Pistoleer Archive
Thread: Devs and Pistoleer
combat rebalance...
at least I hope...maybe hard caps for different weapon types? ![]()
/agree
Buuuuut, I will repeat the devs, especially if you read the 19 questions post by TH were we ask when we will get fixed.
Wait for the Combat Balance.
Lost79 wrote:
I'm sorry that some of us are not up to speed like you. I was just curious. I believe some parts of this forum is to ask questions. If I missed the post sorry. You don't have to answer if you think my post is stupid. Just ignore it.
i'm not saying you were or are stupid.... i'm just saying that if you took the time to read five posts you would probably find your answer.............
it is posted 8 million times a day, just like the dual wield questions...... i said don't make yourself LOOK stupid by posting something that's asked multiple times daily
Tlk wrote:
They have great defenses and have enough skill points to master a useful profession such as creature handler, squad leader, doctor, combat medic, ranger.
Tlk wrote:
They have great defenses and have enough skill points to master a useful profession such as creature handler, squad leader, doctor, combat medic, ranger.
Tlk wrote:
I personally feel this profession is great as is (yes more damage would be nice, but at least all of our specials and weapons work, and every profession has redundant specials, even teh almighty swordsman and rifleman).