Pistoleer Archive

Thread: Launcher Pistols... the solution to Pistol range?

AlufNull
Fri Jul 25, 2003 5:56 pm
#1

When the game launched, the Launcher Pistol gave pistol exp. Commandos hated this becuase it is the only weapon a novice can use with any proficiency. The Devs realized this as an oversight and changed it to heavy weapons exp.


What people in this board and every other combat profession board over look is skill pts.You have a set number of skill pts for a reason.


You need to make choices.


You don't get to do it all.


If you want a weapon that does blast damage, then spend the pts and get novice commando.If you want the scatter pistol then spend your pts and get it.


As for BH abilities with a pistol, they spend 214 skill pts. They deserve it.






"Stop thinking with your flame thrower!" - Bobbi Sox (Master Dabbler), Tarquinas
Tira-Misu Master Gunfighter / Master Bio Engineer (Retired)
Exid54
Tue Aug 05, 2003 6:32 pm
#2

I've heard that Launcher Pistols (unbugged), have an ideal range similar to that of a Carbine/Rifle, is this true?
Klean
Tue Aug 05, 2003 9:37 pm
#3

Pistoleers don't have a cert for the launcher pistol....We should though.




Priest
EVIL EMPIRE
FRS Dark Jedi Knight
| I will send you to whatever God u wish... |
Exid54
Tue Aug 05, 2003 10:03 pm
#4

Yeah, I know, but if we possibly swayed toward Commando... maybe the range on that pistol is worth it? But I do not know for sure if the range is any good. That is why I ask =)
Exid54
Thu Aug 07, 2003 6:08 pm
#5

Anyone know?
Darth-Towelman
Thu Aug 07, 2003 8:27 pm
#6

Pistoleers don't have a cert for the launcher pistol....We should though.



got a question for you.. why would pistoleers get a cert for a heavy weapon... that thing isn't a pistol.. it's a rocket launcher. only commandos should get it because it is their primary weapon and it is not easy to get




Isroc Ellis - Booty Hunter Extraordinaire
Qadara_Darkbane
Thu Aug 07, 2003 9:18 pm
#7

I believe the launcher pistol is being reclassifeid as heavy weapons experience. It is a Commando Weapon and should not be in the pistoleer line. Launcher pistols being initially classified as pistols is a BUG! Sorry I dont have the exact reference to point to on this.
Karysk
Thu Aug 07, 2003 9:50 pm
#8

another case of the masters cant use their tools.....


Just like BH are more accurate...**edit** did the dev's smoke during creation?




Karysk Mi"shyk--The casual Twi'Lek!--Radiant

Corellian Pistoleer 0/0/3/0
CH 2/1/1/1
Medic 4/1/4/4
Darth-Towelman
Fri Aug 08, 2003 2:02 am
#9

ok here is how it goes... since i was a commando for a week i know well about this pistol... does good damage... pierces armor fairly well.. is going to give heavy weapons exp and use pistol skills. for now at least this could very well be changed to use heavy weapons moves.



Isroc Ellis - Booty Hunter Extraordinaire
Darth-Towelman
Fri Aug 08, 2003 2:03 am
#10

errr when they make heavy weapons specials..if they do



Isroc Ellis - Booty Hunter Extraordinaire
BobaF377
Fri Aug 08, 2003 2:26 am
#11

What we should try to do, is get the launcher pistol made to a Pistoleer weapon, then try and have the commando's certification changed to a launcher rifle that worked as a heavy weapon.



Because as it stands, the Commando's dont want to use a Pistol as their main weapon, that not only goes against what a commando is defined is, but it uses pistol and pistoleer specials as well, and Pistoleers do want the pistol, so we should work towards a fair medium.




~Do not cross a man, with nothing left to lose.

~Honor until death - No fear.

Ex Bounty-Hunter
OwenAbraxas
Fri Aug 08, 2003 4:02 am
#12

Supposedly they're working on the launcher pistol giving heavy weapons xp instead of pistol XP but retaining use of the pistol specials for those commandos who have the skills.
crocque
Fri Aug 08, 2003 4:40 am
#13

I currently have 105 pistol accuracy, so I rarely miss any shot, even at max range while standing.



Becoming more machine everyday,
Metal - Bloodfin
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