Pistoleer Archive
Thread: New CU template builder link. Post your post CU Template ideas too.
Page 1 of 3
Praecor_Loth
Thu Apr 07, 2005 4:12 am
#1
Here you are... seems a tad slow but good to play about with.
I'm looking at:
Master Pistoleer
4/4/0/0 CM
2/4/0/0 Doc
Combat Prowess Master
4/4/0/0 Enhanced Reflexes (not doing the trials)
Leaves me with no SP left... looks fun so far.
CaixCatab
Thu Apr 07, 2005 5:43 am
#2
MP/MBH + 4400 Rifleman with 4 skill points to spend on FS skills on my choice. I'm most likely funneling them into the branch that, once we know more about the dimishing return formula's they're doing, is going to be in the most need of it. So far, that would be speed.
OrachDamh
Thu Apr 07, 2005 7:56 am
#3
Master BH
Master Pistoleer
Marksman 0404
Scout 4004
Squad Leader 0404
and the last 4 skill points in FS melee defense.
This template will yeild the following stats:
melee defense +235
ranged defense +235/+260
pistol defense +50
general ranged speed+80
pistol speed +45
---------------------------------------------------------------------------------------
totalspeed with pistol equipped+125
general accuracy +190
pistol accuracy +40
---------------------------------------------------------------------------------------
total accuracywith pistol equipped +230
Orach Damh
seant9
Thu Apr 07, 2005 8:16 am
#4
Master Commando
Master Pistoleer
Bounty Hunter 0040
Scout 4000
Marksman 0404
Brawler 4000
Remaining 3 go to whatever FS skills will help the most.
Please forgive the formatting, I just pasted it from the skill builder.
Skill mod Summary:
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +10
Creature Harvesting +15
Creature Knowledge +5
General Melee Accuracy +55
General Melee Speed +20
General Ranged Accuracy +187
General Ranged Speed +54
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Mask Scent +70
Melee Defense +205
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +156
Terrain Negotiation +40
Thrown Weapon Accuracy +95
Thrown Weapon Speed +50
Trapping +5
Unarmed Accuracy +65
Unarmed Damage +70
Unarmed Defense +40
Unarmed Speed +30
Master Pistoleer
Bounty Hunter 0040
Scout 4000
Marksman 0404
Brawler 4000
Remaining 3 go to whatever FS skills will help the most.
Please forgive the formatting, I just pasted it from the skill builder.
Skill mod Summary:
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +10
Creature Harvesting +15
Creature Knowledge +5
General Melee Accuracy +55
General Melee Speed +20
General Ranged Accuracy +187
General Ranged Speed +54
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Mask Scent +70
Melee Defense +205
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +156
Terrain Negotiation +40
Thrown Weapon Accuracy +95
Thrown Weapon Speed +50
Trapping +5
Unarmed Accuracy +65
Unarmed Damage +70
Unarmed Defense +40
Unarmed Speed +30
Message Edited by seant9 on 04-07-2005 10:26 AM
MrBomb
Thu Apr 07, 2005 10:11 am
#5
Thank you for thisuseful link Praecor_Loth.
My template will probably be:
Marksman 0404
Master Pistoleer
Master Scout
Brawler 4000
Smuggler 4004
willflynne
Thu Apr 07, 2005 10:24 am
#6
Hmm, if all goes well I won't have to change my template from it's current state:
Master Pistoleer w/Ranged Combat 4
Master Bio-Engineer
Scout 4040
Medic 0024
That, with around 4 points to spare. Plus if I can drop the two levels of medic with the new system that frees up around 5 more points.
That is, if I'm lucky. lol
Julak
Thu Apr 07, 2005 11:30 am
#8
i am looking at master pistoleer, master smuggler, and carbines 4220, so i will be an uber crowd controller, hehe
atat9619
Thu Apr 07, 2005 6:02 pm
#9
Skill Points: 250 of 250 used. (100%)
Experience needed
0 (0.00%)
Bounty Hunter 34,000 (0.29%)
Carbine Weapons 1,225,000 (10.60%)
Combat 830,550 (7.19%)
Force-sensitive Combat 650,000 (5.63%)
Medical 1,441,000 (12.47%)
Pistol Weapons 6,116,000 (52.94%)
Rifle Weapons 1,225,000 (10.60%)
Scouting 31,000 (0.27%)
--------------------------------------------------------------------------------
Total Experience 11,552,550
Skill mod Summary:
Augmentation Efficiency +5
Bio-Suppression Efficiency +50
Bounty Mission Difficulty +3
Burst Run Efficiency +40
Camping +5
Creature Harvesting +15
Creature Knowledge +5
Droid Precision +130
Droid Speed +90
Droid Tracking Speed +80
General Melee Accuracy +3
General Melee Speed +6
General Ranged Accuracy +160
General Ranged Speed +60
Healing Efficiency +15
Mask Scent +70
Medical Assembly +10
Medical Experimentation +10
Medical Warfare Efficiency +10
Melee Defense +185
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +200
Terrain Negotiation +40
Tracking Droid Effectiveness +100
Tracking Droids +12
Trapping +5
Experience needed
0 (0.00%)
Bounty Hunter 34,000 (0.29%)
Carbine Weapons 1,225,000 (10.60%)
Combat 830,550 (7.19%)
Force-sensitive Combat 650,000 (5.63%)
Medical 1,441,000 (12.47%)
Pistol Weapons 6,116,000 (52.94%)
Rifle Weapons 1,225,000 (10.60%)
Scouting 31,000 (0.27%)
--------------------------------------------------------------------------------
Total Experience 11,552,550
Skill mod Summary:
Augmentation Efficiency +5
Bio-Suppression Efficiency +50
Bounty Mission Difficulty +3
Burst Run Efficiency +40
Camping +5
Creature Harvesting +15
Creature Knowledge +5
Droid Precision +130
Droid Speed +90
Droid Tracking Speed +80
General Melee Accuracy +3
General Melee Speed +6
General Ranged Accuracy +160
General Ranged Speed +60
Healing Efficiency +15
Mask Scent +70
Medical Assembly +10
Medical Experimentation +10
Medical Warfare Efficiency +10
Melee Defense +185
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +200
Terrain Negotiation +40
Tracking Droid Effectiveness +100
Tracking Droids +12
Trapping +5
Uthyr
Fri Apr 08, 2005 12:36 am
#10
I'll probably try out:
Master Pistoleer
Bounty Hunter 0444
Marksman 0404
Medic 4040
Scout 4040
...with my remaining 10 points in FS skills.
BadgerSmaker
Fri Apr 08, 2005 6:53 pm
#12
Posted while drunk... removed...
My apologies.
Message Edited by BadgerSmaker on 04-11-2005 09:08 AM
RCS37
Fri Apr 08, 2005 10:19 pm
#13
BadgerSmaker wrote:So, nobody got anything original to add... you do know that your BH/Pistols temp that you all sucked up on for the last year and a half may be rubbish?You may.. oh and let me break this to you slowly... you may... have to use skill... rather than some easily obtained skill set.Hopefully, the skills you have in your profession won't mean a thing compared to the skills you have of playing the game.
?????
let me guess your a a$$ hole?
I like the bh pistoleer template never knew it was such a FOTM as you make it out to be, people like to specialize in one weapon since this is the pistoleer forums most are going to get master pistoleer, and to further specialize there pistols skills get bh/smuggler or some combo that best accents the pistol skill set.
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