Player Associations Archive

Thread: Leading a guild: Fun or no?

Genrader
Thu Feb 12, 2004 5:15 pm
#1

I currently run the Imperial Strike Force (ISF) on the Corbantis server. We've been around since mid-August and currently run near 100 members, although I'm sure we have 10-15 inactives at least, so just for an estimate let's say we have 60 active members who play all the time, and 20 who play occasionally (two-three times a week max). So being around 80 members, we aren't /extremely/ big but we aren't exactly a tiny guild either. Mainly I find running a guild NOT that much fun. Sometimes there are perks to it, but signing online to see that only eight or nine guild members are online at the time is actually a relief to me, because I realize people aren't going to constantly ask me things.


One reason I started a guild is because I wanted another Imperial presence to help in PvP, as well as to have Imperials able to help each other out. It seems I help people out more than anyone else (mind a few people in my guild who have already finished their goals for this game, and mostly keep it around for the fun social aspect, as well as my coleaders) and it really seems to get on my nerves. Some days I've actually wanted to just /guildremove myself, but then I realize that the guild really wouldn't function without me. The people most qualified to take over the guild responsibilities are the ones who can't because they are at work, come home, and have other things to do. It's quite annoying when I'm on a grand-scale raid and suddenly get four or five tells asking some stupid question that should have been asked in guildchat.


I'm not a crafter, so I get asked crafting questions I cannot answer. I have grinded artisan professions but when people message me expecting me to know EVERYTHING about some profession like Droid Engineer modules, I really have no clue. There are plenty of people online to ask yet people just won't do it...anyone else have problems like these?

Callyndra
Thu Feb 12, 2004 8:45 pm
#2

It's a busy life running a guild at times. My guild is about half the size of ISF and I can relate to your situation.


I had the same issue with other guilds I've run in the past, so when I started up here, I made a messageboard for the guild right at the getgo and made a big deal about separating gameplay time from guild business time. I conduct 90% of my guild business on the messageboard, and very little in-game. I log in to play, and while I like to help out and answer when I can, it's really a challenge to enjoy playing when I feel like I'm 'on call.' It also makes it so I don't have to impose on anyone's RL time (or my own) with routine meetings, as we can all just check in over the course of a few days and get feedback.


I also started collecting some URLs for various game guides posted on these boards and a few others recently, and posted them on my guild's messageboard. I try to direct most questions to those sites, since I still haven't tried half of the professions I'm being asked about (like Droid Engineer). Fortunately, most of them ask game-related questions in guild chat and other helpful members chip in.


I also send outa guild-wide mail weekly newsletter, and occasionally in it, Irequest that if members have a question for me, it'd be best if they sent me a mail instead of a tell. I often lose track of tells in the flood of input, even with customized chat windows....so if they mail me, I can mail them back an answer when I can. Most of the members understand, and those few that can't quite grasp the concept of me (or my officers) wanting to play usually don't stay long in the guild.


It doesn't necessarily reduce the number or frequency of questions, but it does allow me the freedom to play and still help them out when I can. Not sure if any of that helps.



_______________________________________________________________________________
Callyndra, Elder Medic
(Formerly Master Doctor (7/12/03), Master Combat Medic (7/25/03)
Guildmistress of Transcendence and proud citizen of the City of East Lianorm, Naboo
Co-administrator of the Corbantis.org Message Boards

Former owner/operator of Callyndra's Meds (7/15/03 to 11/15/05)
Co-founder of the late Corbantis Medical Dealers Association (Pub 9 to CU)

Visit the Transcendence Mall & East Lianorm Shops: 3150, 2750 Naboo
Proudly serving the community of Corbantis since September 2003

Genrader
Fri Feb 13, 2004 7:43 am
#3

Half the time I play I'm set to AFK and I tell people in my afk message and when they are /telling me when I'm not afk, to simply e-mail me. It's so much easier to play. I seem to get most of my gameplay done at about 3:00 AM when not too many people are online. Most of the people in-game at that time are the ones who don't frequently annoy me...sigh.

Seiryuu
Fri Feb 13, 2004 10:22 am
#4

I was chosen to succeed our Clan founder. I was very hesitant at first although I have found it both fun and rewarding once I got past my first week. (Our founder had essentially been gone for three or four months at that time, so there was a lot of catch-up.)

