Pistoleer Archive

Thread: Top 5 Pistol Specials in the Game

izdefiler
Thu Nov 06, 2003 2:56 pm
#1

This is all opinion, as I'm sure there will be plenty of people that think Stopping Shot and Fanshot should be included. Fanshot would have a chance of making it but since the AoE Cone is being stripped, it will once again become inferior.


1) Panic Shot - this special is the most underrated in the game. 10-second combat delay? That's an eternity in PvP


2) Eyeshot - even if this was put on a delay to prevent spamming, it would be an awesome special. The blind effect is akin to the restrictor plates they use in NASCAR, once someone is blinded their dps is drastically reduced from lack of accuracy. The fact that it can be spammed for insane mind damage (200-450 is typical range I see) and fired once per second only makes it even more valuable.


3) Low Blow - ranged Pistol KD, enough said?


4) Last Ditch - 6x dmg modifier, extremely powerful. Very useful in conjunction with Low Blow.


5) Torso Shot - Nasty dps on a targeted pool. Nice Fire DoT, not nearly as ferocious as a Commando is capable of dealing. Compare to the Pistoleer's only targeted pool shot (bodyshot3) and then laugh.


Basically, the best Pistol Specials are found outside of the Pistoleer profession. Our most potent shots are fanshot and stopping shot, of which fanshot is soon going to be relegated back into obscurity. We have no ranged KD, no specials that apply negative states, and no useful shots that target a specific HAM bar.


We also are outclassed with the actual weapons themselves, as the Scatter is far superior to the DX2.


On top of all this, we are slower and less accuratethan a 0 0 4 0 BH.


Now, if somebody wanted to use the skillpoint excuse then I could understand having a BH be superior in maybe just specials.. or just weapon skill mods... or just weapons. But in 3 out of 3? What is the point of the Pistoleer class if they are outclassed with Pistols in every possible way by another profession?


I can't just pick on BH though, sofor the Smuggler, I simply would like to see those specials spread out. They are all in onetree and much too powerful for such a small investment. There are two trees in Smuggler that require Pistol xp, put at least one of these specials (Panic shot preferably) at Underworld IV. Low Blow should be left in Dirty Fighting simply because it fits, and maybe Last Ditch should be moved to Master. To help them out (actually, a Master Smuggler may even like those moves) I think some weapon skill mods (speed & accuracy) should be put into those trees. Nothing huge, but maybe a couple of +5 speeds in DF and +5 accuracies in UW.


Thanks, and flame away just remember this is the Pistoleer forum.





Defiler { VIPER }
Abzu
Thu Nov 06, 2003 2:59 pm
#2

its true. i worked so hard to get qualified in DX2, spent $18k for an average DX2, and I still suck.



Master Scout R Creature Handler R Ranger


Soss-q'tal, Valcyn


charliethetuna
Thu Nov 06, 2003 2:59 pm
#3

Amen



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Dark Jedi Knight
Imperial Order
In Memory of Exo Atilles - May that account rest in peace.

Denarii
rogi
Thu Nov 06, 2003 3:03 pm
#4

not to mention they are nerfing our only good weapon
Dinian
Thu Nov 06, 2003 3:09 pm
#5

I think Torso Shot is superior to Last Ditch


Thefire dot and subsequent woundingis just so outrageously good. Its also the best pistol damage over time attack in the game.





Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
Tanks
Thu Nov 06, 2003 3:22 pm
#6

I agree with the 5 shots (even though I prefer Stopping shots over Torso at times), but I think you are missing the picture a bit.


The smuggler specials, by themselves aren't that great due to speed mods, unless you have pistoleer (and to a lesser extent BH pistol)to go with it.


So, in a way you are comparing apples and oranges.


Now, if you compare BH pistol line and skill point invested there to Master P/Smuggler Dirty Fighting skill points invested and power, I think you'd agree that MasterP/Smuggler Dirty Fighting has top 3 attacks for less skill point cost, more defenses (when they work), better accuracy when moving etc., etc.


That is the advantage of pistoleer, being able to complement the profession with other skill lines.






Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
izdefiler
Thu Nov 06, 2003 3:52 pm
#7

Excellent points, Tanks.


If you notice, my idea for the issue is spreading the Smuggler specials around - not nerfing them. That way, someone who acquires these deadly specials has to sacrifice more skillpoints... bringing them more in line with the Bounty Hunters.


I just can't make sense out of the fact that a Master Gunfighter has completed 16 skillboxes that require Pistol xp, and yet is inferior (with a pistol)to a BH who has only completed 8 boxes of the same. I don't have a problem being inferior to a BH overall, but I don't think they should be superior with a Pistol. Right now using the word superior is actually an understatement.


I didn't ask for anything to be done to the BH, though I must say I like Eyeshot being relocated to Master- as long as something else is put in its place, just not quite as powerful.


What I want is improvements/fixes for the Pistoleer. We have 2 specials (disarm2 and multi-target) we receive at Master that are completely worthless. We have crappy guns (FWG5 is great right now, but it's not a Pistoleer-only weapon and it's getting nerfed) and inferior speed / accuracy mods. I just want something to bring us up a small notch. If that makes the Master Gunfighter / Dirty Fighter too powerful, then rearrange the DF specials to fix it.


