Pistoleer Archive
Thread: of course mine didn't turn out as good as my buddies.
Message Edited by Cpl_Fisher on 07-07-2005 08:59 PM
1.98 spd 966max 77SAC (with +15/+17 accuracy)
The min dmg came out a tad lower than my 2nd pistol which was
2.02 spd 966max 80SAC
made using 185 -.70 shards
CorenLanra wrote:
I made one that got a wierd amazing on 7pts of dmg, then 5pts on SAc (great) got it to..
1.98 spd 966max 77SAC (with +15/+17 accuracy)
The min dmg came out a tad lower than my 2nd pistol which was
2.02 spd 966max 80SAC
made using 185 -.70 shards
Hmm, now for 31 points of max damage you could have a SAC capped one... you'd have to slice it for max damage though.
I suppose with these you can go for speed or critical slices instead of damage.
The other bonus is that you dont need uber shards, 140 ish ones will do... not ultra rare 180's.
Nice guns though, SAC is still good.
BadgerSmaker wrote:
Hmm, now for 31 points of max damage you could have a SAC capped one... you'd have to slice it for max damage though.
I suppose with these you can go for speed or critical slices instead of damage.
The other bonus is that you dont need uber shards, 140 ish ones will do... not ultra rare 180's.
Nice guns though, SAC is still good.
the other thing is that shards unnautuaraly increase the gap between min and max damage. It doesn't really matter when wacking non master defenders, but becuase of my template, I hit for around the min of my weapon almost all the time against them. I am thinking I should get my next one built so that it caps right at max damage with a 8% slice. (yes amizar is THAT good to get it withen 2-3 pnts) that way I can get it with a lower sac to...... because I can get the damage slice it will scrunch the diff between the min max values to, hopefully. I will have to discuss it with him. although armorsmithing is dumber than dirt now, weaponsmithing, combined with the new smuggling changes is even more of an artform.
A knowlegable weaponsmith is a Pistoleers best friend. Sound like you got a good one there.
Cpl_Fisher wrote:
the other thing is that shards unnautuaraly increase the gap between min and max damage. It doesn't really matter when wacking non master defenders, but becuase of my template, I hit for around the min of my weapon almost all the time against them. I am thinking I should get my next one built so that it caps right at max damage with a 8% slice. (yes amizar is THAT good to get it withen 2-3 pnts) that way I can get it with a lower sac to...... because I can get the damage slice it will scrunch the diff between the min max values to, hopefully. I will have to discuss it with him. although armorsmithing is dumber than dirt now, weaponsmithing, combined with the new smuggling changes is even more of an artform.
BadgerSmaker wrote:
A knowlegable weaponsmith is a Pistoleers best friend. Sound like you got a good one there.
Cpl_Fisher wrote:
the other thing is that shards unnautuaraly increase the gap between min and max damage. It doesn't really matter when wacking non master defenders, but becuase of my template, I hit for around the min of my weapon almost all the time against them. I am thinking I should get my next one built so that it caps right at max damage with a 8% slice. (yes amizar is THAT good to get it withen 2-3 pnts) that way I can get it with a lower sac to...... because I can get the damage slice it will scrunch the diff between the min max values to, hopefully. I will have to discuss it with him. although armorsmithing is dumber than dirt now, weaponsmithing, combined with the new smuggling changes is even more of an artform.
I could care less if everyone on my server hated me except for 3 people, my armorsmith, my weaponsmith, and my doc, you gotta have those 3 things. I have been EXTREMLY fortunate with weaponsmiths, pre cu I had one of the top 5 crafted T-21's on server, and 2 of the best flamethrowers, of course they converted to junk.
So now I gotta build up a new collection
Welcome to the CU.
Cpl_Fisher wrote:
of course they converted to junk.
So now I gotta build up a new collection
BadgerSmaker wrote:
A knowlegable weaponsmith is a Pistoleers best friend. Sound like you got a good one there.
Cpl_Fisher wrote:
the other thing is that shards unnautuaraly increase the gap between min and max damage. It doesn't really matter when wacking non master defenders, but becuase of my template, I hit for around the min of my weapon almost all the time against them. I am thinking I should get my next one built so that it caps right at max damage with a 8% slice. (yes amizar is THAT good to get it withen 2-3 pnts) that way I can get it with a lower sac to...... because I can get the damage slice it will scrunch the diff between the min max values to, hopefully. I will have to discuss it with him. although armorsmithing is dumber than dirt now, weaponsmithing, combined with the new smuggling changes is even more of an artform.
Im interested badger... what components did you use to get that 47 SAC gun?
I'm lookign to make one close to that, but I have to bloody idea how you got it that low and still having fair dmg....
chardin wrote:
Im interested badger... what components did you use to get that 47 SAC gun?
I'm lookign to make one close to that, but I have to bloody idea how you got it that low and still having fair dmg....
BadgerSmaker wrote:
chardin wrote:
Im interested badger... what components did you use to get that 47 SAC gun?
I'm lookign to make one close to that, but I have to bloody idea how you got it that low and still having fair dmg....
Ho ho! Wait, all pistols cap at 65 SAC.I used a nice Reinforced Stock pup for 47 SAC, you can get 45 with converted pups but they have heavy accuracy penalties.Aim for 65 SAC on any gun you have crafted, damage is secondary as you can slice damage, but you can not slice SAC.
ahh that explains ALOT