dont have to have a 'uber' weapon to get loot you just need to use your prof and buffs. and that is what is wrong with the game...you just need buffs. This is what the CU is addressing as well as adding skill to the game and some sence of achivment.
As a vet in this game I have earned the right to my opinon So a newb doesntget the right to have a opinon?and wish to express my
dissatisfaction that one group of people have caused the problems that we face is this not you, you are talking about. because most of the ppl who are not complaning are just normal gamers. If you are complaning that you cannot hunt solo any more (more on that in a sec) than you must be talking about your self here.
today and for the developers to redesign the game to heavily rely on grouping is
just another slap in the face to those of us that dont like that kind of playstyle.....You will only have to rely on grouping for high level content when you are the master of your chosen combat profession. I think some people are taking this out of context, that they wont be able to do anything with out a group, well this is wrong. You will be able to do many things ungrouped but the high level content will need you to be grouped, and to be honest wheres the fun in spamming the same special all day with a /int and heal thrown in every now and then. At least you will have to think about combat.
I pay for two accounts like most of you do and feel my intrests in the game should be
protected as much as yours....... Why is this so wrong ? I also pay for 2 account, whoopy do! This does not make us twice as better as anybody else or twice as important.
The CU is the best for the game and believe it or not the dev's do know what they are doing and they are making the game better.
Message Edited by Stena on 04-04-2005 12:32 PM
badlandssunrunner wrote:
Maybe this will help explain where im comeing from :
Quoted from another server.....
LOL thats funny, so the lack of content is the solo player's fault now?
I started this game together with my brother about 500 days ago. After a month or 2, he left the game. Not much to do here, and the quests that were in the game were rather easy and stupid, and the rewards are worthless or not worth the trouble.
I stayed and started holo grinding, not much more to do. Because i played alot, and on european daytime, i played alone very often, and found out that you would advance faster, when playing solo. After 23 profs i unlocked, and again i had to play solo cause of the tef, and later BH missions.
So tell me, who's fault is it that this game became a more and more solo player oriented game?
The devs designed the game, they made it so that playing solo was/is more rewarding, and when you unlocked a jedi toon, they forced you to play solo.
The lack of content in the game is the biggest problem here, the good loot drops from high level mobs (except maybe DWB) and the quests are just stupid and not rewarding.
Lets say ppl need pearls after CU, and they go kraythunting, and lets say it takes a group of 15 ppl to take a krayt down. The droprate for pearls is what, 1 out of 4 or 5 krayts? So it will take the group 60 to 75 krayts, before everyone just has 1 pearl. Good luck with that.
Ok, so from reading most of that thats just shows that combat is boring too easy thats why he left the game and thats why we are getting the CU and more grouping will be needed.
Oh and the loot, since when do 15 ppl NEED pearls, thats just gready...what ya do is get a few sell 'em and spilt the cash. There will be less cash in the system after the CU and really it's tough crap. and TBH i dont think it will take 15 ppl to take down karyts thats just people being scared and thinking they will need a group to take down anything and that is just pathetic.
"Forced" grouping does indeed suck. I think that's what guilds are for though, if you wanna group, join a guild and group yourself to death. I enjoy soloing and occasionally grouping, no I don't think I'm "uber" or anything of the sort because I solo, any idiot that can log into the game can solo it's not hard. What most of these game developers nowdays totally miss the boat on, is that games are supposed to be fun to play. Jealousy is what happens though, some player sees another player doin somethin, try it themselves and fail, then proceed to lightup the message boards with rants. Enough rants reach developers ears and then they brainstorm a nerf. It's alot easier for these folks to keep up with the jones' when the jones are always grouped with them. They say this upgrade makes the game more star warsy, yet don't explain how star warsy it is to trip over 20 jedi on your way to the cantina.
They may have built a better mousetrap, but give it a week live and the new templates will be on the web for all to see.