Player Associations Archive

Thread: 8 Man Groups

Cannar
Wed Jun 22, 2005 11:19 am
#66






baxnzar wrote:




IronHonor wrote:
I'm very impressed with your logic.

I'd love to see a developer response to this.

I'm starting to think that the logic of it may make them vanish in a fragrant puff of common sense.






Get over it IronHonor, I just got back from a ban.

Here's how it works- If you state your case logically and cordially, you'll be ignored.

If you disagree with the Dev's recomendations, you post will be deleted or "edited."

If you continue to "push the envelope," they'll out right ban you.

Fact is- None of the high end missions or parks are playable in an eight man group (jedi or not)because they, quite simply, have not made it a priority to balance the game. In fact, it appears that they are hard pressed to even get the game to work at all. Hard pill to swallow, I know, but true.

I was banned for posting a "told ya' so" post.
I'd apologize, but I meant every word of my "valued" feedback.
I never USED to be this angry. Hmmmm?

Message Edited by baxnzar on 06-20-2005 11:54 AM





This is very true, I was banned for three days, and although I did kind of lose my temper about some peoples desires to to bring aspects of EQ2 to SWG, I never once broke the user agreement. So I sat out the ban, and here I am, not going anywhere, and will continue to press for changes, wether or not they come. Although BF2 is out, so I might take a needed break from the roller coaster ride that is my relationship with SWG. The web site project will also take alot of my time, but sence its an swg fan site, well...


I love SWG, but often times the illogical and poorly planned changes, modifications and back tracking really burns me up. The just backtracked on all the public promises SOE made to the smugglers, and even deleted the dev thread all those promises were made in, I have alot of angry Smuggler friends, but at least the guild election bug is fix, at least most of us still have our guilds.





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CANNAR CORLIN

SPEAKER OF THE MABARI SENATE

BITTER ELDER DROID ENGINEER

ORATOR OF MEK
GraySeven
Wed Jun 22, 2005 2:10 pm
#67






IG-183930292 wrote:

Not sure if it has been suggested or not but why not make squadleaders the ones who have to lead raid groups. It would give them more of a funciton in game, and base the number of groups they could band together based on thier level, I.E. a novice could band 2 groups together, a tier 1 could do 3.... so on and so fourth). It would give them something nice as well as giving the group nice bonuses, Anyway just a thought.






I have a problem with only one profession being allowed this ability. What happens to the other large groups that can't get/don't have a SL?


SL give benefits to groups through their specials and skill sets and thats great, but grouping should never rely on them or any single profession.


Its akin to only Smugglers being able to open "locked" loot boxes. It freezes a large portion of the player base out of loot and in this case it would freeze people out of content.





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&
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"The burning is love"

Rothin
Wed Jun 22, 2005 2:15 pm
#68

I agree with the last reply, I don't think having Squad Leader being the only one who could form a raid would be the right solution. Anyone should have access to forming raids to get their members together, etc.. it should rely on one person or profession. Squad Leaders do need something though but I'm not sure what would be appopriate for them. At the very least, I'd say 2-3 groups should be able to form a raid, but perhaps to have more than 3 groups you'd need a squad leader? Not sure really, but limiting this to just squad leaders wouldn't work. You'd be forcing people to take it just so large guilds could have events.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Cannar
Wed Jun 22, 2005 2:54 pm
#69

What Rothin said. Although it would certainly give more usefulness to Squad Leaders, it would defeat the purpose of Raids, considering how diff it is to find them, Raids should happen regardless of who is present, a PA shouldn't have to have a SL online to go do some needed dungeon hunt, grinding, or PvP. I'm sure there are other things that could be added to make SL more apealing.



MEK's Uber Guild Web Site

CANNAR CORLIN

SPEAKER OF THE MABARI SENATE

BITTER ELDER DROID ENGINEER

ORATOR OF MEK
Cannar
Tue Jul 05, 2005 11:29 am
#70

So I was hunting the other day, in the Mindrill Caves, don't quote the spelling, awesome place, but again, a great example of how flawed the group system is. In order to reach the queen, one needs a top notch elit group, or a bunch of smugglers with fiegn death and root. This is not an eliote dungeon, yet you would not realize this from the diff 8 man groups presents. We took two full groups, and handeled it ok, but only one group got XP and loot. Gonna go check out greivus tonight or tomorrow, will report on the difficulties we have, will use one group the first run, two the second run.



