Player Associations Archive

Thread: EQ 2 Guild Features Since we got the EQ2 Combat engine, think we could get the EQ2 Guild system???

MajorXP
Wed Oct 27, 2004 9:15 am
#1


I am reposting this in a new thread so that it has more visibility.


Here is the Guild info from the EQ2 Manual.






GUILDS
Guilds are associations of players that cooperate to achieve many common goals. These
associations can be small groups of friends, organized Artisans, or enormous “über guilds” that tackle some of the biggest challenges Norrath has to offer.
Forming a Guild
To form a guild, you must visit a guild registrar. The registrar is located in The Freeport
Observer in Freeport, or The House of Lords in Qeynos. The following requirements must be met to form a guild:
• Six (6) unguilded players present and grouped together, and
• 10 gold for the registration fee
You will be prompted for a name for the guild (subject to an inappropriate word filter).
The leader and officers are the only members of a guild who can invite new members. To
invite members, use the /invite command.
Guild Levels
A guild can become stronger through the actions of its members, unlocking benefits as the guild grows in prominence. A guild levels up as its Guild Status Points rise through the completion of special tasks for a city called writs, and through donations by guild patrons. Guild members can be patrons or followers. Followers are general members of the guild .Patrons are members that contribute regularly to the advancement of the guild by donating status points to the guild. Officers of a guild can bestow the rank of patron. Becoming a patron costs Individual Status Points. A guild can lose prestige and levels when its members cease being active.

Status Points
Individual Status Points are an expendable resource that players can use to purchase items from prestige merchants that are unlocked through guild level. Individual Status Points are gained through the acquisition and completion of writs. Guild Status Points are points held collectively by the guild and determine the level of the guild. These are accumulated through the completion of writs, and donation from patrons.
Writs
A writ can be obtained by anyone with a guild affiliation from Heralds located within a city. A writ unlocks a task to all guild members that are in the current group. Writs are duties a guild performs for a city or other faction in order to gain prominence through Guild Status Points. Upon completion of a writ, instead of adventure experience, the experience is added to the guild member's Individual Status Points, as well as to the Guild Status Points pool, if the player is a patron.
Guild Administration In-Game
The guild window lets members see the guild’s current roster and Message of the Day. Also, from here the guild leader may do special leader-only actions. To open the
guild window, press [U].
Basic Guild Commands
• /guildsay : Speak in the
guildchat channel
• /guild invite : Invite a player
to join the guild (officer only)
• /guild remove : Remove a player from the guild (only officers can remove other players, but a player can remove himself with this command)
• /guild promote : Promote a member to officer status or an officer to leader
status (only someone of higher rank can do this)
• /guild demote : Demote an officer to member status or a leader to officer
status (only someone of equal or higher rank can do this)
Message of the Day
The Message of the Day (MOTD) is set by the guild’s leader, and is often used to let
everyone know about upcoming events. The guild MOTD appears in the chat window when you first enter the game.
Roster
The guild roster shows the total number of members in the guild, as well as how many are currently online. The roster lists member status (patron or follower), name, level, class, rank, points (points the character has contributed to the guild), the last time the character was logged in, and where the character is currently located.
You may sort the roster by clicking on any column heading, and you may filter the list to only show members currently online by clicking the “Show Online Only” checkbox below the roster.

Leader Functions
The guild leader has access to functions not shown to other members:
• Edit MOTD: The leader can set the Message of the Day by clicking the small “Edit” button located above the text. This will open a new window where the MOTD can be edited.
• Change Member Status: The leader determines who gets to be a patron and who is a follower. A guild can have any number of patrons, but there is a point of diminishing returns, so the leader should take care only to bestow this honor upon the most productive members of the guild.
• Promote: Promotes a non-officer member to officer rank.
• Demote: Demotes an officer to member rank.
• Remove: Removes the member from the guild.
• Make Leader: Transfers guild leadership to the selected member.
Guild Web Support: Station Players
As part of your EverQuest II subscription, guild leaders will have access to Web space for a guild page and administrative tools to help you organize your guild. You can find these at www.stationplayers.com.







