Pistoleer Archive

Thread: Disarming shot 1/2

AlaManQ5
Sat Jun 26, 2004 7:02 am
#1

Question: According to the special description, Disarming Shot is used to damage the opponents weapon.

In your Specials FAQ stickied above, Disarming Shot does damage, altho it is bugged.


Now, I'm wondering, has anyone done any tests on DS's affect on weapon condition of opponents weapons? Does it even harm the weapon condition of a target?


I mean, logic points to it working this way, but i could be wrong.


But hey, if this worked, we could really mess with Jedi and their flimsy sabers, or Rifleman with a repaired 650/650 condition T21.




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

-Darkstarr-
Sat Jun 26, 2004 8:59 am
#2

It doesn't damage the weapon. Already ran some tests where I dueled someone, then feigned death on them. They spammed DS1/2 for 5 minutes, no change in my equipped weapon's condition.





||||||||||||||||||||||||||||||Skyyr
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||||||||||||||||||||||||||||||[300] Jedi Kills
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||||||||||||||||||||||||||||||Darkstarr
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Randonb
Sun Jun 27, 2004 12:14 am
#3

Double damage vs lairs and vehicles, that's all.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
AlaManQ5
Sun Jun 27, 2004 3:33 pm
#4

dang, another case of logic getting thrown out the window. if only it did what its description says, oh well. thanks for the info.




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
\\\ Corbantis Mercenary and Freelance Pilot ///

Nematocyzed
Mon Jun 28, 2004 1:05 am
#5

Im so glad that this thread pointed out that it does 2x damage to lairs.

I cant stand poping lairs after the mobs are killed, its biggest time sink in the game for me.

Vaddo
Tue Mar 22, 2005 3:35 pm
#6

Iv heard that these can break a jedi's LS. is this true and does the shot have to be blocked or get through to work? also which disarm shot works best? thx



3Dronac Rancon4
Elder Jedi/Elder most everthing else
-KOG- Member
Hijacking sigs since 04'

3Ockeed ChaCha4

BadgerSmaker
Wed Mar 23, 2005 12:37 am
#7

Hehe, you've been lied to I'm afraid.


Both these moves are broken, Disarm 2 does have a cone effect like Fan Shot but isn't as fast or powerful.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Vaddo
Wed Mar 23, 2005 5:58 am
#8

figures



3Dronac Rancon4
Elder Jedi/Elder most everthing else
-KOG- Member
Hijacking sigs since 04'

3Ockeed ChaCha4

wong-fei-hung
Wed Mar 23, 2005 10:40 am
#9

Its supposedly working on TC...



Wong-Fei-Hung - 12 Point Doc... and much more!

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Vaddo
Wed Mar 23, 2005 11:48 am
#10

this new?



3Dronac Rancon4
Elder Jedi/Elder most everthing else
-KOG- Member
Hijacking sigs since 04'

3Ockeed ChaCha4

BadgerSmaker
Thu Mar 24, 2005 2:28 am
#11


What?


*Wanders off to find proof*


Nope... more rumours it seems. Everything on test goes to live in a few hours so we can all prove that one wrong rather quickly.

Message Edited by BadgerSmaker on 03-24-2005 10:26 AM



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Zuulann
Thu Mar 24, 2005 5:53 am
#12

It used to work a while back, i believe it was a knockdwon move. Then they changed it and it never has been working since. Are you sure it just doesnt do dmg to the enemy's weapon condition? That would be somewhat cool.



Zuulann Baruk
Elder Smuggler
Captain of the Athens
Your Local Homocidal Rodian
BadgerSmaker
Thu Mar 24, 2005 6:06 am
#13

Yeah, it does nothing but random HAM damage.


Damaging a players weapon would be too much of a grief tool to ever happen and actually disarming a player would be far too overpowered in that you remove all their attack and defence bonus.


I guess both these moves will just be ditched for something else.



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0110101101111001011110111101001000101011
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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