Player Associations Archive

Thread: Need Idea's For Membership Guide Lines before its gets out of control

DavjoFahNu
Fri Apr 30, 2004 6:35 am
#1

hey folks jsut looking for some pearls of wisdom from some vetren guild leaders


out guild started very slow on purpose getting older 18 to 35 year old members and need full vote of council to bring some one on


then we started a city and our city aquired a second guild... and they were not doing so well


so we assimulated them... their guild leader had been working well with our team


I was the only one that was recruiting


so I changed the rules from a 3 person approval to members on the council can bring people on


but now it seem that it has gotten out of control and they are jsut grabbing anyone


Im looking for a good balence... I know this game is a little more about nubmers than other games are and our city need a stong guild presence to do well....


But we need a good way to get good people with out being so strick that it takes forever to get anyone in....


what has worked for you













INTREPID -Thundyr - Leader of the Iron Legion - Co-founder of Hadrian's Market

FLURRY - Fahzy - Wookie - Rifleman - Creature Handler
EcadMistflier
Fri Apr 30, 2004 9:13 am
#2









Good questions Thundyr. I have some suggestions for you that I compiled in a guild charter on our guild website. It can be found in a link on the left side of the home page. It is just too much info to put here in a post.


Let me simply summarize by saying that you should allow a few officers who you trust to submit new members for consideration but reserve acceptance for yourself. Also, reserve the right to remove for yourself. Please I know this sounds dictatorial but if you don't reserve these two powers in the guild leader's hands you will have problems.

I suggest you have clear guildlines that you have in a email that you send to potential members BEFORE you accept them into your guild. Make sure they read it and have an opportunity to ask questions. One rule we have is about swearing in guild chat and airing personal beefs in guild chat. It is a Zero tolerance policy ( check the forums and guild charter on our site ). This is the one subject most frequently asked about.

If the person is not willing to abide by this one rule then they are not fit for our guild. Subject closed. You may have other views but that isnt the point. You just have to be clear and have it in writing and they have to have read the doc and accepted it.


Check out the site at: http://maw.guildportal.com

Message Edited by EcadMistflier on 04-30-2004 09:37 AM



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Katannah
Fri Apr 30, 2004 2:33 pm
#3


Here's what works for my PA... each candidate is sponsored by a full member of the guild. The sponsor ensures that the candidate registers on our website, where our history and rules are located. If you don't want to create a website, you can write an ingame mail to yourself and put that information in it. Send it to yourself. When you have a sponsor recommend a candidate to you, forward the email to him or her.


Once the candidate responds that he or she has have read and accepted our philosophy and rules, for a period of a week the sponsor takes the candidate out to "meet and greet" (or "group and hunt"). I personally interview each candidate but that's just the way my guild operates. Usually around the fifth or sixth day I send a formal invitation to the candidate to join us. I do all initiations on one night a week and guildmembers do their best to show up that night to welcome their new brother or sister.


The "meet and greet" periodgives the membership at large a chance to endorse the candidate, the sponsor knows he is responsible for recommending a quality candidate, and I only have to be available one night a week for accepting new members. It leaves control of acceptance in my hands (and my AGM's) but gives all members buy-in on the process. And all worthy candidates are in guild within a very short period of time.


Now, we purposely try to keep our numbers a bit small so that we can remain close and supportive of each other, so keeping that in mind, you can adapt this plan to be administered by the GM, AGM,Recruitment Officer,Council Elders, whomeveras needed for recruiting volumes of candidates.


Just my two credits'. Good luck in your endeavors.





CAREBEARCAREBEARCAREBEARCAREBEARCAREBEARCAREBEAR
CAREBEARCAREBEARCAREBEARCAREBEARCAREBEARCAREBEAR
CAREBEARCAREBEARCAREBEARCAREBEARCAREBEARCAREBEAR
CAREBEARCAREBEARCAREBEARCAREBEARCAREBEARCAREBEAR
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Keesa ~ Carebear Extraordinaire 4.3.2.4 ~ RIVAL Guildmaster
AtraJedi
Mon May 03, 2004 5:33 am
#4

One thing that we do that works well is to only allow 2 new members a week. Members can sponsor anyone they wish and as many as they wish, but only 2 make it every Sunday. This does a few things:



  • You are forced to grow slow, allowing new members time to become familiar with veteran members

  • Causes less strain on the guild leader or guild leaders working with new members

  • It creates a "demand" to be in the guild so once people are in, they appreciate it more

  • You have plenty of time to screen new members and new players. We allow new players but cautious to those on their one month free pass. I find they often don't know enough about guilds to make the best decision for themselves.

We have other rules of conduct that players must agree to before joining the guild:



  • No lewd or sexual comments made to female avitars

  • No racial slurs

  • No excessive swearing in guild chat

  • No exploiting

  • Adhere to our rules of engagement for PvP

  • Adhere to conduct guildlines when grouping with oother non-guild members

And of course, you only get out of the guild what you put into the guild.







