Pistoleer Archive

Thread: Results from the Pistoleer Poll

Randonb
Thu Feb 26, 2004 9:17 am
#1




The results are in! A tremendous thank you for SkierEcks, who wrote a perl script to help me do this. Unfortunately, I did it on my own before being able to get the script to work (despite his ongoing help). The script will be used in the future if I do this again, and with his permission, I'll distribute it to the other correspondents (with detailed instructions) so that they may benefit from it.


I'm going to put in a request with theadmins to put up a Poll (a poll-poll, like we used to see on the front page of the forums and still see for voting for Quid's Comic in the Star Wars forum) to see if this wasn't just a collosal wasteof time. Averages lie, and if this isn'teven a mostly accurate representation of the pistoleer sentiment, then it shouldn't even be submitted to the developers. The poll (if the admins are willing to set it up) will ask how accurately this reflects your opinion. This is the average opinion, of that there is no doubt. The question is if most people find the results agreeable.


Not all of the questions added up to a 100. That's dissapointing, though not unexpected. If every single player made sure that his/her total was 100 for every question, that wouldn't have happened. Fortunately I did have an accurate formula to use to accomodate this. So, without further ado:






Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?

0-21 meters: 51

21-42 meters: 36

43-64 meters: 13


What should be our specialty? Single target attacks, or AoE attacks?

Single target attacks: 63

Multiple target attacks: 37


Shouldour offensefocus on damage or state effects?

Damage: 59

State effects: 41


What shouldwe get more of, offensive or defensive power?

Offense: 50

Defense: 50


Presuming the dodge animation is fixed, what is a higher priority?

Melee Defense: 23

Ranged Defense: 23

Dodge: 33

Status Resists (knockdown, intimidate, etc): 21


What should a pistoleer's role be in a group?

Damage: 51

Tanking (damage absorbtion): 18

Crowd Control: 31


Knowing that Stopping Shot is mathematically inferior to Body Shot 3(unless you are at the speed cap [via BH/Pistoleer hybrid], and even then it only deals 10% more health damage on average over time), how should we deal the bulk of our damage?

Random HAM: 36

Target the health pool: 64


What should the "curve" look like when climbing pistoleer, from Novice to Master?

Power at low levels: 20

Power at mid levels: 32

Power at high levels: 48


Who was the coolest jedi from the original trilogy, and how cool were they in comparison to one another?

Luke: 14

Obi-Wan: 18

Vader: 30

Palpatine: 8

Yoda: 30

Message Edited by Randonb on 02-26-2004 10:34 AM





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
DrakeWindwalker
Thu Feb 26, 2004 9:44 am
#2

Cool but vader still anit a jedi



Drake/Ivay Windwalker
Happly married to Izabele

Synkharra
Thu Feb 26, 2004 10:31 am
#3

I have a observation that I would like to share: according to your poll the majority of voters according to you would like to be most effective at a range of 21m or under which is fine however that same majority of people would rather us get more bonus to dodge than melee defense. I don't know about you guys but if I'm most effective at ranges that put me into harms way for getting hit by the lame arse prof's in melee then I want melee def. and lots of it.


SIDE NOTE: Dev's please wake up and come to your senses, the fact that u made these melee prof's able to hang or in alot of cases dominate prof's that use ranged weapons in PvP is just ridiculous. My reasons for saying this are -


1. I think I can justify this w/ 1 reason - Who in their right mind would want to fight someone armed w/ a gun? That would be suicidal. If you put Martial Arts phenom Bruce Lee 20m away from me ( which is over 50ft I think ) and you gave me a pistol, the end result would be 1 dead Bruce Lee. You could do that 10 times and Bruce would die 10 times. I understand that people like to use melee professions and thats fine but they need to know that if you come at a guy using carbine and all you have is a silly sword you will end up taking a dirt nap. This is not EQ people it's Star Wars, in all the battles shown in the movies I never saw people rushing each other baring fists and silly swords ( exception Jedi ), It's a World where firepower creates the victor. It's a matter of paper, rock, scissors, and with that



Synkharra
Thu Feb 26, 2004 10:35 am
#4

sorry abot that reply ending up like that but to finish me statement ....................... and with regards to the comparison above inmy last sentence range like rock always breaks scissors.
Epukag
Thu Feb 26, 2004 12:30 pm
#5

I agree with most of the poll...


