Pistoleer Archive
Thread: I vote for speed INCREASE not decrease who is with me?
handleorsomething wrote:
before any gunfighter panties get in a bunch I wil clarify (= So I am shooting at speed cap and using pistol melee defense which I happen to love because does it get cooler than pistol whipping people? I don't think so. The problem is that I rarely get to see the animation of melee defense because the animation cannot keep up with the speed cap. Not to mention the sound effects and tracers don't match the damage being shot either. So I suggest increasing all prof speed caps equivilently(along with all creatures) so that all sound effects/animations/tracers match the actual speed. Is this seriously dumb or logical? Why not slow the whole thing down?
handleorsomething wrote:
Hawaii this is the second post I am having to calrify for you. You have to fill in SOME of the blanks yourself. The creatures HAM can be lowered accordingly. The point is I said to change everything equivelently, so that nothing is sacrificed, only changed. This really wouldn't be very complicated, just lower all gun speeds in accordance to the DPS which is required now for killing the mobs.This is certainly not more important than fixing the specials, but there are dozens of posts about twirly moves and holsters so there is proof some people care. Also, I don't care if 99% don't care, ignore the post then, it is clearly marked.
Yeah... change alls speeds of professions, change all hams of creatures, then change their speed to so they don't tore you into pieces while you make your first hit... why not rewrite the entire code? And for what? For a animation of which you get tired after the 20th time you see it?
Manbush wrote:
You are suggesting sacrificing game mechanics for the sake of aesthetics. My priorities are somewhat different to yours.
Bongo
Master Armorsmith/Master Pistoleer
valcyn
/agree
It seems to me you never experienced a pen&paper AD&D game, sad thing, you really missed something. Not everything is about visual effects. You should give Horizons a try, the system is crap but it looks real good.
I have nothing against you too, I don't even know you yet ![]()
For me the most interesting thing about this game is to RP, but to be honest Blaster sounds and animations is the slightest "RP problem" I have in combat. Last night I was on Dathomir, buffed. I've killed some nightsisters that day, no not with pistols, I used TKM, and came to a lair of real big creatures, forgot the name. Looking at the HAM and the resistances, I know I would have no problem to defeat such a creature. Now this thing was about as big as an AT AT, with jumping I wouldn't have even reached their knees, now how in a million years would you ever be able to "box" such a creature to death?? Combat in this game is about as unrealistic as it can get, at this point, I don't mind blaster sounds anymore.
nerd
true_Kieran wrote:
It seems to me you never experienced a pen&paper AD&D game, sad thing, you really missed something. Not everything is about visual effects. You should give Horizons a try, the system is crap but it looks real good.