Pistoleer Archive
Thread: An idea on missing improved and advanced CU moves.
I like this idea... a lot. But I do agree with the "it will just be a race to the top for everyone to be the best and unlock all the new things!"
But how about this-- Lets say theres a special version of each of the attacks we already have, but we are only ALOUD to unlock a few of them.
And on top of that, have a set of totally UNIQUE skills, that you can only accuireONE of, but a really hard quest. Just that you have to pick which one you get.
Thing with this is, everything would have to be very balanced, otherwise everyone would pick the same skill.
I think this would make the end game better, and make people unique.
although i think just an xp grind isnt enough for this. In order to reduce "uberization" maybe only 1 or 2 unlocks per mastery??
and different things to the specials as well.
so 2 or 3 different variables per special
Advanced Body Shot 1 - increase in dmg given as well as SAC
Advanced Body Shot 2 - chance to mezz target (same dmg output as improved body shot)(30% chance of mezz)
Advanced Body shot 3 - huge accuracy, as well as SAC
Improved Intimidate shot 1 - higher chance to stick intimidate (+40%)
Improved intimidate Shot 2 - longer lasting intimidate (30secs)
Advanced Disarming Shot 1 - KD's opponent as well
Advanced Disarming Shot 2 - Adds a 5 second snare AFTER disarm wears off
Advanced Disarming Shot 3 - larger dmg output
stuff like that, you should propose some ideas like this to the devs
As for pistoleers, all I would ask for is that Body Shot would have the same damage modifier as Leg Shot and Head Shot (not sure why those two have the same modifier, I thought carbines were supposed to be the midway point in terms of damage between pistols and rifles), Disarming shot last more than 5 secs (hehe maybe too much to ask, though it has saved my butt on a few occasions after a jedi has rooted me) and maybe have states do something (although they are useful when people individuals waste action using recoveries).
SimGishel wrote:
how about a set of quests not unlike the village, but for ranged profs (have a seperate one for melee) with no class distinction. have just a few boxes that you must pick one, of which a special abilitythat each individually complement a certain combat role (ie one for dmg, one for crowd control, etc) any master ranged prof can now pick 1 box from these to do a quest for, maybe take out the xp requirement, ala village.
with this system this would allow, say a Mpistol to have a dmg shot that actually puts it on par with critshot or legshot, or give Mrifleman a special that gives them a crowd control action. something along those lines...
Rifleman are right below pistoleers in crowd control. if you don't believe it, have a riflamna spam startle/kneecap shot on you.
Cpl_Fisher wrote:
Rifleman are right below pistoleers in crowd control. if you don't believe it, have a riflamna spam startle/kneecap shot on you.
BadgerSmaker wrote:
At Master Pistoleer, we get the following moves:
Advanced Firearm Strike
Advanced Quick Draw
Advanced Stopping Shot
Improved Body Shot
Improved Burst Shot
Improved Disarming Shot
Improved Fan Shot
Intimidate Shot
Why not have a system that allows masters of elite professions to "unlock" Advanced and Improved versions of their moves.
For instance, you can turn in and bank pistol xp to a Pistoleer trainer the same as with Paemos in the village and after amassing a certain amount , you can choose to unlock, for instance, Advanced Disarming Shot, Advanced Fan Shot or Improved Intimidate Shot... or even completely new moves all together.
It would give players that are not intersted in jedi something to work towards. This would, of course apply to all elite professions (and maybe basic ones too).
I had thought about something similar...
I would like to see something along the lines of:
Novice Pistoleer:Basic (or Novice) Firearm Strike, Basic (or Novice) Burst Shot, Basic (or Novice) Disarm (or Novice) Shot, and Basic (or Novice) Fan Shot
Tier 2: Improved Firearm Strike, Improved Burst Shot, Improved Disarm, Improved Fan Shot
Tier 4: Advanced Firearm Strike, Advanced Burst Shot, Advanced Disarm, Advanced Fan Shot
Master:Master Firearm Strike, Master Burst Shot, Master Disarm, Master Fan Shot
BadgerSmaker wrote:
Cpl_Fisher wrote:
Rifleman are right below pistoleers in crowd control. if you don't believe it, have a riflamna spam startle/kneecap shot on you.
I was on TC-Prime Earlier, Disarm Shot now has a 20 second "Rage" immunity when it wears off where no other daze can be applied, startle I assume does too.
![]()
crowd control will be nearly impossible with this. ![]()
BadgerSmaker wrote:At Master Pistoleer, we get the following moves:Advanced Firearm StrikeAdvanced Quick DrawAdvanced Stopping ShotImproved Body ShotImproved Burst ShotImproved Disarming ShotImproved Fan ShotIntimidate ShotWhy not have a system that allows masters of elite professions to "unlock" Advanced and Improved versions of their moves.For instance, you can turn in and bank pistol xp to a Pistoleer trainer the same as with Paemos in the village and after amassing a certain amount , you can choose to unlock, for instance, Advanced Disarming Shot, Advanced Fan Shot or Improved Intimidate Shot... or even completely new moves all together.It would give players that are not intersted in jedi something to work towards. This would, of course apply to all elite professions (and maybe basic ones too).
Fantastic idea, but I have a gut feeling it would give the 'people' whining about BH, CM, Smuggler and now even Rangers a new profession to cry nerf at.