MEK's Uber Guild Web Site

CANNAR CORLIN

SPEAKER OF THE MABARI SENATE

BITTER ELDER DROID ENGINEER

ORATOR OF MEK
talonaaron
Tue Jul 12, 2005 5:18 am
#71

I've been wondering if the 8 Man group is based on, solely or partially, the "Combat Schematic"? If you fallow the professions around the outside of the schematic there are exactly 8 different professions. I would like to know for sure what the thought was behind the 8 man configuration. Someone must have thought through this and come up with an "optimal" profession configuration for this 8 member group. I do feel for ALL the non-com professions, they aren't faring well. Doctors and entertainers are becoming somewhat scarce on Valcyn, not extinct just scarce. AND there isn't anyplace for them, other then DRs, CMs and Medics, in the "Combat Schematic". Sorry got off topic a little, I'm really interested in the correlation between the 8 Member groups and the "Combat Schematic".

Message Edited by talonaaron on 07-12-2005 05:19 AM

Athenian
Tue Jul 12, 2005 6:02 am
#72



Idon't mind the limit of 8 players in a group but I believe that the player's pets should be allowed to join the group even if it raises the number to 16 members. It is easier to keep track of pet health; so that is what I would like to see as a change.

Message Edited by Athenian on 07-12-2005 04:04 PM



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Rothin
Tue Jul 12, 2005 6:05 am
#73



Athenian wrote:

Idon't mind the limit of 8 players in a group but I believe that the player's pets should be allowed to join the group even if it raises the number to 16 members. It is easier to keep track of pet health; so that is what I would like to see as a change.

Message Edited by Athenian on 07-12-2005 04:04 PM





You, me, the CH Correspondent, and a lot of others feel the same way in regards to pets. They really shouldn't count toward the limit.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Athenian
Tue Jul 12, 2005 6:14 am
#74







GraySeven wrote:


If 8 man groups are here to stay, then there needs to be group groups...ie raids....that allow multiple groups to act as one unit, not just some chat BS. Loot, harvesting, and xp are all an issue here and need to be a part of the raid system.


Otherwise, no creature should EVER be outside the realm of defeat of an 8 man group, and all creatures should be locked whenever combat is initiated to prevent kill stealing.


No POI should be outside the realm of an 8 person group either. I remember 8 level 76+ PC's getting owned at the door of the DWB....


Oh, and by 8 man group I mean a NORMAL 8 man group, not an 8 Jedi group.....







Well said.

Message Edited by Athenian on 07-12-2005 04:15 PM



_______________________

Live your myth

The truth
Stena
Tue Jul 12, 2005 7:43 am
#75



Athenian wrote:


GraySeven wrote:

If 8 man groups are here to stay, then there needs to be group groups...ie raids....that allow multiple groups to act as one unit, not just some chat BS. Loot, harvesting, and xp are all an issue here and need to be a part of the raid system.

Otherwise, no creature should EVER be outside the realm of defeat of an 8 man group, and all creatures should be locked whenever combat is initiated to prevent kill stealing.

No POI should be outside the realm of an 8 person group either. I remember 8 level 76+ PC's getting owned at the door of the DWB....

Oh, and by 8 man group I mean a NORMAL 8 man group, not an 8 Jedi group.....



Well said.

Message Edited by Athenian on 07-12-2005 04:15 PM





Well they are working on a proper rain system at the moment. Also the DWB (arguable the hardest thing in the game) is doable by a group with a few jedi in it. Also it has been stated that the DWB is a multi group dungeon (sp?)




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NHillwater
Wed Jul 27, 2005 2:27 am
#76


I ask the same question as some of the other posters. What about the entertainers?.. Entertainers are so badly nerfed right now that its a pitty. They have more than any other profession contributed to making SWG a unique game with the strongest community of all MMORPGs.



Message Edited by NHillwater on 07-27-200502:42 AM

Message Edited by NHillwater on 07-27-2005 02:54 AM

wyrwulf
Wed Jul 27, 2005 6:18 am
#77

Rothin, is there any new word on them adding the raid system, its getting bad when we have guild hunts and 15 or more show up and we have to try an balance out the groups.



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Rothin
Wed Jul 27, 2005 6:20 am
#78



wyrwulf wrote:
Rothin, is there any new word on them adding the raid system, its getting bad when we have guild hunts and 15 or more show up and we have to try an balance out the groups.





Nope, I haven't heard anything new about it. They don't/won't give ETAs on stuff anymore, we just have to make out the best we can until it gets development time to be done.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

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