Pistoleer Archive

Thread: Let's noot cut our own throats

Cpl_Fisher
Sun Jun 26, 2005 11:37 am
#1

Lately there have been a LOT of people comming into there fellow ranged proffessions forums and crying for nerfs to that proffession, or worse, starting flamebait threads. Lets not do this to each other people.


First off every proffession has its role,


Rifleman using rifleman specilas will always do more damage to a single target than any other proffession


Carbineers do less damage to a single target, but can do that damge to multiple eneimies, and put states on the target that makes them much easier to kill


Pistoleers are crowd controleers, and should have much higher defenses than other ranged elite proffessions.


I am saying this as both a Commando rifleman on one char and as a BH pistoleer on another. I know the limitations on both proffessions


You don't like you limitations? get another proffession that doesn't have those. don't cry to get the other proffession nerfed, and get your proffession brought up to where you can do everything all at one.


This is not directed at 99% of the people here, it's that 1% that I'm directing it to.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
GadonThek
Sun Jun 26, 2005 11:53 am
#2



Cpl_Fisher wrote:
Lately there have been a LOT of people comming into there fellow ranged proffessions forums and crying for nerfs to that proffession, or worse, starting flamebait threads. Lets not do this to each other people.
First off every proffession has its role,
Rifleman using rifleman specilas will always do more damage to a single target than any other proffession
Carbineers do less damage to a single target, but can do that damge to multiple eneimies, and put states on the target that makes them much easier to kill
Pistoleers are crowd controleers, and should have much higher defenses than other ranged elite proffessions.
I am saying this as both a Commando rifleman on one char and as a BH pistoleer on another. I know the limitations on both proffessions
You don't like you limitations? get another proffession that doesn't have those. don't cry to get the other proffession nerfed, and get your proffession brought up to where you can do everything all at one.
This is not directed at 99% of the people here, it's that 1% that I'm directing it to.





Bloody bravo, finally a voice of reason.
PyscoJuggalo
Sun Jun 26, 2005 1:35 pm
#3

I agree with Fisher..... eventhough my anger and pissed off-ness has lead me to feed flamebait threads. People must remember, whatever works in your profession looks overpowered to someone who aint got it




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
majinbush
Sun Jun 26, 2005 2:18 pm
#4

Its debateable if the ability of one profession is good enough to justify not having the ability a other profession has. Like great dam vs crowd controll






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Cpl_Fisher
Sun Jun 26, 2005 2:41 pm
#5






majinbush wrote:
Its debateable if the ability of one profession is good enough to justify not having the ability a other profession has. Like great dam vs crowd controll





My guild on starsider is just starting out with new characters mostly. our hunting groups consist of 1 or two level 80's the rest are somewhere in between, most are less than level 20. They are commandoes, so all there weapons are aoe. tell me again crowd control is not Huge for us. if it wasn't for one guy who is working on pistols, and me who is working on CM. I garentee that our group would be slughtered while hunting when 12+ pickets swarm us.





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
GriffinsMyth
Sun Jun 26, 2005 8:12 pm
#6

Use a droid, you can draw a single mod easily that way.

just out of curiosity, what does the tangle pistol do and aint it Commando?, I have a Commando friend and he was somehow doing AOE snares, might have to look into that one.
Big-hat
Mon Jun 27, 2005 1:58 am
#7







GriffinsMyth wrote:
Use a droid, you can draw a single mod easily that way.

True, droids are only good for pulling one at a time, but it gets tiresome to run out of batteries... despite the battiers lasting likefour timesas long as they used to; they still don't seem to last.



just out of curiosity, what does the tangle pistol do and aint it Commando?, I have a Commando friend and he was somehow doing AOE snares, might have to look into that one.

Tangle pistol is a lvl 30 pistol... that's it. It's for anyone at combat lvl 30 that decides to pick up one of the previously worthless and now minorly less useless pistols of SWG. If he was doing AoE snares then he probably was using Burst Shot from Pistoleer or maybe a carbineer special.










"If ignorance is bliss, how come more people aren't smiling?" - Unknown
GriffinsMyth
Mon Jun 27, 2005 3:27 am
#8

Burst shot is an AOE stun, and there are no AOE snares in Carbineer (suppresion sucks butt). Hmm, I may have been seeing things, I'll ask him anyhow.
BeWary
Mon Jun 27, 2005 3:50 am
#9

100-1 he was using a weapon with a built in radius of effect, like an EE3 carbine or just about any commando weapon. I land all my AOE snares and roots with either the acid stream launcher or heavy lightning cannon.

If it actually wasa pistol he was holding I am very interested to hear more



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



Tyyylowyspetily
Mon Jun 27, 2005 9:41 am
#10


Commando Pistols hybrid with a snare? 10 to 1 you have a Commando/Smuggler there, maybe with a dab of pistols.


As for a pistol with AOE, the only "pistol" I know of that fits that description is the Launcher pistol, and that is classified as a heavy weapon post CU. It has a 6m burst radius, and it's pretty quick for a heavy. I use 'em when my job is pure crowd control.



Nice post Cpl_Fisher. It pretty well sums up some of the things I've been feeling reading some of the finger pointing, nerf-them-not-us style posts recently.



Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

NaKitNa
Mon Jun 27, 2005 10:49 am
#11

The biggest problem is getting our abilities to stick on high level mobs. When a rifleman shoots a high level his damage may be lower, but he still does damage. What happens when our specials don't stick? ... Nothing. We don't have the defenses to fulfill our role. And frankly we aren't crowd control no matter what the devs would like to say. We are one-opponent control. I don't mind one on one combat vs creatures of my own level or lower, but against anything higher I am at a disadvantage. Do I expect things to stick everytime? No. But more than 20% of the time vs a level 83 would be nice. Or at least higher damage along with our specials to make them at least do something. More than one of our specials offer less than 100 points of damage whether they work or not.

Now I know some of the people in here simply take whatever works the best in regards to classes. But some of us view this as a RP game (as it is) and want to see our chosen role have equal footing. The simple fact of the matter is damage and range still rule. I don't mind being limited to 35 range or less. What I mind is how limited our abilites are. Our stuns, intimidates, etc.. take so long to apply, don't last nearly long enough and are hard to apply. We don't deal high damage, but these are supposed to compensate, unfortunately they don't against high level mobs. This is a problem pistoleers have had for far too long. Our main contribution vs high level mobs is sub-par damage. If this were not the case, would there be so many rifleman? I see more rifleman than any one other profession. This may be just Kettemoor, but on my server this is certainly the case.

These problems have been identified by experienced pistoleers. Is our profession inoperable? No, certainly not, we just want to have a place in high end content. Looking elsewhere you will see many of the fixes that would help us marginally. And that is all we need, simple marginal improvement to help us out. While I don't care about the timer on stopping shot, isn't this the first nerf handed down for a profession? So many classes dable in pistoleer it makes us vulnerable. I encourage people to take a look at our many suggestion in pistoleer before posting unwittingly in the pistoleer forums.

Lastly, there are very few items to nerf, but I have always been a supporter of increasing other classes to match up with other professions.

Message Edited by NaKitNa on 06-27-2005 01:52 PM

Cpl_Fisher
Mon Jun 27, 2005 11:27 am
#12






NaKitNa wrote:
The biggest problem is getting our abilities to stick on high level mobs. When a rifleman shoots a high level his damage may be lower, but he still does damage. What happens when our specials don't stick? ... Nothing. We don't have the defenses to fulfill our role. And frankly we aren't crowd control no matter what the devs would like to say. We are one-opponent control. I don't mind one on one combat vs creatures of my own level or lower, but against anything higher I am at a disadvantage. Do I expect things to stick everytime? No. But more than 20% of the time vs a level 83 would be nice. Or at least higher damage along with our specials to make them at least do something. More than one of our specials offer less than 100 points of damage whether they work or not.

Now I know some of the people in here simply take whatever works the best in regards to classes. But some of us view this as a RP game (as it is) and want to see our chosen role have equal footing. The simple fact of the matter is damage and range still rule. I don't mind being limited to 35 range or less. What I mind is how limited our abilites are. Our stuns, intimidates, etc.. take so long to apply, don't last nearly long enough and are hard to apply. We don't deal high damage, but these are supposed to compensate, unfortunately they don't against high level mobs. This is a problem pistoleers have had for far too long. Our main contribution vs high level mobs is sub-par damage. If this were not the case, would there be so many rifleman? I see more rifleman than any one other profession. This may be just Kettemoor, but on my server this is certainly the case.

These problems have been identified by experienced pistoleers. Is our profession inoperable? No, certainly not, we just want to have a place in high end content. Looking elsewhere you will see many of the fixes that would help us marginally. And that is all we need, simple marginal improvement to help us out. While I don't care about the timer on stopping shot, isn't this the first nerf handed down for a profession? So many classes dable in pistoleer it makes us vulnerable. I encourage people to take a look at our many suggestion in pistoleer before posting unwittingly in the pistoleer forums.

Lastly, there are very few items to nerf, but I have always been a supporter of increasing other classes to match up with other professions.

Message Edited by NaKitNa on 06-27-2005 01:52 PM





the obviuos this here is to try to get your specials to work vs high level mobs. I have never had a problem witha BH pistoleer landing all of the pistol specials, except when I really need stopping shot to land becuase I have 10 health left and that gorax looks mighty pissed at me.

maybe ask the devs to not include cl calcs into consideration when deciding wheather the state lands or not. are you making sure you opponent is hit with a state that reduces state defenses beforehand? shock from cm is NICE, I think smuggler has one to.


Moving stopping shot to master would mean 2 thins, you would only get the basic version, and it would make it very hard for new pistoleers to level up, since pistols have lower damage.


Pistoleer has one huge thing going for it though, extremly low sac potential, I have yet to have a rifleman outdamge me over time, there sac kills them, commando's MIN is 100. so yea pistols don't do a lot of damage intialy, but they don't have to switch to range shot for a lot longer.

Trying to make you proffesion better is all well and good, but please don't do it at the expense of others.

I have long been fighting for better stuff for all ranged proffessions. esp when I was accepted as a CU alpha testor, we all know how that turned out though.




Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Nifty
Mon Jun 27, 2005 1:05 pm
#13






Hasun wrote:






BadgerSmaker wrote:





NaKitNa wrote:
The biggest problem is getting our abilities to stick on high level mobs.




Do you mean missing or state application? If I really want stopping shot to stick I eat some crispic, drink some pyro and/or use pistol accuracy +10 stims before I fire it, if I really want states to stick I use CM shock.


In Pub 19 Overwhelming Shot from smuggler will do the same thing as shock so Pistoleers can grab either move if they want to specialise in state application.







shouldn't warning shot help us land states?





not unless the special is changed. The special lowers defense, not resist. Overwhelming Shot in the smuggler prof is the resist debuff.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
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