It won't be an overnight change, but you need to train your members. If they are asking you about crafting tell them straight up you don't know about crafting and to ask again over guildchat. Craft your reponses to begin steering them towards the behavior you want. Eventually most members (some never get the hint -- be blunt with them) will catch on.

I also use the email idea mentioned. That way I have a reminder to do it and I can do it on my own time. If someone sends a tell and you can do it, but not right that instant, reply asking them to send you a mail so you can look in to it later. Right now I dedicate when I log on and 'breaks' for handling business.

Also I have several members with all my basic powers. They can admit members, have access to shared resources, etc. If I'm not immediately available I ask over guildchat if one of them is able to help (using guildchat here is important -- it lets others see it so the behavior becomes ingrained). Ranks make a difference in permissions, so you may not have the flexibility I do.



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Ynnos
Fri Feb 13, 2004 10:57 am
#5

Genrader,


I empathize with you, since I've been there before. You feel like you're spread waaaay too thin. There's some good advice already given up there, especially making sure your guild members know that everyone is in the game to PLAY and have FUN!!! I stress that most importantly with my guild too.


We've setup a PhPBB forum which we require every member to register in and participate as a membership requirement. To further enforce this and have everyone used to it, new recruits have to post there to petition for membership and members have to vote them in.


Another advice is like what Jas said in the "What is a guild leader" post, learn to delegate. You couldn't have gotten this big without having to rely on other people to help you. More often than not, these are usually your "officers". Have them share the responsibility too, spread the love around.


You can do this with regular members too. I have an experience to share from my guild. I had some members complain that there isn't much PvP orhuntshappening, etc. I challenged them and ask them "If you're that bored, why don't you lead some hunts and get it organized?". They thought about it for a while and started to form groups when they're on. I also encouranged them to post on the forums so they can schedule events like that. Since I'm a doc, I back up their events by offering to do buffs at our cantina starting 30mins before the event. I may or may not be joining the hunt, but I support them in whatever way I can. It's been successful ever since and some of those have been promoted to officership.


Don't be afraid NOT to lead and be at the forefront all the time. Try holding back and let others lead at times. I'm sure you'll appreciate the relief.


Last but not the least, once you change they way you handle things, stick to it. More often than not, if you start catering to people or make "exceptions" to whatever rules you may setup to fix/alleviate the problem, then you'll find yourself back to square one. For example, if you are still getting a lot of tells when you are in a big raid, say in guild chat "I'm conducting a guild raid right now, if you have any questions please direct it here in the guild so someone can help you out. If it's something pressing, please email me." And ignore those tells, don't reply back.


I like the email part, coz then you can delegate out as needed if you constantly get a lot of them.


Hope that helps!!! Good Luck!!



Ynnos Fyrestrike

Hooded Nomads - STARSIDER
-------
Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux. - The Fox in "The Little Prince"
bellarus
Sat Feb 14, 2004 5:11 am
#6

Will as head guild leader for guild I'm in I know how you feel since there times it is pain in butt but rewards are there if the guild grows and that what I love since just added on today as wrote this message.
Hakai
Sun Feb 15, 2004 1:19 am
#7


i kept my guild as small as possible for just that reason.


Most guilds attempt to become militaristic in structure, meaning they have a huge chain of command with over 50 or so members.


MoC was structured more like a squad than a regiment. One leader with an assistant, and several subordinates, with senority as theranking factor. since we are only 10 members,this setup isperfect, and hasworked smooth. Very rarely do weever actually have any command decisions that HAVE to be made. And usually i ask for everyone's opinion before we actually do any guildwide changes.


And in general, my guildtime IS my gametime because we are all generally a close-knit group of like minded people.


