Pistoleer Archive

Thread: Simple DE-10 Solution that would make us happy without unbalancing the weapon

Jaspor
Fri Jun 03, 2005 7:45 am
#1


Okay, so the sadness and frustration of DE-10s (converted or new) totally sucking has been well chronicled.


So, short and sweet, a suggestion to make the gun not suck, worth the effort (and additional tissues compared to other guns) to make, and generally make us happy about it. (I think.)


Two things:


1) Add 100 points of cold elemental damage. (There are already pistols out there with 100+ elemental damage, the Ion Stunner for example has 140..)


This accomplishes two things:


a) Makes the weapon among the high-end damage pistols.

b) Gives it back the unique blue colored bolt!

2) Bump the range from 35 meter to 45 meters. (Props to Darth-Kevlar for this idea.

There's already a pistol out there with a higher range than 35 (the Blackhand Annihilator, which also shoots green bolts btw.. too bad it's damage sucks..), and we all know that rifles can shoot you from half a planet away. So adding a mere 10 meters won't throw things out of whack.


Would anybody not be satisfied andhappy againif they added those two simple things to our favorite gun?




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


BadgerSmaker
Fri Jun 03, 2005 7:53 am
#2

Nice idea, but neither of those things are pistoleer specific. With the cert the way it is I feel we need more PIstoleer centered bonuses for this gun.


Any old cl54 could get their mits on this gun and hit for elemental damage and extra range otherwise.


We need more discussion on this though so I'm glad you got the ball rolling.





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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Jaspor
Fri Jun 03, 2005 7:58 am
#3

Oh yeah, good point!


3) Add the Master Pistoleer cert back to the gun!


Since the explanation they gave Maxx about how "We wanted quest weapons to not be limited to specific professions" has been totally contradicted by dozens of new quest weapons in RotW, there'sno way they can still cling to that excuse and still maintain a shred of credibility.






Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


BadgerSmaker
Fri Jun 03, 2005 8:10 am
#4

Thats something I've been aware of for a while now. The "Quest rewards for all" explanation doesnt really hold water.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Darth-Kevlar
Fri Jun 03, 2005 9:05 am
#5

I give props also for the elemental damage. I don't even think 100 cold damage is needed , a simply +1 would be nice just to have the old blue beams.


My idea- up to 45 range- was originated by the devs answer of making the quest weapon available to all. I'll add that is not the perfect idea.Myself would preffer a 5 to 10% damage increase over the base weapon, but the range increase would make the weapon at least interesting again.



Besides, there istwo otherquestions here that we are not considering:

1-if the weapon can be interesting for all, weaponsmith would start making it again. As of now , making a De-10 is not economic ( needs 3 tissues, while others need only 1 )

2- the average speed of the DE-10 ( 2.3 secs) only makes her a really useful weapon in the hands of a MP/MBH.


One last thing... I think you are new to this correspondent thing, and I really don't want to be or look arrogant, but on this particular subject , I think you are being naive. You'll ask the devs to make the DE-10 more pistoleer oriented, they will simply say that we already have master pistoleer certified weapons. End of "discussion".


It is just my vision on things, might be wrong and I don't hold the "truth" on this-or any other subject;but reallyfeel the way to go on this one is to askfor a "general improvement" on the weapon based onwhat is needed to make one. An improvementthat doesn't make her "unbalanced" but still interesting.





_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
Nifty
Fri Jun 03, 2005 11:17 am
#6


The gun just needs to have a higher max damage cap than the other pistols. The gun needs to be kinetic (so it won't fire red bolts and so it will not be affected by PSG's.)


Thegun doesn't need elemental damage. The gun doesn't need a longer range.


Lastly, the schematic and component should be quest based (still in the DWB though) and not loot based. That way you can argue that it could be pistoleer only, as other quest rewards are profession certed.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Darth-Kevlar
Fri Jun 03, 2005 1:03 pm
#7






Nifty wrote:


The gun just needs to have a higher max damage cap than the other pistols. The gun needs to be kinetic (so it won't fire red bolts and so it will not be affected by PSG's.)


Thegun doesn't need elemental damage. The gun doesn't need a longer range.


Lastly, the schematic and component should be quest based (still in the DWB though) and not loot based. That way you can argue that it could be pistoleer only, as other quest rewards are profession certed.






Normally I agree with most of your ideas. Thismightnot the case. From my experience while beta testing , there are very few chances of them increasing the damage. I don't want to be wrongly interpreted. I think the maximum damage increase would be the best solution, but honestly don't think we will get that.


Better loose the dogmatic approach and start being original and have a backup plan. Also doubt they will make it kinetic. Read the DE-10 description. It spells energy weapon all way .


