Player Associations Archive

Thread: Player Association FAQ v1.0

JediKozel
Thu Feb 26, 2004 6:10 am
#14






Ynnos wrote:

Hope that helps!!




it does! thank you!







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Sengis
Sun Mar 07, 2004 6:06 am
#15

actually if u click on individual players names in the guild u can assigne them many of the guild fucntiosn such as accept spnsor, kick and so forth, havent tried it yet, but i wonder if a guildee with = power as leader can kick leader?



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DedMnWlking
Tue Mar 09, 2004 2:11 pm
#16






Ynnos wrote:

Q: We need to move our guild hall to another location, will our guild be disbanded when we redeed the guild hall?
A: No, your guild will not be disbanded. The guild is a separate entity from the guild hall.


Q: Can we have multiple guild halls?
A: Yes, as long as a member plants a guild hall deed, the new hall will automatically belong to the guild and you can use the terminal in the new hall just like any other guild management terminal.


Q: Can we oust our guild leader and replace him with a new one?
A: Technically you should be able to do that. You'll need over half of your members to declare allegiance to the new leader. Then once the weekly update checks come through, the new leader will be instated.


Q: I'm the guild leader and have the guild hall using my lots. Can I transfer the hall to one of my combat-oriented folks so I can use my lots to either pursue a crafting profession and/or have a large personal house?
A: Yes. Just use the /transferstructure command like any where else. (If you don't know how to do it, make sure the person that you are transferring the hall is nearby, preferably inside the hall with you. Target them and use the command. Oh, and make sure they have enough lots free… *grin*) p.s. As with any other property, please make sure you transfer it to a person you trust.





I kept the questions that will support some of what I'm about to ask but I need to know if this will work.


I currently have a guild hall and a guild with over 50 members. I would like to change the guild hall out for a Tatooine one so I can use less lots. Now If I just do it I will lose access to the guild So I don't want to do that.


Here is what I would like to do:


Have another guildmate drop a tatooine guild hall. Pick up the original guild hall. Will this keep my guild in tacked and let me admit new members?


Or


Transfer structure to a guildie then as guild leader drop the Tatooine guild hall then have that guildie pick up the old guild hall?


Or


Have the guild align with another guildie to make him/her the leader then have that person drop the tatooine guildhall and I pick up the old one then have the guild align back to re-make me the leader.



What I want to do is swap the guild hall without losing the guild functions? It sounds like any of the ideas above should work? has anyone tried it?


Thank you,


Ded

Ynnos
Fri Mar 12, 2004 4:22 pm
#17






DedMnWlking wrote:





Ynnos wrote:

Q: We need to move our guild hall to another location, will our guild be disbanded when we redeed the guild hall?
A: No, your guild will not be disbanded. The guild is a separate entity from the guild hall.


Q: Can we have multiple guild halls?
A: Yes, as long as a member plants a guild hall deed, the new hall will automatically belong to the guild and you can use the terminal in the new hall just like any other guild management terminal.


Q: Can we oust our guild leader and replace him with a new one?
A: Technically you should be able to do that. You'll need over half of your members to declare allegiance to the new leader. Then once the weekly update checks come through, the new leader will be instated.


Q: I'm the guild leader and have the guild hall using my lots. Can I transfer the hall to one of my combat-oriented folks so I can use my lots to either pursue a crafting profession and/or have a large personal house?
A: Yes. Just use the /transferstructure command like any where else. (If you don't know how to do it, make sure the person that you are transferring the hall is nearby, preferably inside the hall with you. Target them and use the command. Oh, and make sure they have enough lots free… *grin*) p.s. As with any other property, please make sure you transfer it to a person you trust.





I kept the questions that will support some of what I'm about to ask but I need to know if this will work.


I currently have a guild hall and a guild with over 50 members. I would like to change the guild hall out for a Tatooine one so I can use less lots. Now If I just do it I will lose access to the guild So I don't want to do that.


Here is what I would like to do:


Have another guildmate drop a tatooine guild hall. Pick up the original guild hall. Will this keep my guild in tacked and let me admit new members?