And also agree that if our ideal range is going to be 20m or less, then we need to get some major melee defense, and PMD2 to work as a 20m knockdown (like brawlers). Otherwise Pistoleer vs any Melee profession will turn out like they do now. with the pistoleer on his back in 2secs getting kicked in the head.


Every brawler or TK i fight has a 20m knockdown not to mention Dizzy and state attacks

If you put us inside that range with little to no defense to them (like we have currently) we are toast.



\ AkMe /
(Master Armorsmith +26 Armor Experimentation | Assembly | Repair | +FS Experimentation)

~ AkMee Junior ~ - Master Pistoleer / Master Smuggler / TKM
@ AkMe Advanced Armor - Theed / Naboo -5435 , 3416 @

BUYING ACKLAY RIS SCHEMATICS AND YELLOW CUBES
Randonb
Thu Feb 26, 2004 2:12 pm
#6


Some important things to consider. Are you sure that you want to have these range limitations? If that is what the community wants, then that is what I will fight for. But you all have to understand that this could be a large change in our role. "Melee with a blaster" isn't quite what I had in mind when I visited the Marksman trainer.




Right now we run 'n gun from a distance to minimize the damage we recieve. If this goes through, sure we could run around in melee range, but it would only be to limit our opponent's accuracy. Could we get enough melee defense for it not to matter that we have to be within range to be effective? Theoretically. Would we actually get it? I'm pessemistic. We're talking a lot more melee defense than brawlers get, to make up for us not having Center of Being, Toughness, or Melee Damage Mitigation. I just don't see it happening. We would bevery tough targetsto all but the most accurate brawlers. And if it were stacked* with another profession? Yeesh. Talk about bang for your buck.




*the current word on defensive stacking after Publish 7 is that it will be allowed, but limited. Which defenses will be limited has not been disclosed with any amount of certainty, and neither has the degree of the limitation



EDIT: formatting

Message Edited by Randonb on 02-26-2004 03:14 PM





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
RazorBluewing
Thu Feb 26, 2004 2:29 pm
#7



Epukag wrote:
If you put us inside that range with little to no defense to them (like we have currently) we are toast.





Or change knowdown state to let pistol be used at a reduced accuracy. Dunno about you, but if I have a pistol and some guy knocks me down I can still hit him just fine lying there.
TechBoss
Thu Feb 26, 2004 2:35 pm
#8

I think there is a common misconception about the actual ranges of the melee professions. The precived melee range is about 5m, when in all actuallitya meleer can strike up to 20m away. This is should not be feasible.



  • Meleers should hit from 0m-10m

  • Pistoleers from 10m-35m

  • Carbineers from 35m-55m

  • Rifleman from 55m-75m (don't tell me this can't be done, turrets and CM can attack at ranges of 80m)

If I were tosubmit the poll, I would put a huge note next to the ideal range stating that this only applies if meleers are limited to a 5m range. If they are left as the currently are, then our ideal range should be from 20-40.




-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
electricnomad
Thu Feb 26, 2004 2:36 pm
#9




Randonb wrote:





Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?

0-21 meters: 51

21-42 meters: 36

43-64 meters: 13



It obviously hasn't occurred to most people that if Pistoleers have the bulk of their effectiveness within 20 meters, we will always be mauled by 15- and 20-meter Lunge attacks. Even if a meleeattacker misses or we manage to resist the posture change initially, we'll only be spammed until we get knocked down or forced to kneeling, and then it will be over for us.


We need to be most effective past 20 meters, because otherwise we are a de factomelee profession.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

RazorBluewing
Thu Feb 26, 2004 3:11 pm
#10

I think the main problem with limiting melee to 5m is lag. I remember before they fixed it that fighting some things were neigh impossible. 20m though is insane.

