Player Associations Archive
Thread: 8 Man Groups
baxnzar wrote:
IronHonor wrote:
I'm very impressed with your logic.
I'd love to see a developer response to this.
I'm starting to think that the logic of it may make them vanish in a fragrant puff of common sense.
Get over it IronHonor, I just got back from a ban.
Here's how it works- If you state your case logically and cordially, you'll be ignored.
If you disagree with the Dev's recomendations, you post will be deleted or "edited."
If you continue to "push the envelope," they'll out right ban you.
Fact is- None of the high end missions or parks are playable in an eight man group (jedi or not)because they, quite simply, have not made it a priority to balance the game. In fact, it appears that they are hard pressed to even get the game to work at all. Hard pill to swallow, I know, but true.
I was banned for posting a "told ya' so" post.
I'd apologize, but I meant every word of my "valued" feedback.
I never USED to be this angry. Hmmmm?
Message Edited by baxnzar on 06-20-2005 11:54 AM
This is very true, I was banned for three days, and although I did kind of lose my temper about some peoples desires to to bring aspects of EQ2 to SWG, I never once broke the user agreement. So I sat out the ban, and here I am, not going anywhere, and will continue to press for changes, wether or not they come. Although BF2 is out, so I might take a needed break from the roller coaster ride that is my relationship with SWG. The web site project will also take alot of my time, but sence its an swg fan site, well...
I love SWG, but often times the illogical and poorly planned changes, modifications and back tracking really burns me up. The just backtracked on all the public promises SOE made to the smugglers, and even deleted the dev thread all those promises were made in, I have alot of angry Smuggler friends, but at least the guild election bug is fix, at least most of us still have our guilds. ![]()
IG-183930292 wrote:
Not sure if it has been suggested or not but why not make squadleaders the ones who have to lead raid groups. It would give them more of a funciton in game, and base the number of groups they could band together based on thier level, I.E. a novice could band 2 groups together, a tier 1 could do 3.... so on and so fourth). It would give them something nice as well as giving the group nice bonuses, Anyway just a thought.
I have a problem with only one profession being allowed this ability. What happens to the other large groups that can't get/don't have a SL?
SL give benefits to groups through their specials and skill sets and thats great, but grouping should never rely on them or any single profession.
Its akin to only Smugglers being able to open "locked" loot boxes. It freezes a large portion of the player base out of loot and in this case it would freeze people out of content.
Message Edited by talonaaron on 07-12-2005 05:19 AM
Idon't mind the limit of 8 players in a group but I believe that the player's pets should be allowed to join the group even if it raises the number to 16 members. It is easier to keep track of pet health; so that is what I would like to see as a change.
Message Edited by Athenian on 07-12-2005 04:04 PM
Athenian wrote:
Idon't mind the limit of 8 players in a group but I believe that the player's pets should be allowed to join the group even if it raises the number to 16 members. It is easier to keep track of pet health; so that is what I would like to see as a change.
Message Edited by Athenian on 07-12-2005 04:04 PM
You, me, the CH Correspondent, and a lot of others feel the same way in regards to pets. They really shouldn't count toward the limit.
GraySeven wrote:
If 8 man groups are here to stay, then there needs to be group groups...ie raids....that allow multiple groups to act as one unit, not just some chat BS. Loot, harvesting, and xp are all an issue here and need to be a part of the raid system.
Otherwise, no creature should EVER be outside the realm of defeat of an 8 man group, and all creatures should be locked whenever combat is initiated to prevent kill stealing.
No POI should be outside the realm of an 8 person group either. I remember 8 level 76+ PC's getting owned at the door of the DWB....
Oh, and by 8 man group I mean a NORMAL 8 man group, not an 8 Jedi group.....
Message Edited by Athenian on 07-12-2005 04:15 PM
Athenian wrote:
GraySeven wrote:
If 8 man groups are here to stay, then there needs to be group groups...ie raids....that allow multiple groups to act as one unit, not just some chat BS. Loot, harvesting, and xp are all an issue here and need to be a part of the raid system.
Otherwise, no creature should EVER be outside the realm of defeat of an 8 man group, and all creatures should be locked whenever combat is initiated to prevent kill stealing.
No POI should be outside the realm of an 8 person group either. I remember 8 level 76+ PC's getting owned at the door of the DWB....
Oh, and by 8 man group I mean a NORMAL 8 man group, not an 8 Jedi group.....
Well said.Message Edited by Athenian on 07-12-2005 04:15 PM
Well they are working on a proper rain system at the moment. Also the DWB (arguable the hardest thing in the game) is doable by a group with a few jedi in it. Also it has been stated that the DWB is a multi group dungeon (sp?)
I ask the same question as some of the other posters. What about the entertainers?.. Entertainers are so badly nerfed right now that its a pitty. They have more than any other profession contributed to making SWG a unique game with the strongest community of all MMORPGs.
Message Edited by NHillwater on 07-27-200502:42 AM
Message Edited by NHillwater on 07-27-2005 02:54 AM
wyrwulf wrote:
Rothin, is there any new word on them adding the raid system, its getting bad when we have guild hunts and 15 or more show up and we have to try an balance out the groups.
Nope, I haven't heard anything new about it. They don't/won't give ETAs on stuff anymore, we just have to make out the best we can until it gets development time to be done.