Player Associations Archive

Thread: Guild Leaders...How do you divide up command?

NolasCroy
Mon Feb 09, 2004 8:14 am
#1

Id like to know from other PA leaders how your command structure is set up. How do you keep your guild interested in participating...aside from hunts. How do you make them happy? How do you handle griefing? or do you delegate that to someone else? I'm interested in hearing about the dynamics of other successful guilds out there. Thanks!


NolasCroy

Master Bounty Hunter

Tempest





Nolas Croy, Master Bounty Hunter
Paterfamilias of the Croys
Offer auction itmes to our drop-off vendor on Naboo 2100 3917

"Anakyn was seduced by the Dark Swine, he betrayed and skewered your father."


Roxianna
Mon Feb 09, 2004 8:23 am
#2

Command is not divided. We are a dictatorship and have been forseveral games. Members like it because they can just play.


http://www.rpkHQ.com



Roxianna
Section One Guild Leader
Proprietor rpkHQ.com
Online Game Analyst--PM me! I'd love to hear about how you love or hate PvP.
Jascentia
Mon Feb 09, 2004 9:07 am
#3

My PA is divided into Houses. There is a Matron (officer) at the head of each house. Each Matron has the authority tofurther divide command within their own house by establishing ranks structures and promotinglesser officers (Mistresses) for various purposes needed by that House.


In addition, each sister is asked to pledge themselves to a primary house depending upon their profession and/or interests in the game.


Here's how it works out, the Mistress titles have been created by the Matrons, not myself:


Matron of Vision (me, PA Leader)

Mistress of Recruitment (recruitment officer)


Matron of War (combat oriented members belong to this house, this house handles pvp alliances and enemies)

Second in Command


Matron of Morale (entertainer/medic house, maintains hospital and cantina)

Mistress of Water (medical center operations)
Mistress of Air (cantina operations)
Mistress of Fire (battle services)
Mistress of Earth (resources procurement for Morale)
Mistress of Force (intelligence operations)


Matron of Commerce (crafters and resource procurement)


Matron of Exploration (scouting hunting and harvesting)


======================================================


I find our guild is at its best when we are working toward a larger goal that each house can play a part in.





Jascentia
| Retired

Ryutek
Mon Feb 09, 2004 9:50 am
#4

This is what we use, and I basically control everything, but I allow my second-in-command to make all of the same decisions I can (after all, that is why I chose him).


The "officers" are capable of handling many of the small groups as well, but since we are a fairly small PA they are not burdened with that responsibility unless they choose to.



Capo Crimini – The Boss
Capo Bastone – The Second in Command
Contabile – The Financial Advisor (Treasurer) – Reports directly to the Capo Bastone or Capo Crimini
Caporegime – An Underboss – Controls a Family territory and reports directly to the Capo Bastone
Consigliere – An Advisor – Is responsible for establishing relations with other “families” as well as helping the Underbosses run day to day operations
Capodecima – A leader in the Family who oversees many things, including but not limited to “protection” of those who are under the Family’s control (similar to a colonel)
Sgarrista – An officer of the Family (one who is a “made” member of the Family) – (similar to a lieutenant)
Piciotto – An enforcer of the Family – one who has been accepted into the ranks of the Family (similar to a sergeant)
Soldato – A Foot Soldier – An accepted member of the Family
Giovane D’Honore – An associate of the Family – One who has not yet proven their abilities and been completely accepted into the Family




Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Yonghwa
Tue Feb 10, 2004 6:25 am
#5

The Centurion Squad is divided like this:


I'm the Commanding General, but the following ranks go...


Leiutenant General

Major General

Brigadier General


Colonel

Major

Captain

1st Lieutenant

2nd Lieutenant

Senior Warrant Officer


Master Sergeant

Staff Sergeant

Sergeant

Coporal

Private First Class


I also have one person who is the Sergeant Major who represents the commanding authority as the senior enlisted person (above master sergeant, below senior warrant officer). This way I can do mostly planning and tending to everyones' needs as a whole instead of the day to day operations.