I do like the 10-35 optimum range though. The way our guns are currently is crazy. I can hit with a pistol almost as well as a rifle at 64m (barring dx2 of course ) 64m is over 200feet and I could say I would have a hard time hitting anything with a pistol at that range.
KnightHawk420
Thu Feb 26, 2004 3:36 pm
#11






Synkharra wrote:

I have a observation that I would like to share: according to your poll the majority of voters according to you would like to be most effective at a range of 21m or under which is fine however that same majority of people would rather us get more bonus to dodge than melee defense. I don't know about you guys but if I'm most effective at ranges that put me into harms way for getting hit by the lame arse prof's in melee then I want melee def. and lots of it.


SIDE NOTE: Dev's please wake up and come to your senses, the fact that u made these melee prof's able to hang or in alot of cases dominate prof's that use ranged weapons in PvP is just ridiculous. My reasons for saying this are -


1. I think I can justify this w/ 1 reason - Who in their right mind would want to fight someone armed w/ a gun? That would be suicidal. If you put Martial Arts phenom Bruce Lee 20m away from me ( which is over 50ft I think ) and you gave me a pistol, the end result would be 1 dead Bruce Lee. You could do that 10 times and Bruce would die 10 times. I understand that people like to use melee professions and thats fine but they need to know that if you come at a guy using carbine and all you have is a silly sword you will end up taking a dirt nap. This is not EQ people it's Star Wars, in all the battles shown in the movies I never saw people rushing each other baring fists and silly swords ( exception Jedi ), It's a World where firepower creates the victor. It's a matter of paper, rock, scissors, and with that









Your in the wrong forum to be complaining about melee professions. Of all the ranged professions pistoleer is best equipped to deal with melee.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
KnightHawk420
Thu Feb 26, 2004 3:44 pm
#12

Why is there this trend of hate towards melee. Does anyone not realize of all the professions pistoleer has one of the higest defenses against the most common state effects used in the game? This is quite honestly one of the last professions in the game where people should be complaining about kd/dizzy.


I don't know about the rest of you, but in my game it makes a huge difference in my survivability.


Again I don't know about the rest of you, but it really doesn't scare me or bother me to go inside of a melee professions range. Because I know for the most part I'll resist, fight, kick any kd/posture change/dizzy/stun they have to throw at me. Sure they'll trip me up now and then. But more often than not I'll run away unscathed. Unlike my TKA/Commando buddy who spends many fights layed out on his back, or tka/rifleman and such....


Pistoleers should be ashamed for holding this line, your giving melee more credit than they actually deserve.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
TechBoss
Thu Feb 26, 2004 7:07 pm
#13






KnightHawk420 wrote:

Why is there this trend of hate towards melee. Does anyone not realize of all the professions pistoleer has one of the higest defenses against the most common state effects used in the game? This is quite honestly one of the last professions in the game where people should be complaining about kd/dizzy.


I don't know about the rest of you, but in my game it makes a huge difference in my survivability.


Again I don't know about the rest of you, but it really doesn't scare me or bother me to go inside of a melee professions range. Because I know for the most part I'll resist, fight, kick any kd/posture change/dizzy/stun they have to throw at me. Sure they'll trip me up now and then. But more often than not I'll run away unscathed. Unlike my TKA/Commando buddy who spends many fights layed out on his back, or tka/rifleman and such....


Pistoleers should be ashamed for holding this line, your giving melee more credit than they actually deserve.









The problem we have is that melee can attack at 15m to20m which is 45ft to60ft. This is not melee range, this is pistol range.I find the defenses vs. state effects to be a joke. I have the entire state defense tree and get stunned, blinded, dizzyed and any other state effect constantly. I don't see this huge state defense that you are talking about. If it was 75 or more, you might have a point, as it is now, I don't see it.


If they would fix the stateeffect carry over from dodged attacks, then the arguement could be made again. As it is now, meleers own the 0-20m range.




-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
Page 1 of 3
Previous Next