Pistoleer Archive
Thread: What the heck happened to bleeds??? Here's the scoop
I did some hunting last night and I gotta say Im very dissapointed so far with this change.
I didnt realise that hs1 and 2 still stacked so I stuck to using hs2 and found that yes it does some initial damage - max I saw using a dx2 on an acid vulnerable creature was around 500 initial damage- max damage per tick I saw was 125.
Now Im 2 boxes away from Mastering Pistoleer and have been taking down Giant Sand Beetles/Matriarch Banthas etc over the past week or so - as of last night I am doing way less damage with bleeds and found it almost impossible to take these things down - in fact I found I was struggling to take down anything with over 4k ham.
I tried my luck with a Tuskan Warlord near Mos Taike - killed him - and it took over 25 minutes of bleeding and kiting.
Begiining to think about dropping this profession - hs1 and 2 were the one thing going for pistoleers - tbh Ive never found fan shot much use as its usually too risky to use.
WIll try again tonight stacking hs1 and 2 in the hope that as you say the overall damage done is the same - thats not my experience thus far tbh
I didn't realize the bleeds still stacked so was just using HS2. Could still do the same mobs just took me longer. Don't have much into the Pistoleer branches yet but the best way I've found so far to take things down "quickly" is to use Low Blow and then Warcry and then spam Body Shot 2 since it targets one pool.
I have Novice Medic so I can heal back the Ham I use up while doing this tactic otherwise it'd be a no go unless buffed.
Also didn't realize the Bleeds took away from xp so that's good to know. Honestly with doing the Body Shot routine while the mob is down I didn't really have much need for the bleeds. Typically the hits to the health pool are much better with the mob on the ground so getting the knockdown really helps. But still saw a wide range of hits from 200 something to 700 something.
Was using this on War Grondas and all I have in Pistoleer right now is the first Accuracy block.
Randonb wrote:
If you have done any amount of fighting at all, you have noticed a radical difference in bleeds. Here are the facts:
-Health Shot 1 & 2 still stack.
Hmm, I had no idea! Is this just for us Pistoleers, or does Mind Shot 1 & 2 and Action Shot 1 & 2 still stack?
-They now deal some health damage "on impact"
Maybe it's a bug, but I've found it to do damage to a random HAM pool. Shot a Stormtrooper with Health Shot 2, and it dealt close to 1k damage to his Action pool.
-As a trade off, they deal what appears to be at most 1/3rd of the former damage per "tick."
I find this very good when I get hit by NPC's with bleeds. It only takes one application of First Aid to stop the bleeding instead of 4+ applications.
-They tick at the same speedthat they used to.
-Bleed damageno longer contributes to experience. If you use bleeds, you can expect a small drop in XP per kill.
I thought these changes made it so bleeds DO contribute to experience? Meaning, if you solo a kill, use Health Shot 2 then change to a One-Handed Weapon you'll get both One-Handed xp AND Pistol xp.
-Bleed damagenow contributes to "loot rights."
I've posted this summary in a couple of threads - cant hurt to past it in another one!
What’s most frustrating is there’s so many other things that need to be fixed. If the problem was cross profession XP, why not make Pistoleer bleeds only good for pistol XP and nerf the fire DoT’s if they’re considered over powerful?
Arafu wrote:
For those of you claiming it will damage your performance - look at it logically! If your shooting at 1 shot per second, and the bleeds do the same damage as your normal special will do, then you are down around 10% of damage output long term. However, over the first 20 seconds you will output 10% more damage than you did before. So, you only loose out anything if it takes more than 40 seconds to kill a target!
That's the real trick, isn't it? The 500hp or so of extra random HAM damage on landing is insignificant compared to the loss of H damage per tick. Following a knockdown with both bleeds could yield ~1000hp/tick per bleed. At 20% that's down to 200hp:a loss of 1600 Health hp every 30 seconds. And from what I found last night, its initial strike isnowhere near as powerful as some of the other specials we're already dependent on (Fanshot or smuggler's Last-Ditch).
I'm ok with anti-kiting. I'm fine with losing the FD + bleed benefits. Cross-weapon xp made sense to fix. But this has pretty much gutted the specials. And an xp penalty??!??
-Zz
Message Edited by Randonb on 02-12-2004 04:13 PM
"It was never acknowledged as an exploit per se, but was deemed underhanded and sneaky by the devs."
I am a pistoleer, of course I am sneaky and underhanded, what am I supposed to do? Use harsh language?
Sheesh.