-Atra
-New Sig coming soon
asdartha
Tue May 04, 2004 8:11 am
#5

Personally I have always liked a concil approval system, when it follow a "get to know you" period. The only exceptions that I like to make are family members or close groups of friends. To date our guild has only let in 2 canidates that did not fall into the exceptions. I find that a small guild has a better feeling for myself so I like to keep it small. This does cause some conflicts with people who believe that to be a strong guild you have to have 100 plus members, but from past exp I believe that is not the case.





ASDARTHA

MASTER Bio-Engineer (Starsider)
Mallstrop
Mon May 10, 2004 5:49 am
#6

These all seem too harsh to me.


I'm a member of a guild that started small but has grown. We have 40 members, allmost all of them are active and seem like members of the guild. When we recruit generally either some one in the guild knows them or we have a talk to them before they can join. The talk is casual, just detailed enough to get to know them, see what they want from the guild, make sure they're not greedy etc. Once the talk is finnished we either accept them into the guild or don't let them in, generally every one makes it into the guild.


The 2 members a week rule seems a little silly to me, you could be missing out on a few great members a week. I've been members of many guilds in the past on different servers, Best way to do it is to get a solid base of members before you start recruiting properly, get all orginized and then recruit. I generally don't join guilds that just shout at the starport for members, in my experience they are never orginized enough, you join them and every one is off doing their own things, no one knows each other.



Halle Oki on Chimaera - Bounty Hunter
******* Oki - Jedi
Icet Oki on Chimeara - Bio Engineer / Merchant (account closed)
SNightwalker
Mon May 17, 2004 11:45 am
#7

Actually for my Pa we have tried several methods of controlling the level of players that get recruited. With that said i can tell you that upabove are some fantasic ideas, but you need to find what works best for you. Personally i have 4 Officers that i trust totally, they are the only ones that have acceptance stanse. With that said, we too have moved up and down the ladder of members. There will be times when you have more 'hunters' than 'crafters' and so forth. We work hard to keep a balance of professions. And we are now moving into the entertainer arena looking for them to finish out our balancing act. As a leader you need to set up rules governing the sponsership of members and keep those rules.

One thing to remember and i saw this above also, and i feel it is sound advice. Grow slow, i have seen many pa's started that went on crazy recruitment drives and had well over 100 members within a few weeks. But again i have seen these same pa's crumble in a short amount of time as well. Pick a theme for yourself (who you want to be), pvp, factional, crafter, hunter, and etc and recrut those that will fit this for you. As you grow in size and strength pick another theme and look towards those that can fill this role as well.



Colonel Imperial Army
Heavy Assualt Platoon


"I was once was owned by a group of Elite Jawa Death Commandos"



Rafian
Thu May 20, 2004 9:15 am
#8

Aegis is on a tier for recruitment: We have Founders, officers and general members. In order of recruitment, any founder can accept a new member but this is only done with my approval as Guild leader. Officers are the ones that sponsor the new people and I generally accept after a small interview with the new applicant. For 2 weeks following, it will be up to the sponsor to train the new recruit in our ways and acclimate him/her to guild life. If a general member has a friend that wants in, a simple letter to myself or any other officer gets emailed and they are sponsored in under the trust of that member, should this fall apart during probation period, the member loses recruitment rights for a time and I boot the problem. If a brand new person that doesn't know anyone in our ranks wants in, they first have to move into our city for a week to get access to members and once they have developed a sense of what our guild does then someone is asked to take the risk of sponsoring them.

In the past we would accept people in just from an interview with myself, but quality of Membership dropped and I eventually got a swearing 11 year old to slip through the interview process easily. This being said we adapted this new recruitment policy and I have definitely seen a big change in the quality of members that are being sponsored.

Having a lax entry into your guild will breed you problems, I speak from experience when I tell you that it only takes one bad apple to annoy good members and make your already complicated Guild Leader-life a living hell. When you kick someone out, you are forced to answer everyone's questions of "why?" and when a rotten apple runs your guild's name into the dirt, there is almost no coming back from it.

Harsh entry breeds membership that cares and really want to belong, anyone can spam for 100 losers with the same guild name, that is not power, that is 100 losers with the same guild name.



Colonel Rafian Heilong
_________________ShienForceUser•FossilOfTheGCW_________________
+ Rebel Alliance Ace Pilot•Crimson Pheonix•X-Wing Captain of "Athena's Aegis"+
Giving the Imps hell since '03, Rebel Dog for Life!
The Garnet Saber: The Rafian Heilong story
Kanubis
Tue Jun 01, 2004 2:44 am
#9

My guild uses a system whereby applicants must get voted on by five members and also a High Councillor (we have 6). This is a fairly recent policy but seems to work well. However, the guild has been there pretty much since the server started (it's a euro server, so that's early November). In that time we've risen to over 100 members, gotten out of control, reformed, and have now capped at fifty players and closed recruitment.


It's taken us over 8 months to refine the guild to a group of people who get on well and exist in a harmonious atmosphere. One thing we've stuck with is having a council run the guild, and I think it's a good system. I guess our success is evident in that a few months ago, councillors barely got to play because they received mails and /tells almost constantly. Now we barely get any.





