Pistoleer Archive
Thread: An idea on missing improved and advanced CU moves.
KaiRan wrote:
You know... that's really not a bad endgame concept.
Though, in practice, the mechanic would likely need to involve boxes and trees similar to FS...
XP grind != hard
XP grind = time consuming
hard = instanced questareas that must be done solo. The difficulty of the mission can be ramped up to where it will take every bit of player skill on top of your character skills to win, as well as maybe a little luck involved.
Which is more fun? Grinding 450,000 xp against mission mobs you can solo in your sleep, or multiple quests where when you finish each one you say "holy crap, that was TOUGH!" ???
Nifty wrote:
Which is more fun? Grinding 450,000 xp against mission mobs you can solo in your sleep, or multiple quests where when you finish each one you say "holy crap, that was TOUGH!" ???
CaixCatab wrote:
Nifty wrote:
Which is more fun? Grinding 450,000 xp against mission mobs you can solo in your sleep, or multiple quests where when you finish each one you say "holy crap, that was TOUGH!" ???
Which is easier to code and thus more likely to be included into the actual game in the forseeable future?
Thats what I was thinking, but it's a bit short sighted of me. I'd like to hear all ideas anyone has.
CaixCatab wrote:
Nifty wrote:
Which is more fun? Grinding 450,000 xp against mission mobs you can solo in your sleep, or multiple quests where when you finish each one you say "holy crap, that was TOUGH!" ???
Which is easier to code and thus more likely to be included into the actual game in the forseeable future?
The problem is if you just put "better versions" of our exsisting moves "up there" then, PvP wise, it's a race to the top. Each proff would naturally want a similar system in place so now you have everyone grinding out these new skill boxesand after they are donewe are all exactly back where we started, but with a new underclass of players who haven't begun the "end game" content.
The current system of "diminished returns" was put in to stop exactly this.
If you want to introduce new functionality with these new moves then you would have to look at other skill trees. Are we stealing from them? Isn't this "their" role?Then there is the whole issue of re-balancing the introduced moves or defining new roles for the "end game" players.
A series of quests that unlocked at master, with balanced item rewards would be enough I think. A PuP that you could put on an ADK weapon for perma PuP stats isn't unbalancing, it's just a convenience. Perhaps an items that halves decay on any piece of recon armor it's used on. No affect to damage absorbsion/protection but half decay rate for longer life. Have these items bio link to the person who earned them to prevent trading/selling and we're golden.
Now, who wants to shell out for the year of programmer time it'll take to even start something like this? lol.
Message Edited by SomeUser on 06-09-2005 06:32 PM
I like this thread...........
I've always been a firm believer in profession specific quests and/or content, but the idea of a stage beyond Master has a lot of merit, however there would need to be some strict caveats in order to prevent the system being "abused".
In no particular order here are a few of my thoughts on this.
1. Definately profession specific quests, possibly in "instanced" areas (for uniqueness)who's reward is an enhanced ability.
2. This ability should have a high skill point cost. This will force players to adopt a true profession mastery attitude and should prevent the dabbler/stacker from exploiting these abilities. E.g in order to gain my new PistolsMastery skill box I have to drop 2 boxes from my single bounty hunter line.
3. Quests/content to provide "fluff" benefits upon completion. By "fluff" I meannew visuals that add some fun to your toon e.g. dual wield pistols or wearable holsters or an animation for a pistol twirl.
4. Gated content that require certain skill boxes to use, or even be grouped with certain other professions to achieve, thus promoting interactivity between classes. The rewards would be specific to the content class, but would benefit group or guild mates
As I said these are just some initial thoughts whilst I fend off the friday work boredom.............maybe I should spend more time thinking about these ideas than thinking about tonites potential b00ze-fest ![]()