Pistoleer Archive
Thread: Results from the Pistoleer Poll
ummm if you are losing to melee's then you are just a terrible player. Sorry, but people with all melee and no ranged skills, are the absolute easiest to kill in the game.
Oh btw if they nerf our range to lower than 64m, it will ruin the profession.
KnightHawk420 wrote:
Synkharra wrote:
I have a observation that I would like to share: according to your poll the majority of voters according to you would like to be most effective at a range of 21m or under which is fine however that same majority of people would rather us get more bonus to dodge than melee defense. I don't know about you guys but if I'm most effective at ranges that put me into harms way for getting hit by the lame arse prof's in melee then I want melee def. and lots of it.
SIDE NOTE: Dev's please wake up and come to your senses, the fact that u made these melee prof's able to hang or in alot of cases dominate prof's that use ranged weapons in PvP is just ridiculous. My reasons for saying this are -
1. I think I can justify this w/ 1 reason - Who in their right mind would want to fight someone armed w/ a gun? That would be suicidal. If you put Martial Arts phenom Bruce Lee 20m away from me ( which is over 50ft I think ) and you gave me a pistol, the end result would be 1 dead Bruce Lee. You could do that 10 times and Bruce would die 10 times. I understand that people like to use melee professions and thats fine but they need to know that if you come at a guy using carbine and all you have is a silly sword you will end up taking a dirt nap. This is not EQ people it's Star Wars, in all the battles shown in the movies I never saw people rushing each other baring fists and silly swords ( exception Jedi ), It's a World where firepower creates the victor. It's a matter of paper, rock, scissors, and with that
Your in the wrong forum to be complaining about melee professions. Of all the ranged professions pistoleer is best equipped to deal with melee.
First of all, Bruce Lee would probably duck behind something and then manage to make his way up to you ![]()
Second, yes, in real life and Star Wars guns would dominate melee weapons, but this is a game in which there has to be balance (though I do think that being able to use a melee attack at 20 meters is a bit much).
Randonb wrote:
Some important things to consider. Are you sure that you want to have these range limitations? If that is what the community wants, then that is what I will fight for. But you all have to understand that this could be a large change in our role. "Melee with a blaster" isn't quite what I had in mind when I visited the Marksman trainer.
Right now we run 'n gun from a distance to minimize the damage we recieve. If this goes through, sure we could run around in melee range, but it would only be to limit our opponent's accuracy. Could we get enough melee defense for it not to matter that we have to be within range to be effective? Theoretically. Would we actually get it? I'm pessemistic. We're talking a lot more melee defense than brawlers get, to make up for us not having Center of Being, Toughness, or Melee Damage Mitigation. I just don't see it happening. We would bevery tough targetsto all but the most accurate brawlers. And if it were stacked* with another profession? Yeesh. Talk about bang for your buck.
*the current word on defensive stacking after Publish 7 is that it will be allowed, but limited. Which defenses will be limited has not been disclosed with any amount of certainty, and neither has the degree of the limitation
EDIT: formatting
Message Edited by Randonb on 02-26-2004 03:14 PM
I agree with you ... I think it should be more distance based. My answers to the Poll were mid range first, then close range, then long range.
TechBoss wrote:
I think there is a common misconception about the actual ranges of the melee professions. The precived melee range is about 5m, when in all actuallitya meleer can strike up to 20m away. This is should not be feasible.
- Meleers should hit from 0m-10m
- Pistoleers from 10m-35m
- Carbineers from 35m-55m
- Rifleman from 55m-75m (don't tell me this can't be done, turrets and CM can attack at ranges of 80m)
If I were tosubmit the poll, I would put a huge note next to the ideal range stating that this only applies if meleers are limited to a 5m range. If they are left as the currently are, then our ideal range should be from 20-40.
/agree
I've changed my mind somewhat on the range issue after reading this thread. I guess if the melee range was reduced to something like 10 in the combat balance, then it'd all be good, but the chances of that are more than likely slim at best.
We can't know the minds of the Devs and what they've got planned - but maybe we can offer them different responses for various scenarios. IE - as it stands, this is the range we want to be best at: Am to Bm. However, should the combat balance attempt to make melee combat more realistic and reduce the max range to (20-Y)m we would want to be best at (A-Y)m to (B-Y)m [this would be our ideal situation].
... Or something along those lines.
Lo folks - just one comment to add - trying to do this in isolation is a recipe for disaster.
This is just my opinion, but a lot of the issues we see in game are because professions evolve independently of each other.
This is why we end up with regular flavour of the month profession combos - because a relatively minor change in one profession can have profound effects on both profession combinations and other professions.
IF, and this is a huge 30 storey IF, with resident parking and room service, the combat balance actually takes into account the interplay of the combat professions then we'll have a much clearer idea of what needs to get fixed. I suppose what I'm saying is we're looking a lot at symptoms and not the root causes of pistoleer problems.
I agree that we should excel a short range - certainly not within range of melee however. So again, any changes in the melee professions will impact greatly on how we perform.
I'm certainly not advocating a 'wait and see' policy - we need to generate as much feedback to our esteemed correspondent as possible, which can then be passed to the devs.
Lets sum up then shall we
We
Lol - using a laptop with the onboard trackpad and buttons activated = bad idea when posting.
To Sum up from our various threads
We'd like to be a profession that doesn't need to dabble to excel
We'd like the broken/misnamed/simply insane specials fixed
We'd like at least some state effects
We'd really like have dual wield pistols (not holding my breath for that one)
Wait. I think we should be good 0-20m, great at 21-40m and average 40-64m.
Diferent pistols with diferent distant modifiers would be nice based on your play style.
IMHO
Fase wrote:
Please, for the love of god, don't put us toe to toe with the melee classes
Keeping in mind that PvP and PvE opponents have a range of 20 meters, how effective should we be at which range?
0-21 meters: 51
21-42 meters: 36
43-64 meters: 13
Amen
Same range for pistoleer AND melee classes is just rediculous (sorry if spelled wrong). NO melee weapon is of use at 20m range, not even if you throw it... but IF they have to get 20m range because of lag then WE have to get higher range because of lag too, fair is fair. But since most of us, like myself, would prefer to be real good at certain range(mid rangein my opinion) it would be much better to make our best range 10-35m and melee range 0-10m.