Message Edited by MajorXP on 04-29-2005 02:13 PM

Message Edited by MajorXP on 04-29-2005 02:14 PM





C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
SWG Expertise Calculator
& Clicky Maker
Detailed account of my Wife testing NGE!!
& How to use Firefox with the Forums
Pre-CU full template Jedi& Want to join LNR?


StarNick
Thu Oct 28, 2004 1:06 pm
#2

wow...some of these features would be welcomed in SWG - especially that free webspace heh



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Rothin
Thu Oct 28, 2004 2:04 pm
#3

*tries to bribe a dev to go sneak into the EQ2 office and take some code and convert it to SWG*


Yeah, I'd love to see some of those features implemented into SWG and of course some would need to be revised to a Star Wars point of view, but overall it'd be awesome to have features. EQ has really kept working at making guilds better and better and I'm hoping that once the Devs take care of the bigger issues, they'll do the same thing for guilds in SWG. When you really think about it, in any MMO game guilds are the biggest factor in keeping people playing and paying. We make friends and a lot of people don't want to leave those friends so they'll stay around a lot longer. The game is getting better all the time, but it sure wouldn't hurt to make guilds a lot better and really attract people to the game and keep them in it.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

ArgonOrakio
Sat Oct 30, 2004 7:43 am
#4

this almost looks like the list of the issues/wishes! :-D



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Gorai
Tue Nov 02, 2004 12:22 am
#5

another reason to go to EQII



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MajorXP
Thu Nov 04, 2004 8:48 am
#6

The point is not to encourage people to move on to EQ2, but rather expose everyone to how Guilds are managed in other games.








C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
SWG Expertise Calculator
& Clicky Maker
Detailed account of my Wife testing NGE!!
& How to use Firefox with the Forums
Pre-CU full template Jedi& Want to join LNR?


Rothin
Fri Nov 05, 2004 10:20 am
#7






MajorXP wrote:

The point is not to encourage people to move on to EQ2, but rather expose everyone to how Guilds are managed in other games.









Exactly, this is to simply show that as features, there are many available approaches to managing a guild and this is just one in particular we'd love to see associated with SWG in the future, especially since it's another SOE game it may one day be a possibility after they test and trial run it with EQ2. It's not saying "EQ2 is better, go there." EQ2 is a completely different game with a different playstyle. Can't compare it to SWG.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

Iacas
Sat Nov 13, 2004 10:15 pm
#8

Wow that Message of the Day would sure save me a hell of a lot of emails



-Cyrik Bladestrike-
-Proud Guildleader of BLOOD-
"Butcher of New Bergen"


Trobon18
Mon Nov 22, 2004 10:51 pm
#9

Also you should see the Website you get for free there. I can caht with my guild from the site while their in the game. I have increased my guilds moral because of this.
Chavabegga
Wed Nov 24, 2004 1:40 am
#10

We need stuff like that.



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Rothin
Wed Nov 24, 2004 1:43 am
#11






Trobon18 wrote:

Also you should see the Website you get for free there. I can caht with my guild from the site while their in the game. I have increased my guilds moral because of this.






The ability to chat with the guild from their website is very nice. It gives the ability to keep in touch even when you can't be logged in at home, such as from work like I am now. It's also quite similiar to the EQ IM program, just its all from the web instead of a system for you to install.


It would be a nice feature to see included in the future, no doubt about that. For the most part, the chat systems from all the games seem to be universal in the aspect of they all work together since you can message other games from SWG and so forth. So hopefully once they make sure everything is running well in EQ2 with the new systems they might consider branching it out to other games.



Rothin Skyshrine

Retired Galactic Senator
Former Player Association Correspondent
"A people that values its privileges above its principles soon loses both."

BadMisterFrosty
Wed Nov 24, 2004 7:24 am
#12

That makes me sad. Every MMO on earth is better for guilds. And nothing changed since 2001.



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Arg0nus
Wed Nov 24, 2004 7:50 am
#13

Hmmm...


Looks like it could be that EQ2is beta testing the Guild Features we want. lol (I can wish...can't I? LOL)



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