Pistoleer Archive

Thread: Comparing pistols

Halotest
Mon May 23, 2005 1:22 pm
#1

DPS....is overated!!! Think about it...every special has a damage multiplier. If a special has a damage multiplier of 2.0...would you rather have a weapon with a max damage of 1k+...or one with 800+?


Everyone hoots and hollars about DPS and I just shake my head. My best scatter has a base dps of 314...pretty low ya say huh? Well with a damage pup it reaches 654 min 1084 max damage. Now if your best pistol special has a damage multiplier of 2.0 (hypothetically) would you rather have a chance to hit for over 2k damage...or 1600? Not to mention the cooldowns of specials. To my knowledge...they dont change.


And dont get me started on the whole speed pup thing....yeah great, put a speed pup on a pistol and watch the dps skyrocket!!! Ya lose accuracy, and your max damage is still a measly 800.


Max damage is still the most important. SAC is second...unless ya wanna kill yourself with your own pistol specials.


Just my opinon ofcourse. But I would like anyone who thinks the opposite of me prove my points wrong.


Jhess
Mon May 23, 2005 1:32 pm
#2

So youre saying to look soley at the max dmg and the sac costs? hurmm
Halotest
Mon May 23, 2005 1:33 pm
#3

Yes!!! Not to sound like a jerk...but after reading my post, what makes you think DPS is that important?
GhostInAShell
Mon May 23, 2005 1:35 pm
#4

I agree completely. I don't even look at DPS anymore except as a quick reference. It not only doesn't play a huge role in actual damage determination, it's also flat out wrong in many cases because the weapon speed can go below the hard speed cap of combat, giving falsely inflated DPSs.
Halotest
Mon May 23, 2005 1:42 pm
#5

Exactly!!! Come'on you big DPS guys...im ready for a debate.
davelope
Mon May 23, 2005 2:19 pm
#6

my favorite is the flare pistol(the quest one), but you need 0300SL to use it


325 base dps...

80 SAC...



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D8alus
Mon May 23, 2005 8:54 pm
#7






Halotest wrote:

DPS....is overated!!! Think about it...every special has a damage multiplier. If a special has a damage multiplier of 2.0...would you rather have a weapon with a max damage of 1k+...or one with 800+?


Everyone hoots and hollars about DPS and I just shake my head. My best scatter has a base dps of 314...pretty low ya say huh? Well with a damage pup it reaches 654 min 1084 max damage. Now if your best pistol special has a damage multiplier of 2.0 (hypothetically) would you rather have a chance to hit for over 2k damage...or 1600? Not to mention the cooldowns of specials. To my knowledge...they dont change.


And dont get me started on the whole speed pup thing....yeah great, put a speed pup on a pistol and watch the dps skyrocket!!! Ya lose accuracy, and your max damage is still a measly 800.


Max damage is still the most important. SAC is second...unless ya wanna kill yourself with your own pistol specials.


Just my opinon ofcourse. But I would like anyone who thinks the opposite of me prove my points wrong.







If a base DPS of 314 is low, then every weapon on my server must be low quality.



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Jhess
Tue May 24, 2005 12:33 am
#8


How do you guys compare weapons? right now ive got a FWG featherweight 1.91 spd, 798 max dmg, 308 dps, 96 sac with 15 pistol accuracy AND a 17 accuracy bonus. I got this thing for 100k and i feel its a fantastic weapon, and its not even sliced. Any of the other pistols ive seen on the bazaar from 500k up to 2 million have some more dps sure, they go up to 320-340'ish, but they usually have really high SAC costs and either no accuracy bonus or very small one. I hunt jedi exclusivly so i really need to be as accurate as possible, when one is running away, a missed stopping shot can mean the differance between a nice big pay out and twideling my thumbs.

Message Edited by Jhess on 05-24-2005 09:22 AM

BadgerSmaker
Tue May 24, 2005 1:55 am
#9


If a pistol is to be considered good it must have these things imo.


1) Damage cap for that gun


2) Speed Cap


3) SAC < 100


Then you can use reinforced stocks for a SAC of <70.




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Tango88
Tue May 24, 2005 5:11 am
#10






BadgerSmaker wrote:


If a pistol is to be considered good it must have these things imo.


1) Damage cap for that gun


2) Speed Cap


3) SAC < 100


Then you can use reinforced stocks for a SAC of <70.






What is the name for these reinforced stocks (or PuPs) that keep SAC down? So that I can look for them in the bazzar.
BadgerSmaker
Tue May 24, 2005 6:21 am
#11

They are excatly that, "Reinforced Stocks".


Select Entire Galaxy and look under Misc and Factory Crates and then Reinforced Stocks. If there are none there do the same on the vendor listing tab.


The best ones I have found were -29% Action cost and -19 accuracy, 3k for a crate of 10. I beleive these were converted from pre-cu pups, the best my guild artisan has made so far are -25% Action cost and -19 accuracy.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Jhess
Tue May 24, 2005 9:08 am
#12






Tango88 wrote:





BadgerSmaker wrote:


If a pistol is to be considered good it must have these things imo.


1) Damage cap for that gun


2) Speed Cap


3) SAC < 100


Then you can use reinforced stocks for a SAC of <70.






What is the name for these reinforced stocks (or PuPs) that keep SAC down? So that I can look for them in the bazzar.





Is there a list somewhere of the defferent dmg caps for the different weapons?
BadgerSmaker
Tue May 24, 2005 9:28 am
#13

Yup, on the Weaponsmith board they have a sticky where they are trying to collate all the information.


Link is here but not loads of info there on Pistol caps yet.

Message Edited by BadgerSmaker on 05-24-2005 05:31 PM



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0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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