Pistoleer Archive
Thread: Disarming shot 1/2
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testify4
Thu Mar 24, 2005 10:46 am
#14
BadgerSmaker wrote:Damaging a players weapon would be too much of a grief tool to ever happen and actually disarming a player would be far too overpowered in that you remove all their attack and defence bonus.
There was talk about that before, and you're exactly right-- reducing condition on your target's weapon would be too harsh, so it was never done.
I liked the idea of unequipping the weapon on a successful hit, but if you could spam this special, you would keep any ranged prof pretty well subdued. It would be a lot more serious now with the delay in equipping weapons when in combat!
I think they should change the special to "Lair Shot 1" and "Lair Shot 2" as a temporary measure!
MCOFyrebyrd
Sun Mar 27, 2005 2:07 am
#16
Blackjack2062 wrote:Can you imagine the amount of hate mail SOE woudl get from Jedi and owners of exception or legendary weapons if Disarm Shot worked by damaging a weapon....They would need an entire department to head it up.
Anyone who uses a Exceptional or Legendary weapon probably has an Anti-Decay kit on it anyways though.
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