Pistoleer Archive

Thread: melee defense 1 overpowered

eastmaster
Mon Jul 28, 2003 7:00 pm
#1

plain and simple, i am a novice TKA with power techniques I, i started fighting these imps today who were using TEFS for an advantage against all covert rebels in town and i decide to go take em out, so i run up to one, and swing at him while berserked and i hit him for 550, he turns around and uses melee defense one on me for 600 with a scout blaster and thats it, i was knocked down and he hammered me with knockdown till i was dead. hows this anywhere near fair? its not, pistol whip should be like unarmed lunge, it should knockdown but do no more damage than a standard pistol attack. otherwise why be a TKA, theres no point if i am gonna get knocked down on the first hit and have no chance of fighting back

ickhor1
Mon Jul 28, 2003 9:07 pm
#2

You have the same attack in your balance tree.

Nerf it too.



-Ickhor
-Corbantis
-Master Gunfighter
eastmaster
Mon Jul 28, 2003 9:41 pm
#3

yah i know and the dmg isnt nearly as high right now.
eastmaster
Mon Jul 28, 2003 9:42 pm
#4

btw i have both skills i am a smuggler working both unarmed(cuz i love it) and pistoleer, so no flaming about me not knowing both ends
Timeless
Mon Jul 28, 2003 9:45 pm
#5

... You have a knockdown and you can one hit kill someone (you have to be within 5 meters, but it's easy to get that close in an intense PVP firefight with large numbers). Why don't we just nerf all knockdowns, I'de like that.
-Visk-
Mon Jul 28, 2003 9:47 pm
#6

Yep, all knockdowns need a nerf, at least you need to be close for pistol whip



kthxbye
Goshozal
Mon Jul 28, 2003 10:11 pm
#7

Nerf everything. Everyone should be brawlers. You should be able to master brawler, and that's it. Everyone should be equipped with the same swords, and no armor. All racial penalties/bonuses should be removed. Imperials and Rebels shouldn't be teams - everyone should kill everyone. There should be no special attacks - only regular attacks. You can't use anything but the sword you're given. You can't even unequip the sword. There should be no death, and really no incapacitation. After all, how is it fair if two people fight one and one can't win?


Until that point, balance is unobtainable. There will always be someone with an advantage in a given situation. Maybe instead of trying to get other people nerfed, you should use your own knockdown before they get a chance, and then hit them with one of your 1000+damage Charging Wampas or whatever.





Centicca - Wookiee Scout/Gunfighter/Creature Handler - Radiant
eastmaster
Mon Jul 28, 2003 10:16 pm
#8

ok good post Goshozal and good point Goshozal. no balance will never be achieved the main reason i made this post was because the guy i dueled(which lead to my being TEF'ed against his group members) insisted on dueling in the med center and owuldnt come out, so i walked in, he came up right beside me while i couldnt see him and dueled then pistol whipped inside of a second and i had no chance.


my gripe is more how whoever has knockdown basically wins nowadays. thats all

Su1tar
Mon Jul 28, 2003 11:28 pm
#9

ROFLMAO. A TKA complaining about dmg? lol.


Now i've seen everything.




With that said. Yes, we can knockdown, but so can you. Currently pvp in this game means whoever knocks down first wins. Get used to it until things change.






Sultar Son'koi
Guild Leader of Fury, Radiant

BH get a style called Eye Shot, Pistoleers get a title called Dead-Eye. You figure out the rest.
Goshozal
Tue Jul 29, 2003 2:48 am
#10

Well, if you're dueling someone in the med center because he won't go outside, there's your first clue that he's gonna be a lamer.





Centicca - Wookiee Scout/Gunfighter/Creature Handler - Radiant
MastaJ
Tue Jul 29, 2003 2:59 am
#11

Yeah, so, eastmaster, I'm just gonna come out and say: shut up! That is the only melee knockdown we get and the damage can't compare to one of your Uber Flat Palm Attack of the Krayt Dragon. So instead of cry nerf, go kick some ass with your high damaging attacks.
LokSG
Tue Jul 29, 2003 5:55 am
#12

Had he opened with knockdown, it would have been different.


My concern is that the pistol whip range is longer thanTKA knockdown. HAM costs with VK's are bad for specials (about 5x that of pistol, between themultipliers and the base), so people will use TKA knockdown barehanded. Barehands however are *slower* than VK's, so you move from say 1.8s with a nice sliced VK to maybe 2.5s barehanded, and compare that to the base pistol speed you get, and you will see from a practical standpoint TKA's are slower with knockdown than pistoleers, which is really very sad since martial artists spend considerable time training specifically this sort of thing.Personally I think any brawler in melee range of a pistoleer should clean up, as that pistoleer has the advantage of range until they close. Couple this ability to range attack with kiting and the bug that you cant brawl while moving and the lack of a decent /stick function, and you can see that brawlers do have a legitimate gripe about losing to marksmen at zero range.


So there is a legitimate complaint regarding pistoleers v. brawlers, and my guess is ultimately either brawlers will get beefed or pistoleers nerfed to give brawlers a distinct edge in melee.

EberKain
Tue Jul 29, 2003 6:13 am
#13

you want a cookie? Everyone knows this and its already been nerfed twice.
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