Pistoleer Archive
Thread: Defensive Template & Dodge Caps
tkm/pistoleer/fencer 0440( HAVNT CHECKED THIS ONE)
garyttu wrote:Hello fellow pistoleers,I just picked up some attachments to give me the speed cap with MPistoleer (I also have Dirty Fighting 4)...So now I just need to put together a great PvP template for the pistol that really puts on the defenses....1) Does Dodge Cap?2) I took Novice TKM and Fencer. Any recommendations on the combo of those I should take to best take advantage of my all pistol pvp template?3) Any others I should take? I am keeping the option open of taking Stims from Medic.Thanks,Big-G
1) Yes, Dodge caps at +125. So does Melee and Ranged defenses
2) My recommendation:
- Master Pistoleer, Dirty Fighting IV (you already have)
- Fencer 4400 -- Caps Dodge, nearly caps Melee Defense, gives insane Defense vs. Knockdown
- TKA 4301 -- Full Meditation abilities, caps Melee Defense, Melee Mitigation 2, More State Def.s
- Novice Medic + 9 skill points of Medic skills
Combined with your pistol speed attachments and a DE-10, you'll have awesome damage output and CRAZY Melee and state defenses. Also, Meditation is something I will always recommend. I couldn't live without it.
Best of luck!
Thanks for the template advice!
garyttu wrote:
I bought a +12 bandolier and a +13 shirt (speed) for 9 mil total...
Thanks for the template advice!
Big-G
Ahem, yes and I am still sulking! Lol, no well done mate.
I have theMaster Pistoleer, Desparado, Rougue and novice Commando template at the moment, which is a very nice offensive template- but would recommend the Fencer\Pistoleer template for very good defence mods....
Why oh why don't they give you more speed as a Master Pistoleer? You have to waste so many SP's to go down the Desparado route... /sigh
trabickle wrote:if you are doing this for pvp you should be Master Pistoleer, Smuggler 0040, and Doc 4030. You wont need to worry about slightly better defenses when you can cure those all away.I don't get how anyone could PvP without doc nowadays. No matter how good you may be, or how good your equipment, one decent DOT and you are done for.
You can't cure Dizzy+Knockdown. BIG PROBLEM.
Vriko wrote:
1) Yes, Dodge caps at +125. So does Melee and Ranged defenses
2) My recommendation:
- Master Pistoleer, Dirty Fighting IV (you already have)
- Fencer 4400 -- Caps Dodge, nearly caps Melee Defense, gives insane Defense vs. Knockdown
- TKA 4301 -- Full Meditation abilities, caps Melee Defense, Melee Mitigation 2, More State Def.s
- Novice Medic + 9 skill points of Medic skills
Combined with your pistol speed attachments and a DE-10, you'll have awesome damage output and CRAZY Melee and state defenses. Also, Meditation is something I will always recommend. I couldn't live without it.
Best of luck!
Vriko,
After messing with the template builder, I came to the same conclusions and your recommendation sounds like the one I'm gonna try out. Thanks for taking the time to provide your comments - they helped out greatly!
I should mention that I also have FS ranged accuracy (and eventually will probably spend more on FS skills - but thats not important right now). I imagine I will at least take Fencer 4400 and TKA 4301. For the time being with the template above, I will only have 5 pts to spend if I take novice medic. Is it still worth it since I will only get Stims 2 at that level? Another option seems to be to take 4304 in TKA since that will get me close to max Ranged Defense (+121 vs. +81) but that still may not be worth it due to most pvp being melee anyway. Any thoughts on where to spend these last 20 skill pts?
garyttu wrote:
I should mention that I also have FS ranged accuracy (and eventually will probably spend more on FS skills - but thats not important right now).
trabickle wrote:
if you are doing this for pvp you should be Master Pistoleer, Smuggler 0040, and Doc 4030. You wont need to worry about slightly better defenses when you can cure those all away.
I don't get how anyone could PvP without doc nowadays. No matter how good you may be, or how good your equipment, one decent DOT and you are done for.
You can't cure Dizzy+Knockdown. BIG PROBLEM.
I thought you could cure the dizzy state with Doc