General (Ret.) Yonghwa Centurion
Centurion Squad, CENT, Commander (Ret.)
Fort Centurion, Garrison Commander (Ret.)
Rebel Alliance
Seiryuu
Tue Feb 10, 2004 11:20 am
#6

Ours is a much more open system. Not democratic, but I try to run it as such for most matters. We don't have a lot of ranks, which keeps us close together in status:

Clan Head
Council Members (up to eight)
Citizens

The Clan Head is perhaps closer to being the Chair in concept. Simply having the title makes people come to me first, so it is elevated in practice and responsibilities.

The Council has the majority of powers that the Head does. Admitting new members, making minor decisions, helping resolve disputes, etc. They all have the capacity to fill in for me should I be unavailable. For major decisions I consult with them, although it may be informally, to get their opinions. Based on those discussions and my own judgement, I make the final ruling.

Our citizens are also our family. I would rather be thought of as their mother, sister, or aunt than the boss-lady. (I cringe everytime someone calls me boss, even if its light-hearted.) Only in a few circumstances will I dictate actions -- such as enforcement of a truce.

While some of us have taken on greater responsibility in order to keep things organized, we're not better than anyone else. We try to resolve differences equitably, or at least come to an understanding.

We don't tolerate griefing or harrasement inside or out of the Clan. We will try to straighten out a member's behavior before taking more drastic actions, as it is more beneficial in the long run (for them and us) if they become cooperative. With a group as large as ours (126 members total), there are bound to be personality conflicts. We can't make people get along, however we do expect them to be civil to one another.

Participation is an area we need work. By nature we are quite individualistic. We provide a home, familiar faces and support, however we do not require nor enforce group activities. In practice there is a core group of players that are active on guildchat and our city. Even if not doing an activity together, guildchat lets us talk and get to know each other.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
ManchildTHWL
Tue Feb 10, 2004 12:30 pm
#7

My Guild is run as an egalitarian democracy. We're all equal and have equal say on events and the workings of the guild. It works out quite well and encourages alot of teamwork and communication and minimizes resentment.



Teras Kasi Master, Politician, Master DE and LOCKING UP LIKE CRAZY SINCE THE MOUNT PATCH
Ynnos
Wed Feb 11, 2004 4:57 pm
#8



We're currently doing a guild re-org, and I'm pasting the basic outline that we've come up so far:
(*note*- we're still missing a lot of stuff but it's a rough outline of where we're heading...)


Legend
• - headed up by (2-3) officers at the least
o - headed by any guild member, regular or officer
 - headed by any guild member, regular or officer


Hooded Nomads Guild


• Commerce and Trade Department
...o Military Industrial Complex
....... Weaponsmith
....... Armorsmith
....... Robotics
...o Commercial Production and Supply
....... Tailor
....... Medical
....... Architect
....... Merchant
...o Underground Connections
....... Spices
....... Slicing


• Exploration Department
...o Survey and Resource Sampling
...o Cartography
...o Scouting
...o Creature Handling - Game and Wildlife


• War Department
...o Rebel Alliance Defense (PvP Raid Leaders)
...o Anti-pirate/Dangerous Animal Defense (PvE Raid Leaders)
...o Covert Operations


• Health and Recreation Department
...o Entertainers
....... Mind healing and Buffs
...o Medics
....... Medical Support and Buffs


• Administration Department
...o Recruiting and Member Management
...o Human Resources
....... Member Relations and Morale
....... Events Planning and Coordination
...o Public Relations and Marketing
...o Auxiliary Services
....... web
....... forums
....... newsletter
...o Council of Masters
...o Guild Functions Organization
...o Judicial Purview



Message Edited by Ynnos on 02-11-2004 06:58 PM



Ynnos Fyrestrike

Hooded Nomads - STARSIDER
-------
Voici mon secret. Il est très simple: on ne voit bien qu'avec le coeur. L'essentiel est invisible pour les yeux. - The Fox in "The Little Prince"
Genrader
Wed Feb 11, 2004 7:33 pm
#9

For ISF on Corbantis we use a pretty simple chain of command. I'm the head of the guild, I have two coleaders who are slightly below me, then there's everyone else. Just recently I changed up command some:


Leader -- Me

Recruitment/Guild Issues -- former coleader

Military Commander for PvP -- former coleader

Events coordinators -- two people our guild chose to organize weekly hunting events and stuff, mainly cause being mayor of our city and not being able to play 24/7 I am not able to organize these events easily.