Message Edited by Hakai on 02-14-2004 08:20 PM



Hakai Youkai
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Anchorhead, and Mos Tyrenia, Tatooine
==================================
Trevvor_Locke
Sun Feb 22, 2004 10:51 pm
#8

To answer the question that this thread asks, I personally have a blast running my guild. We currently are about 60 strong, and we have enough verteran players in the guild that I don't get constantly bombarded with questions from our newer members, as our older members constantly take newer ones under their wings, so to speak. Also, I've divided my leadership responsibilities up with two RL friends of mine, so that the work burden isn't too much on me. I mean yeah, I deal with guild issues most every time I log on, but usually the planning of events and whatnot don't take so much of my time that I don't have time to play the game for myself. Our guild is based around the concept of friendship, so we really don't have many problems to deal with. We're all pretty laid back and just try to have fun with eachother. So far, it's worked, and we've only had one snag along the way that was dealt with in a timely manner, and the guild is now stronger because of it. Anyway, to sum it up, yes, I find being a guild leader to be a very rewarding experience as I watch my guild grow and mature on a daily basis. Viva La Hierarchy!


Trevvor Locke, Master Smuggler, Master Random Taglines Maker, Leader of Hierarchy, Shadowfire Galaxy



Take me out to the Black. Tell them I ain't coming back. Burn the land and boil the sea, but you can't take the sky from me.

We're going to have a Locke problem.
Schardour
Mon Feb 23, 2004 12:40 pm
#9

One thing that I've found to be useful while organizing activities within a guild without active forum members is to create a macro outlining special events and/or directions in guildchat. Looping an announcement every 15-30 minutes for more pressing matters, and every hour or so for general information could be helpful to some leaders Just a small tip that you may or may not wish to implement.




T
IL KISMETA

lTlSlCl
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but more useful than a life spent doing nothing.
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BHjediKiller
Thu Mar 04, 2004 8:45 pm
#10

I recently created a guild, to make sure i don't end up bored, or annoyed with tons of members......firstly i made my guidl around a point, with very strict membership requirements so we wouldnt become just another massive guild with no real point, I know alot of people dont agree with what we stand for but at least we stand fo rsomething...We are a protest to the complete domination in population, of the galaxies by humans twilecks zabraks, and rebels (yes rebels ARE the majority in EVERY server) so as you can imagine only accepting teh minority of species and faction, is avery slow proccess BUT rewarding one,


in regards to your problem, try and make your guild havea purpose; faction fighnting organize raids, or guild activities like, races, or fighting tourneys


If you are ea guild Leader who is constantly being baraged with questions heres what i did, for every species either wookie trando or wahtever tehre is a section leader, and these section leaders oversee everything to do with teh coinsponding species, and make it clear to memebers where there questions are supposed to go,


lastly not sure if u stated this or not but make a city to go with your guild, you yourself dont have to be the mayor, i made one of my trusted friends who wanted to become politicain to become mayor,


any ways good luck,



Atomic'Bunny
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12pt AS~RIS
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cgdarkbolt
Mon Mar 08, 2004 9:20 am
#11

I've been running a guild (The UKRM on wanderhome then later chimaera) since SWG went live, and ultimately retired from it because it became too much like a 2nd job.

Read why I left here...
http://forums.station.sony.com/swg/board/message?board.id=Chimaera_Euro&message.id=31857



Atlan Dunn / Poke - High Councillors of S.F.R.












awentwor
Thu Mar 11, 2004 11:02 am
#12

I used to run a guild on Intrepid. At first, it was fun... but as the guild grew in size, so did the responsibility that fell on my soldiers. It got to the point where I nearly stopped playing SWG altogether as most of my time was either in dealing with guild problems, or answering questions. I ended up resigning as the guild leader, took a break for a couple weeks, and then came back to SWG. I'm having more fun than ever now!

In the end, I realized one important thing. Players follow two things... strength and true leadership. Not everyone is cut out to run a guild. Those of us that are must shoulder that responsibility and do our best while serving our respective members.




Kypp Darksider
|| Teras Kasi Master || Swordsman || Doctor ||

EcadMistflier
Mon Mar 15, 2004 3:28 pm
#13



Leading a guild is more challenge than fun I think unless you implement the basic rules of delegation. In fact, unless you quickly learn to delegateguild leadership can begin to feel very much like a second job.


During the early stages of MAW I and the two other guild founders directed most all of the guild's activities. Recruitment, training, earning most of the income, etc. Now that we have had our player city for some time and are electing our second mayor(not a founder) I (we) have begun to delegate more and more responsibilites to other officers in the guild.


This process has resulted in better communication, more overall satisfaction in the guild, and more fun for me and everyone involved.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
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