Pistoleer Archive
Thread: Simple DE-10 Solution that would make us happy without unbalancing the weapon
After the argument they (devs) used before- quest based guns should be available to all; themaster pistoleer certification is probably a card that will neverreturn toour deck. What might not be a real problem, as it opens up the possibility of combining synergies with other professions that use pistols, in a plea to make this quest based weapon better than it is. I honestly think that a across theboard solution is better, and caneven be supported by Bh's and combat medics just to name a few.
The idea of using a "a la BH/R.I.S. armor solution"is interesting, but, i'm affraid,will only answer the ones with a bad conversion, when the question goes way beyond that.
Currently, with the barrels that drop now , the de-10 is max capped at 960-970 damage. After the CU, onlyDE-10's crafted with old PRE CU converted yellow barrels, depending on the barrel hiddenstats, go above that. The needed transformation is one thatcan change the "basic weapon damage" and, in that way, stack with the enhancements , it's range or something like that.
Adding some kind of fixed elemental damage might be a option, specially now that elemental damage is going to be fixed. Looking at the generalpicture right now, might even be the best solution, asit might solve both converted,crafted after the CU and to be crafted DE-10's without the needof a full "re-convert" process.
Twothings wehave to think very well is how hard to implement will be "thesolution" we propose and how" democratic" it is. A simple "edit a few digits in code" thing probably will be better received -and implemented faster- by the dev team than a more complexidea envolving re-crafting. At the same time, any idea that takes out of the circulationthe good converted De-10'smight simply split the common will.
Message Edited by Darth-Kevlar on 06-05-2005 12:42 PM
Kevie wrote:
i think the fact that it has the highest dmg potential of any pistol is balance enough for it
Kevie, you are normally a inteligent, level headed guy... slowly read this :
"[...] with the barrels that drop now , the de-10 is max capped at 960-970 damage. After the CU, onlyDE-10's crafted with old PRE CU converted yellow barrels, depending on the barrel hiddenstats, go above that."
Darth-Kevlar wrote:
Adding some kind of fixed elemental damage might be a option, specially now that elemental damage is going to be fixed. Looking at the generalpicture right now, might even be the best solution, asit might solve both converted,crafted after the CU and to be crafted DE-10's without the needof a full "re-convert" process.
Twothings wehave to think very well is how hard to implement will be "thesolution" we propose and how" democratic" it is. A simple "edit a few digits in code" thing probably will be better received -and implemented faster- by the dev team than a more complexidea envolving re-crafting. At the same time, any idea that takes out of the circulationthe good converted De-10'smight simply split the common will.
Right, that's why I said this was a "simple" solution.
Gotta figure it's pretty easy for them to just updated the "elemental damage" fields in their item database with a constant damage type/number, as opposed to doing more complicated calculations to figure out a percentage the min and max damage should be bumped up. ![]()
Also, I am all for having the stats on barrels exposed... Especially pre-CU yellow ones.. I just found a bargain (7 yellow barrels and 2 schems for 350k), and now the only thing stopping me from trying to create an ADK worthy DE-10 is the fear that some of those barrels are better than others, and I have no way of telling. ![]()
This sounds good, I think.. Though they will probably just say "DE-10s will not get any further conversions" and leave it at that. And yeah, since all post-CU barrel drops are "white", there's no way to know if there actually is still any variety between stats on them or not. Variety in barrelstats is definitely a good thing.
BadgerSmaker wrote:
Right then, what should we ask for?At the momentI've got :
DE-10 cert change and poor converstions.
Confirmation of no further conversions to pre-CU DE-10's and a change to how players get the barrel and schematic to quest based rather than loot. DE-10 Barrels to have mods and they be displayed with fixed stats that includes max damage and cold elemental damage.
Sound good so far? This is open to change of course so don't panic.
I see the DE-10 as the gun that a Pistoleer would craft if they had some +150 damage krayt tissues due to the max damage cap.
At the moment the only reason this gun still has a place in our armoury is due to the max damage cap on it. Maybewe could get barrels with different mods on, different elemental damages and such.
More ideas please, fellow Pistoleers.
Darth-Kevlar wrote:
Kevie wrote:
i think the fact that it has the highest dmg potential of any pistol is balance enough for it
Kevie, you are normally a inteligent, level headed guy... slowly read this :
"[...] with the barrels that drop now , the de-10 is max capped at 960-970 damage. After the CU, only DE-10's crafted with old PRE CU converted yellow barrels, depending on the barrel hidden stats, go above that."now, notice that 960-970 is exactly the the damage spread of a featherweight Fwg -5 ( that is alsp faster ). The highest damage potential of the De-10 appears to be dependent of something that doesn't drop anymore ( yellow barrels with hidden stats)
i was under the impression that they can and do go much higher than 1k...
though i must admit i haven't tried to get the components for one and i came near to tears after seeing my lovely pistols become utter crap after the conversion
i'm honestly not sure, lol, and i'll admit i don't know ALL of what i'm talking about on this one
but i do have a question though, did you use krayt tissues? what was the damage on them?
from what i understand krayt tissues just help you reach the speed/dmg cap on weapons easier... if you got to 970 or so and could go higher, i guess the potential is still there
if you used really good tissues, i guess the potential is just hard to reach, which is what i think would be the real problem
with 188 tissues and the barrels that now drop , cap apppears to be 960.25.
With same tissues and old yellow barrels... they can go higher, altough results vary. Im the weaponsmith forum Lotok ( good eclipse weaponsmith got 948 as capped damage on a de-10, belck got 98x with yellow barrel as capped damage, I believe results depend on the hidden stats on yellow barrels, guy that I know got 1009 about 1 month ago also with yellow barrels , but yellow barrels don't drop anymore and they aren't even consistent, since some increase wound chance, decrease speed, increase damage etc)..
Message Edited by Darth-Kevlar on 06-06-2005 11:46 PM
I don't mean to rock the boat or sound like a wuss, but Berserker got nerfed as well. Not to mention Carbineers never had and still don't have a Vette/DWB shiny weapon. The Czerka is the only carbine that comes close, and it's certed to BH. Seems like they are trying to make only a couple weapons useful at the master level. For carbineers it's the E11MkII and Elite, riflemen get T21 and Advanced Laser. I personally like this system since it greatly reduces the arsenal I tote around, but people who paid millions for pre-CU stuff got screwed (including my Krayt E11).
Jose Kinematix
Darth-Kevlar wrote:
with 188 tissues and the barrels that now drop , cap apppears to be 960.25.
With same tissues and old yellow barrels... they can go higher, altough results vary. Im the weaponsmith forum Lotok ( good eclipse weaponsmith got 948 as capped damage on a de-10, belck got 98x with yellow barrel as capped damage, I believe results depend on the hidden stats on yellow barrels, guy that I know got 1009 about 1 month ago also with yellow barrels , but yellow barrels don't drop anymore and they aren't even consistent, since some increase wound chance, decrease speed, increase damage etc)..
edit : apparently the damage cap on the de-10 with the barrels that now drop is 960.25.Message Edited by Darth-Kevlar on 06-06-2005 11:46 PM
so yellow barrels aren't dropping?
mskroch wrote:
/agree
Keep it simple. The better the chance it will happen. And didn't I read that they fixed the elemental damage issue?
I think they said a fix would be coming Soon.
I don't think it's live yet.