Message Edited by Darth-Kevlar on 06-03-2005 09:05 PM



_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
Belck
Fri Jun 03, 2005 1:21 pm
#8






Darth-Kevlar wrote:






Nifty wrote:


The gun just needs to have a higher max damage cap than the other pistols. The gun needs to be kinetic (so it won't fire red bolts and so it will not be affected by PSG's.)


Thegun doesn't need elemental damage. The gun doesn't need a longer range.


Lastly, the schematic and component should be quest based (still in the DWB though) and not loot based. That way you can argue that it could be pistoleer only, as other quest rewards are profession certed.






Normally I agree with most of your ideas. Thismightnot the case. From my experience while beta testing , there are very few chances of them increasing the damage. I don't want to be wrongly interpreted. I think the maximum damage increase would be the best solution, but honestly don't think we will get that.


Better loose the dogmatic approach and start being original and have a backup plan. Also doubt they will make it kinetic. Read the DE-10 description. It spells energy weapon all way .



Message Edited by Darth-Kevlar on 06-03-2005 09:05 PM





I'm not even a pistoleer and I agree withKevlar's general idea- what is odd, considering he permadeathed my jedi long ago... , for many reasons, being first that pistoleer range suck and having a decent range high damage weapon would allowpistoleers to be somewhat more successful at pvp vs jedi; the second reason is that if you just goasking for more damage theymore than probable answer is a "no". The third reason is that theDE-10is the Blue bolt pistol.Tthe way you state your arguments goes against the community feeling, People want itto have elemental damage just to fire bluebolts. Like Kevlar said it can even just be+1 elemental damage as long as it fire blue bolts.


Fourth is that kinetic pistols also fire red bolts ( look at scatters).


Fifth is that the DE-10 already has a higher damage cap than any other pistol.( main reason while i think we won'tmore damage)





Signatures are for wankers
Nifty
Fri Jun 03, 2005 4:28 pm
#9

If the gun gets a longer range, then by all means it needs to stay energy. If the De-10 is a long range, high damage, kinetic pistol (blue, purple, green, no bolt color at all), once a pistoleer got it, it would be the only pistol they would ever use again once the ADK gets slapped on it. It is a loot based weapon, and need to be better in some aspects, but it should not be better in every aspect. The point is, there are several other master pistoleer usable weapons and we feel like they are still worthy of being pulled out even if we have a De-10. Variety is a good thing.


If the elemental damage is solely to get the blue bolts back, then I don't see why they can't just program the gun to fire with blue bolts without getting elemental damage. Though I wouldn't be adverse to some elemental damage, but not a lot since the gun already has a high max damage.


Whatever happens, the gun needs some disadvantages to using, but nothing to overshadow the advantages. Maybe have a higher SAC capand speed cap than other pistols. That would balance the higher damage (and higher range if implemented.)



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Rogue135
Sat Jun 04, 2005 12:08 am
#10

I honestly couldn't care less if the weapon isn't as good as it was, but losing the unique blue bolts was a hit below the belt. Not kinetic, not green, not red, not pink and purple polka dots, blue!


That said, I wouldn't complain if it was brought back in line with the pre-CU stats it had.





--------------
I've got a bad feeling about this."
Cochba
Sat Jun 04, 2005 10:26 am
#11


I like the longer range idea (+10) ... for sure the barrel is long enough to justifly it realistically.


I like the cold elemental dmg idea.... however elemental dmg does not work or add anything - tested\


therefore, increase min/max dmg +150 on all of the in game ones and be done with it.


I would love the master pistol cert.



peace





Post Count +1



Drop Off Vendor: ( -3208, 2278)
Sun City, Talus
NaKitNa
Sat Jun 04, 2005 10:44 am
#12

It needs to be brought back to master pisotleer only.... shoot it still has the cert in the description. People knew it to be a pistoleer weapon... thats what iconic means. Right now I feel in danger as a pistoleer, because once again other classes are dabbling into our class and making themselves overpowered (in this case stopping shot... the first time it was the Krayt FWG5s) and will get us nerfed, when we are already dealing less damage, with just as high SAC costs as everyone else. Yeah I am pulling pretty hard for the DE-10.

Bzzzz
Sat Jun 04, 2005 4:14 pm
#13

Putting the pistoleer cert BACK on the gun now that other non-pistoleers have gained access to them really sucks.


Just beef up the gun to the levels of the Avatar stuff (once element damage is fixed). Make it nicer than the usual 54 to reflect how much more effort it requires to make.


..


And THEN let us break down our existing guns (ala Mando and RIS armor) so that we can have half-decent ones made.



-Zz


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