Thanks for your replies everyone, also to the person who values Torso to Last Ditch ... I would too in many situations but if you have ever been Low Blowed followed by a Last Ditch or 2, it's a nasty combination. I would not fire Last Ditch if my targetwas not KD'd or in "Panic." All other situations I would prefer Torso.





Defiler { VIPER }
Randonb
Thu Nov 06, 2003 4:19 pm
#8

This post sums it up pretty well.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Tanks
Thu Nov 06, 2003 4:27 pm
#9

Izdefiler said:


"I just can't make sense out of the fact that a Master Gunfighter has completed 16 skillboxes that require Pistol xp, and yet is inferior (with a pistol)to a BH who has only completed 8 boxes of the same. I don't have a problem being inferior to a BH overall, but I don't think they should be superior with a Pistol. Right now using the word superior is actually an understatement."


Well, this is a skill point based game as exp. is a reneawable resource. I actually gave up a few of pistoleer boxes a while back did something else and re-acquired the exp. back fairly quickly. That's why comparing Pistoleer/Smuggler is more fair then comparing BH and pistoleer.


Also, using just pistol I would disagree with you mildly now, and definetly if the fixes on TC regarding defenses actually work.


I'd say pistoleer has a slight edge if both are standing still. I can do 600 PvP max damage with stopping shot and about 300 with Torso or Eye Shot. So, if someone has 900HAM I need to hit the same pool twice with Stopping shot or 3 times with the other attacks. So it becomes a matter of luck there. Of course this is simplistic as people have armor, buffs etc, etc.


If the pistoleer is smart and is moving then I miss more often which tilts the balance more towards the pistoleer.


Now, if the defenses on TC come into play and WORK you definitely have an advantage if I were to use just pistols. Heck, you'd even have an advantage if my carbine state changes do not come in to play.


I think devs really gimped masters, as BH mastery is not that great either. I have a much better character for PvP and PvE as a 0/4/4/4 BH with the rest of the points invested elsewhere then an MBH. But I wanted to play this char.


Now, at least looking at TC you guys are getting some love in defense and skill modifiers, though with the other hand they are taking away the AOE from Fanshot, which I really don't understand. I know people were complaining about it agroing the mobs, but heck then look what you are doing regarding angles, line of sight etc.


Anyway looks like your new correspondant is on the ball so good luck.




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Arenrag
Thu Nov 06, 2003 4:51 pm
#10

I got killed last night from that Panicshot. You're right about the 10 second delay. It IS an eternity in PvP. I was fully buffed and still got beat because of that shot. I didn't know what was going on. I thought it was LAG at first. I was like "why the heck isn't he firing???". After the fight I looked up in the combat chat window and saw that he had used Panicshot on me and I could not fire for 10 seconds. Holy crap! That was wild. Very impressive shot.





Captain Xid' of the Rebel Army - Former RECON Unit Grunt.

Don't do anything you'll regret and you'll never regret anything you do.

Zid: 60 Gnome Mage on Malfurion, Renrag: 60 Undead Rogue on Frostmane

.
FMoS
Thu Nov 06, 2003 5:41 pm
#11






izdefiler wrote:

I just want something to bring us up a small notch. If that makes the Master Gunfighter / Dirty Fighter too powerful, then rearrange the DF specials to fix it.






Why should a tree in Smuggler have to be nerfed in order for the Pistoleers to get a buff?



-FMoS
ForumBrdr091870
Thu Nov 06, 2003 5:49 pm
#12

i do agree with spreading those smuggler specials out. right now there is no point in getting Underworld except to get Master Smuggler.




Vidarc Tavus
Tarquinas Legion

Philosopher1976
Thu Nov 06, 2003 8:31 pm
#13

I completely agree with the original poster. All of the good pistol specials, weapons, and abilities are located in OTHER professions right now.


The bottom line is that Pistoleer doesn't work on its own right now, in any way. Almost all of the specials are broken or useless, the Pistoleer pistol (DX2) is a piece of crap, defenses don't work, etc. We have been paying our $15 a month for a long time and we don't have a profession that works in any way. The only thing Pistoleer is good for right now is as a supplement to other professions (Bounty Hunter, Smuggler), who use our profession for our Speed and Accuracy modifiers.


One poster suggested that it's okay that Pistoleer is completely bugged and broken, because we can always pick up Smuggler. Sorry, but lots of Pistoleers are not interested in being Smugglers. Pistoleer should WORK for people who are Doctor/Pistoleers or Dancer/Pistoleers or whatever.


Right now there are lots of uber PvP templates based on the BH and Smuggler skills and weapons, but since those folks are using "pistols" everyone assumes that "Pistoleer" is overpowered. We need to get the Devs to wake up and realize that Pistoleer, as a profession, is completely broken and needs to be fixed. We're all paying our $15 a month, and that's the least we deserve. The BHs and Smugglers can duke it out amongst themselves on another forum, because all we're interested in on here is getting our profession to WORK. That's the bottom line.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


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