Pistoleer Archive
Thread: of course mine didn't turn out as good as my buddies.
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BadgerSmaker
Sat Jul 09, 2005 8:19 am
#14
The best I could scrounge up were some 150ish shards, so yours should look very nice.
SoulAssassin42
Sat Jul 09, 2005 9:58 pm
#15
GhostInAShell wrote:
Remember, though, that guns can't be sliced to cap. In general you can't slice them above about 30-40 damage points below cap, as it will say you've reached the maximum slicable damage range. If you want a gun that's damaged capped, you MUST do it in construction, not with slicing.
*Enter powerup, stage left*
"You rang?"
GhostInAShell
Sun Jul 10, 2005 1:59 pm
#16
SoulAssassin42 wrote:
GhostInAShell wrote:
Remember, though, that guns can't be sliced to cap. In general you can't slice them above about 30-40 damage points below cap, as it will say you've reached the maximum slicable damage range. If you want a gun that's damaged capped, you MUST do it in construction, not with slicing.
*Enter powerup, stage left*
"You rang?"
Oh, of course there's the always wonderful pups. I was refering to the "hard" numbers on the gun. Pups are just a given, IMO 
TheWok
Tue Jul 12, 2005 4:41 pm
#17
I never use powerups, except of my ADKed DE-10. I just don't think the advantages outweigh the dramatic increase in decay.
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