Callyndra
Thu Feb 12, 2004 8:59 pm
#10

I serve as 'Speaker' for my guild. All ofmy officers (4 of them)have the same powers and abilities as I do (aside from PA owner functions), but I just happen to be the most vocal of them and most of the members are pretty open to stuff I say. I often seek their advice and counsel before opening my mouth on guild matters, they're all folks whom I trust dearly.


We're a rather casual bunch, so we generally don't have need of the command structure unless there's problems to be looked at. Underneath the officers we have the general membership, and several trial members who are provisionally in the guild until voted in as a full member or booted.



_______________________________________________________________________________
Callyndra, Elder Medic
(Formerly Master Doctor (7/12/03), Master Combat Medic (7/25/03)
Guildmistress of Transcendence and proud citizen of the City of East Lianorm, Naboo
Co-administrator of the Corbantis.org Message Boards

Former owner/operator of Callyndra's Meds (7/15/03 to 11/15/05)
Co-founder of the late Corbantis Medical Dealers Association (Pub 9 to CU)

Visit the Transcendence Mall & East Lianorm Shops: 3150, 2750 Naboo
Proudly serving the community of Corbantis since September 2003

bellarus
Sat Feb 14, 2004 5:17 am
#11

Will in our guild we have 3 leaders with equal power expect one the head leader to over turn stuff if we ever need be and all. Currently I'm head leader. Then we spilt it up for 2military commanders, a Ambassador and one who recruit a lot in game and all.
volcomspawn
Sat Feb 14, 2004 6:24 am
#12






Jascentia wrote:

My PA is divided into Houses. There is a Matron (officer) at the head of each house. Each Matron has the authority tofurther divide command within their own house by establishing ranks structures and promotinglesser officers (Mistresses) for various purposes needed by that House.


In addition, each sister is asked to pledge themselves to a primary house depending upon their profession and/or interests in the game.


Here's how it works out, the Mistress titles have been created by the Matrons, not myself:


Matron of Vision (me, PA Leader)

Mistress of Recruitment (recruitment officer)


Matron of War (combat oriented members belong to this house, this house handles pvp alliances and enemies)

Second in Command


Matron of Morale (entertainer/medic house, maintains hospital and cantina)

Mistress of Water (medical center operations)
Mistress of Air (cantina operations)
Mistress of Fire (battle services)
Mistress of Earth (resources procurement for Morale)
Mistress of Force (intelligence operations)


Matron of Commerce (crafters and resource procurement)


Matron of Exploration (scouting hunting and harvesting)


======================================================


I find our guild is at its best when we are working toward a larger goal that each house can play a part in.










Jascentia wrote:

My PA is divided into Houses. There is a Matron (officer) at the head of each house. Each Matron has the authority tofurther divide command within their own house by establishing ranks structures and promotinglesser officers (Mistresses) for various purposes needed by that House.


In addition, each sister is asked to pledge themselves to a primary house depending upon their profession and/or interests in the game.


Here's how it works out, the Mistress titles have been created by the Matrons, not myself:


Matron of Vision (me, PA Leader)

Mistress of Recruitment (recruitment officer)


Matron of War (combat oriented members belong to this house, this house handles pvp alliances and enemies)

Second in Command


Matron of Morale (entertainer/medic house, maintains hospital and cantina)

Mistress of Water (medical center operations)
Mistress of Air (cantina operations)
Mistress of Fire (battle services)
Mistress of Earth (resources procurement for Morale)
Mistress of Force (intelligence operations)


Matron of Commerce (crafters and resource procurement)


Matron of Exploration (scouting hunting and harvesting)


======================================================


I find our guild is at its best when we are working toward a larger goal that each house can play a part in.






thats the funniest thing ive read in my whole life



xxxxxxXxxxxxx
v0lc0msp4wns Iron Chef s aDv s
You don't know the power of the Dark side




OMFGMANSLAYER
Sat Feb 14, 2004 6:25 am
#13

Can i be the Fancy Unicorn(in charge of prancing through Theed)


/prance; /prance; /prance; /prance; /prance



ªªªªªªªªªªªªª
Hitokirii Battousai s Blademaster s -eh?-
You don't know the power of the Dark side




Page 1 of 2
Previous Next