Pistoleer Archive

Thread: i asked the bh and got good answers. Now pistoleer

FerretLlama
Wed Aug 13, 2003 6:19 am
#1

Do you feel that if a melee is up on you. You should be able to win?



This is the answer of today. I am a tkm. I am pure melee because it is fun and motion capture moves pwn j00



But.. pistols think they should do the dmg they are doing with range and able to pistolwhip a tkm upclose. I think this is very very wrong i have a delay on my knockdow. i think pistolwhip should also or make it pistolwhip has a very high chance of missing. Right now a pistoleer should not own a melee type upclose. A melee trained his body for upclose combat. Guns have range and nice dmg we have upclose and heavy dmg. *even tho the dmg does not really compare that much with speed caps and such* Everyone i have talked to said that no marksmen type should own a melee person upclose because that takes the whole point of being melee. If you say we are tanks we are not. I traded my range for heavy dmg. I got pretty much gimped out.



I want to see what you people think because a) severs down and b) i am bored

Taallyn
Wed Aug 13, 2003 6:29 am
#2

All knockdown moves will now have increased HAM costs and delays if I recall, Pistol Whip included. Pistol users won't be able to spam Pistol Whip anymore. So, you might want to see how that all shakes out. On the otherhand, Suppression Fire is supposed to work now, so you might not even get that chance. This patch has changed a lot of tactics based on knockdown moves. We'll just have to see how it actually affects the game before ranting about it.
FerretLlama
Wed Aug 13, 2003 6:34 am
#3

ya i know. but my knockdown will cost me 450 ham *sighs*
Steegee
Wed Aug 13, 2003 6:35 am
#4

You won't like my answer;



50/50 i should win. All things equal, whoever hits kd first will win. But since we are speaking of PC and not NPC, we should take into account player skills. In all fairness if you can get within 14m of me you should win. If you close the distance to 7m and i'm still standing you will have a 50/50 chance to knock me down before i knock you down. We are speaking on this game's reality, not RL. In RL you wouldn't get within 7m, one shot would stop you. But in this game if you get to 7m and i'm still standing, you would lose.



You have tools to win, you just have to play smart, use your head. Bum rushing a pistoleeer is just plain dumb.




Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
FerretLlama
Wed Aug 13, 2003 6:41 am
#5

i can understand that. It is just it is hard enough to get close to a gun user as it is. plus your dmg is insane already. if i am close i feel you should have a very slight chance of getting off pistolwhip on me or i have a very high defense vs your moves. Pistolwhip vs a master tk should work 1 out of 3 times
Steegee
Wed Aug 13, 2003 6:46 am
#6

lunge has a 14m range. More than enough to get me on my knees, lunge again and i'm down. Less HAM than KD move after nerf. Apply dizzy, dead pistoleer. With the 75% reduction you brawler types will be able to get in close. I've heard of TK doing 2000 damage... i've never gone over 2k on with any pistol.



Now if they fix surpressive (sp)fire... hmmm then i'd say you guys are in trouble again.




Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
Alysenne
Wed Aug 13, 2003 6:51 am
#7

Out of curiosity, what answers did you get from the BH? Considering they have ranged knockdowns and mind-targetting attacks, I'm not sure what a TK would be able to do, other than hope for a surprising attack from behind.

Same goes for attacking a master pistoleer. Between the ranged KD, and with the coming patch, the possibility that suppression fire will work, you don't even have to worry about pistol whip.

Even though the pistoleer KD costs were raised by a huge multiple as well, our HAM costs were low to begin with, so spamming KD for the duration of a PvP duel isn't that big a deal, especially if they have healing.



Natalia Viel

Master Armorsmith/Master Smuggler
Secret Order, Dantooine
Bestine/Anchorhead at -1250 -5190

FerretLlama
Wed Aug 13, 2003 6:55 am
#8

well if you guys do do dmg of a melee type i am sure it will not last long. If it does alot less brawlers will be around. all bh agree that if a melee type is upclose no gun should own them. pistoleers on the other hand think they should have a chance. I dont really understand this because i traded power for range. You guys get the best of both worlds i find this wrong
FerretLlama
Wed Aug 13, 2003 7:02 am
#9

oh and i am not really fussing about pvp that much. If you kill me. I will (always) get you with tef. So its np even with the dmg nerf. I am just saying that it is a shame i have to use tef to be good at pvp. Oh well.
Seomon
Wed Aug 13, 2003 7:06 am
#10

You forgot that you're asking the profession that wants pistol twirls and whatnot. Psh. IF YOU GET CLOSE YOU SHOULD WIN. Easy as that. Pistol Whip tho is something you'll have to come up with a way to deal with. It's a lot harder on you guys because you have a lot more strategy to work out than the Ranged ppl.



§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

Alysenne
Wed Aug 13, 2003 7:30 am
#11

Bleh, I just wrote out an explanation, but the forums ate it. Hope I don't end up doubleposting. Anyways...


The pistoleer is somewhat of a ranged/melee hybrid. Most definitely, pistoleers are primarily a ranged class, but there are a few important similarities to melee professions.

First, our accuracy is by far the highest at point black range (i.e. melee range). Although it might not seem so obvious right now, but accuracy does drop off dramatically with range. Second, the pistol whip is a melee attack. You're getting bopped over the head by a pistol, not a bullet. Third, the pistoleer gets a number of defensive bonuses, which helps to make for a better tank, which is usually a melee's role.

Your lunge has a 15m range, while pistol whip has a 7m range, so that's your advantage. Get within 7m, and it's the pistoleer's melee attack against yours.

There are tradeoffs, though, for having this versatility of being ranged and melee. Pistols are the weakest ranged weapons, and this becomes more obvious as the speed bonuses start to really add up on those high damaging rifles.



Natalia Viel

Master Armorsmith/Master Smuggler
Secret Order, Dantooine
Bestine/Anchorhead at -1250 -5190

Taallyn
Wed Aug 13, 2003 7:30 am
#12

Don't forget that we also have PointBlankSingle2 and PointBlankArea2 to use in up close personal fights as well as Pistol Whip and Pistol Sap. I'm not really sure what the Devs ideas were, but it seems they intended pistols to be useful in close fights. I just find it odd that the combat engine essentially gives pistols and rifles the same max range .... Agreeably, this raises some balancing issues. However, let's also remember that PvP damage is reduced 75% and pistol users take increased damage from melee attacks while melees have the Toughness bonuses. Like I said before, we'll have to see out it works out with all of these changes. There are just too many right now to get a good idea how it will work out in the end.
FerretLlama
Wed Aug 13, 2003 7:38 am
#13

Alysennethats very true about our lunge. But once a pistoleer sees me i am dead.


Truth is. I can understand pistols being melee/range SOME. But there melee skills should not effect a master swordsmen or tka. That would be having the best of both worlds. High dmg and range

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