Ka'nubis I'onia {SFR} - MIA, presumed dead, 20/10/04


THE DEEPEST CIRCLE OF HELL IS RESERVED FOR TRAITORS AND L33T-SPEAKERS (AND PEOPLE WHO PARODY MY SIG...)

Lionbar
Wed Jun 02, 2004 7:46 am
#10

We have 5 council members (odd number for voting purposes) who make the big decisions for the guild. I make the day to day decisions & also I am the only person with the ability to kick members from the guild (only had to do it three time now) so that, the hardest of decisions to make IMO falls on me.


We have a 'Probation' period for new members of 2 weeks (everyone so far has passed). After 2 weeks the new member can Move into our town if he/she wants to & receive the guild benefits (free buffs, reduced cost armour/weapons etc). In these 2 weeks you can easily get to know them in guildchat & see if you want them in your guild.








DavjoFahNu wrote:
out guild started very slow on purpose getting older 18 to 35 year old members and need full vote of council to bring some one on






To the original poster: You said you want a guild of 18-35 year olds. Why are you discriminating against those under 18 or over 35? If it is a maturity issue, I think you should not worry about age, but about the behaviour of the person behind the keyboard. I am 24, so I would fit into your guild. My brother, who is sometimes more mature than me (& a great player) falls below your age bracket. I also have a member who is over 35. Would he be excluded from you guild too?


Now i'm probably being a bit harsh here, saying that, but you also get some proper idiots aged between 18-35.


Sorry for being facetious at the end





/// Rycher ~ The Dark Vengeance \\\
"What shall we do tonight Brain?"
"The same thing we do every night, Pinky. Try to take over the world!"
Jascentia
Fri Jun 04, 2004 11:36 pm
#11


While "Do what works for your guild" is probably the best advice a guild leader can get on a wide variety of subjects, you probably want a bit more than that. I'd say it starts with asking yourself many questions about your vision of your guild.


1. What is your guild about? Who are your current guild members in terms of overall qualities?


2. What are the minimum qualities you want a new recruit to show you?


3.How much time, and what sort of situations do you need to observe a recruit in so you know they fit with #2?


4. Do you want to make use of the sponsor/accept system? (Whereby you give permissions to several people to sponsor someone, but only you or other trusted people can accept).


5. Do you want recruiting to be your sole responsibility, or do you want to share it? Do you have time for it, or do you have so many responsibilities already that you might be better off delegating it to a very trusted soul.


6. Are there any other people you should be involving in the above questions?


7. Do you want your guild to have a cap on the number of "active" members?


Finally, here are some general words of wisdom....


A guild that is not growing, is shrinking. People leave the guild for various reasons that may have nothing to do with the guild (like leaving the game, switching a server to play with RL friends, etc.)


Be willing to reassess the policy. Don't be afraid to make tweaks to your recruitment policy, because your recruitment needs will fluxuate over the life of your guild. A recruitment policy that works *great* for a guild can drivethat sameguild to extinctionif circumstances change but the policy does not. Just don't make those tweaks for any one recruit, make them for the overall needs of the guild.

Message Edited by Jascentia on 06-04-2004 11:38 PM





Jascentia
| Retired

Balin76
Mon Jun 07, 2004 10:08 am
#12

Kaiburr has used several variations on a theme. We make unofficial use of the sponsor system, in that you have to get to know a current member first, and they have to sponsor you to the guild. Not usually a big thing, because if you haven't gotten to know someone in the guild, why are you usually wanting to join it?


The one constant that we've had since Kaiburr was founded was a Q&A session. Sometimes with just a few council members, sometimes with however much of the guild is online, and sometimes with whatever guild members are nearby. The Q&A is always attended by several council members, and usually involves some RL questions, including age group, general location, and (depending on age) what they do, RL. We've found that this information helps us to determine how well people will fit in with Kaiburr, as we're mostly a group of about 19-30 in age.


Of course, if I've had to miss a Q&A session, I usually end up having one with the prospect anyway! After a few people who didn't quite mesh right, we've gone to a more fully sponsored based system. We have the Q&A, and then the prospect is sponsored for about a week. During that week, the guild leader sends out an email to let everyone know who the sponsorees are for the week, so that we know who to be looking for. We had4 last week, and one showed up and was admitted in our meeting on Sunday, one was admitted before the meeting. We take the week to talk to them, get to know them, group with them, etc, to find out how well they're going to fit in.


We recently (okay, last night) created the position of Guild Recruiter, which is currently held by our most active recruiters, who happens to be a Dancer who spends good time in Cantinas around the galaxy. While anyone can recruit, it's been asked that all of the recruits get filtered through this official recruiter. We'll see how this works out.


But that, in a nutshell, is how we do it. It's an organic process. It grows and changes as it needs to. We're currently running around 25-35 active members, depending on who's deployed when, and I think we're one of the older guild still on Scylla.


Later all,


Kothmia




Kothmia Autry, Mayor of BarterTown
Former Leader - Kaiburr Enterprises
Balin76
Mon Jun 07, 2004 10:09 am
#13

sorry for the double post...


I'd give my spat for an edit button, but I don't troll enough.





Kothmia Autry, Mayor of BarterTown
Former Leader - Kaiburr Enterprises
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