Player Associations Archive
Thread: Being a PA leader should require skill points
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shadowdefender
Tue Mar 23, 2004 8:53 pm
#14
I disagree with this! Skill points way to short in demand as it is. Most mayors these days wont even work up the full tree due to the sacrifices of other fun stuff they like to do with the game.
As a guild leader your basically voted in - if your doing a poor job your guildmates have every right and duty to set allegiance to someone else.
As a guild leader your basically voted in - if your doing a poor job your guildmates have every right and duty to set allegiance to someone else.
jamil2517
Fri Mar 26, 2004 3:46 pm
#15
IMHO pa leader having to use skill points is well....STUPID. Why should we have to use skill points to run our own guild? Ive made my guild with a few others because we wanted to be our own squad, a "club".
If a Pa leader gets additional skills then maybe yeah id understand having to use skill points. If i got an additional +10 melee defense, or +10 whatever yeah maybe id maybe think it was kinda remotely an OK idea. But this Post has to die, just stupid in my opinion.
Why are you trying to Screw the PA leaders?
If a Pa leader gets additional skills then maybe yeah id understand having to use skill points. If i got an additional +10 melee defense, or +10 whatever yeah maybe id maybe think it was kinda remotely an OK idea. But this Post has to die, just stupid in my opinion.
Why are you trying to Screw the PA leaders?
PsychoticChipmunk
Fri Mar 26, 2004 11:04 pm
#16
People, look at the post date before responding to this. It is a dead topic please let it sink to the bowels of the forum.
KiIIgore
Sun Mar 28, 2004 3:48 pm
#17
I am gonna make a lil point ... linage II now uses skill points for PAs leaders.... It seems to work, and causes far more battles..
As for skill points ... give Pa leaders extras per lvl ..
Ie ... faction terminals in PA hall, landing zone on roof, storage, uniforms ... etc .. then its justified.
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