Yes - your guild will not be disbanded if you redeed your guild hall.


Or


Transfer structure to a guildie then as guild leader drop the Tatooine guild hall then have that guildie pick up the old guild hall?


Yes - this will work too, buta bit more hassle.


Or


Have the guild align with another guildie to make him/her the leader then have that person drop the tatooine guildhall and I pick up the old one then have the guild align back to re-make me the leader.


Yes - this will work also, but really a lot of hassle.



What I want to do is swap the guild hall without losing the guild functions? It sounds like any of the ideas above should work? has anyone tried it?


Do the first one you suggested. I've tried it and it works, especially when we had to move our guild to start a city.


Thank you,


Ded





Hope that helps!!




Ynnos Fyrestrike

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JerrackMenip
Wed May 19, 2004 11:07 am
#18

Is there a way to tell how many of my guildmates have voted for me? Also, can I determine which ones HAVEN'T voted for me yet (so I can force an election win by removing members, if neccessary).


Thanks a bunch,





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Almagill
Fri May 21, 2004 10:52 am
#19



Ynnos wrote:

To help Jas out and answer the basic questions, I put together the list below. Use and abuse it as you will. Please let me know if I made a mistake and I'll revise it in a later post (if I decide to do this again... *grin*).


[snip]

Q: What is the minimum number of members to have a PA/guild?
A: Five (5), you need one to drop the PA hall, who then becomes the leader, and you need to have at least a total of five (5) members within a week otherwise the guild (not the hall/structure) will be disbanded.







Just to check, is the five member rule still active? I've seen elsewhere in the PA forum that guilds with 4 members are still running after the first week. If it has changed recently, perhaps a quick edit on the FAQ?



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Morty
Thu Jun 24, 2004 8:18 am
#20

Thank you for the Faq, helped out alot!



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JediKozel
Sun Jun 27, 2004 12:17 am
#21

I got another question:

What happens if the current PA Leader quits the PA? Will the PA automaticaly disband?

We have 3 PA Halls, 1 of them beloning to the Leader, who might be leaving. At the moment we have less active PA members than simple majority requires for setting new allegiance.

Message Edited by JediKozel on 06-26-2004 03:17 PM



Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
FoPJester
Sun Jul 11, 2004 6:16 am
#22

That is a question which troubles me as well. Will the guild disband if the leader choses to /guildremove himself?

Would not make sense at all, but when it comes to game mechanics I have become careful during the past year...



Poko A'Fey
Bothan Master Smuggler
"The limits of our language are the limits of our world"
Rothin
Mon Jul 12, 2004 5:16 pm
#23






FoPJester wrote:
That is a question which troubles me as well. Will the guild disband if the leader choses to /guildremove himself?

Would not make sense at all, but when it comes to game mechanics I have become careful during the past year...






No, if the guild leader removes themselves it will not disband the guild. However, you will no longer have a leader to set permissions and such, so if he/she was the only one able to add new members, etc.. it would cause a problem as far as growth is concerned.


If the guild leader does remove themself from the guild, you can vote in a new leader by having 51% of the guild going to the Guild Terminal and Setting Allegiance to the new person they want to lead, then they can set permissions etc.. It takes about a week for the vote to take effect.




Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

FoPJester
Tue Jul 13, 2004 12:12 pm
#24

Thanks for the info, Rothin. This one should be added to the FAQ though.



Poko A'Fey
Bothan Master Smuggler
"The limits of our language are the limits of our world"
Trebor0712
Fri Jul 30, 2004 9:44 am
#25

This was a great help. Answered several questions. Great job. Funny I just noticed this Forum here today. LOL



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nefarious2
Tue Aug 10, 2004 9:47 am
#26

I have a question about the /guildremove command.


If me, as a guild leader, targets someone and uses the command will it romove them from the guild?


Or if I type /guildremove <playername> will it remove them from the guild, or will it remove myself from the guild disbanding the guild.


This seems like a very powerful command that can have disasterous results if used improporly.



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