Player Associations Archive
Thread: Droid Modules to help PAs Brainstorm!
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BadMisterFrosty
Sat Nov 27, 2004 6:31 pm
#14
As I like your point and understand it, but guild halls are nothing special (at least on my server). They are common for shopping malls and even some individuals use them. They should introduce real guild hall structures for guilds only. I could not find those screensfrom Anarchy Online, but they are neat (they have 3 to choose fromafaik).
edit:
found them...
Message Edited by BadMisterFrosty on 11-27-2004 07:58 PM
Chavabegga
Sun Nov 28, 2004 5:47 pm
#15
Droids to make guilds better...ummm...as a DE and a leader in my guild this is is very interesting topic for me.
-I would say I love the hologram ideas. That would be cool to be able to project your image and have it speak some lines. I have always thought two way holographic communication would be cool, either using droids or some unit in a house.
-Medical droids that could be added to a PA hall that would allow you to heal like you were in a med center.
-Security Droids- combat droids that could be attached to a PA hall that would attack anybody that enters who is in a guild war with you.
-Protocol PR Droids- a module that would all you to access information on the PA through interacting with the droid.
-Allow guilds to have their own language. Other players can not understand this language without a protocol or smuggler skills.
-I would say I love the hologram ideas. That would be cool to be able to project your image and have it speak some lines. I have always thought two way holographic communication would be cool, either using droids or some unit in a house.
-Medical droids that could be added to a PA hall that would allow you to heal like you were in a med center.
-Security Droids- combat droids that could be attached to a PA hall that would attack anybody that enters who is in a guild war with you.
-Protocol PR Droids- a module that would all you to access information on the PA through interacting with the droid.
-Allow guilds to have their own language. Other players can not understand this language without a protocol or smuggler skills.
lostkangaroo
Mon Dec 06, 2004 5:39 am
#16
I couldn't have agreed more with that. The PA hall would be needed for the PA to exist and for the Droid Module to actually work. No hall = No PA in my opinion. However I would like the droid to be able to do everything the origional terminal can do such as fully accept on the spot
Rothin wrote:
The thing with the modules is that we have to try to maintain the need (however much we don't want it) so that the hall is still required in some form, unless we can come up with a really nice solution that the Devs would consider changing that aspect completely.
I think that modules that would allow sponsoring from a distance (on any planet) would be a nice addition, still requiring the actual terminal to fully accept.
Some of the other modules mentioned in here could have some nice potential as well.
BillyBobthe50th
Tue Dec 07, 2004 8:47 pm
#17
here is a problem though:
Devs want people to have to work to aquire new things, so in short, what skill would these modules require?
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